Add some more obits and remove "player" from them
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js/main.js
62
js/main.js
@ -145,61 +145,77 @@ const ACTION_DIRECTIONS = {
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};
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const OBITUARIES = {
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drowned: [
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"player tried out water cooling",
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"player fell into the c",
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"you tried out water cooling",
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"you fell into the c",
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],
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burned: [
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"player's core temp got too high",
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"player's plans went up in smoke",
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"your core temp got too high",
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"your plans went up in smoke",
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],
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exploded: [
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"player didn't watch where they step",
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"player is having a blast",
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"player tripped over something of mine",
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"watch where you step",
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"looks like you're having a blast",
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"you tripped over something of mine",
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"you were blown to bits",
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],
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squished: [
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"player was overwhelmed by a block of ram",
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"player became two-dimensional",
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"that block of ram was too much for you",
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"you became two-dimensional",
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],
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time: [
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"player tried to overclock",
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"player's time ran out",
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"player's speedrun went badly",
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"you tried to overclock",
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"your time ran out",
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"your speedrun went badly",
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],
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generic: [
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"player had a bad time",
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"you had a bad time",
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],
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// Specific creatures
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ball: [
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"player is having a ball",
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"you're having a ball",
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"you'll bounce back from this",
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],
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walker: [
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"player let it walk all over them",
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"you let it walk all over you",
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"step into, step over, step out",
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],
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fireball: [
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"player had a meltdown",
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"you had a meltdown",
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"you haven't been flamed like that since usenet",
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],
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glider: [
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"player's ship came in",
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"your ship came in",
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"don't worry, everything's fin now",
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],
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tank_blue: [
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"player didn't watch where they tread",
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"you didn't watch where they tread",
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"please and tank blue",
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],
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tank_yellow: [
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"player let things get out of control",
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"you let things get out of control",
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"you need more direction in your life",
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"your chances of surviving that were remote",
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],
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bug: [
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"player has ants in their pants",
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"you got ants in your pants",
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"there's a bug in your code",
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"time for some debugging",
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],
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paramecium: [
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"player has the creepy crawlies",
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"you got the creepy crawlies",
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"you couldn't wriggle out of that one",
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],
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teeth: [
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"player got a mega bite",
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"you got a mega bite",
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"you got a little nybble",
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"you're quite a mouthful",
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"if it helps, apparently you're delicious",
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],
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blob: [
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"player didn't do a gooed job",
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"gooed job there",
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"blame the rng for that one",
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"goo another way next time",
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],
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};
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class Player extends PrimaryView {
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