Add some more obits and remove "player" from them

This commit is contained in:
Eevee (Evelyn Woods) 2020-09-20 21:17:01 -06:00
parent 362c18d6e2
commit 8ac70f8ee6

View File

@ -145,61 +145,77 @@ const ACTION_DIRECTIONS = {
};
const OBITUARIES = {
drowned: [
"player tried out water cooling",
"player fell into the c",
"you tried out water cooling",
"you fell into the c",
],
burned: [
"player's core temp got too high",
"player's plans went up in smoke",
"your core temp got too high",
"your plans went up in smoke",
],
exploded: [
"player didn't watch where they step",
"player is having a blast",
"player tripped over something of mine",
"watch where you step",
"looks like you're having a blast",
"you tripped over something of mine",
"you were blown to bits",
],
squished: [
"player was overwhelmed by a block of ram",
"player became two-dimensional",
"that block of ram was too much for you",
"you became two-dimensional",
],
time: [
"player tried to overclock",
"player's time ran out",
"player's speedrun went badly",
"you tried to overclock",
"your time ran out",
"your speedrun went badly",
],
generic: [
"player had a bad time",
"you had a bad time",
],
// Specific creatures
ball: [
"player is having a ball",
"you're having a ball",
"you'll bounce back from this",
],
walker: [
"player let it walk all over them",
"you let it walk all over you",
"step into, step over, step out",
],
fireball: [
"player had a meltdown",
"you had a meltdown",
"you haven't been flamed like that since usenet",
],
glider: [
"player's ship came in",
"your ship came in",
"don't worry, everything's fin now",
],
tank_blue: [
"player didn't watch where they tread",
"you didn't watch where they tread",
"please and tank blue",
],
tank_yellow: [
"player let things get out of control",
"you let things get out of control",
"you need more direction in your life",
"your chances of surviving that were remote",
],
bug: [
"player has ants in their pants",
"you got ants in your pants",
"there's a bug in your code",
"time for some debugging",
],
paramecium: [
"player has the creepy crawlies",
"you got the creepy crawlies",
"you couldn't wriggle out of that one",
],
teeth: [
"player got a mega bite",
"you got a mega bite",
"you got a little nybble",
"you're quite a mouthful",
"if it helps, apparently you're delicious",
],
blob: [
"player didn't do a gooed job",
"gooed job there",
"blame the rng for that one",
"goo another way next time",
],
};
class Player extends PrimaryView {