Play an explosion sound when a flame jet destroys something
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@ -1448,7 +1448,7 @@ const TILE_TYPES = {
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level.fail('burned', actor);
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level.fail('burned', actor);
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}
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}
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else {
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else {
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// TODO should this play a sound?
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level.sfx.play_once('bomb', me.cell);
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level.transmute_tile(actor, 'explosion');
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level.transmute_tile(actor, 'explosion');
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}
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}
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}
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}
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@ -1636,7 +1636,6 @@ const TILE_TYPES = {
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},
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},
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},
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},
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button_gray: {
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button_gray: {
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// TODO only partially implemented
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layer: LAYERS.terrain,
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layer: LAYERS.terrain,
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on_arrive(me, level, other) {
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on_arrive(me, level, other) {
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level.sfx.play_once('button-press', me.cell);
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level.sfx.play_once('button-press', me.cell);
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