Eevee (Evelyn Woods)
9763ceaa1c
Revamp tileset options; refactor drawing a bit; work on tileset conversion
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Tileset options now identify the tilesets by their appearance, rather
than the fairly useless "custom 1" or whatever.
At last you can draw a tile without creating a renderer. Truly this is
the future.
Tileset conversion is still incredibly jank, but it does a fairly decent
job (at least at LL -> CC2) without too much custom fiddling yet.
2024-04-25 05:22:18 -06:00
Eevee (Evelyn Woods)
55c4c574ec
New MS compat flag: Block splashes don't block the player
2024-04-24 03:32:35 -06:00
Eevee (Evelyn Woods)
618f292ec9
Add an xray view and a "matching button" sprite for the sokoban blocks
2024-04-17 03:51:11 -06:00
Eevee (Evelyn Woods)
849010fc75
Add some saturation to the palette
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Opinions are mixed, but not mine. I like this.
2024-04-17 03:50:19 -06:00
Eevee (Evelyn Woods)
e1e99e73e7
Fix circuit blocks; distinguish floor wiring from black button wiring
2024-04-16 21:09:46 -06:00
Eevee (Evelyn Woods)
3802b10956
Visually indicate when a floor is in an odd wiring state
...
This distinguished a regular crossed floor from what you get when
blowing up e.g. a blue or red teleporter.
Fixes #60 .
2024-04-16 20:48:50 -06:00
Eevee (Evelyn Woods)
b4ebdf069d
Add a MegaZeux-like ambient animation to ice tiles
2021-12-22 21:37:46 -07:00
Eevee (Evelyn Woods)
bcbb536bdc
Fix a couple bugs with drawing double-size tiles
2021-12-22 21:13:19 -07:00
Eevee (Evelyn Woods)
34e430e8a1
Fix a typo in tileset detection
2021-11-28 22:47:20 -07:00
Timothy Stiles
073aba65ab
glass block with a heart shouldn't crash ( fixes #84 )
2021-11-21 14:47:40 +11:00
Eevee (Evelyn Woods)
51bc3dfe83
Add support for TW large tilesets, real MS tilesets, better tileset detection, and an attempted fix for CC1 thin wall tiles
2021-06-03 02:15:45 -06:00
Eevee (Evelyn Woods)
3e7390ffc0
Fix rendering of actors zooming through traps in Lynx
2021-06-03 02:03:25 -06:00
Eevee (Evelyn Woods)
7c0335a24d
Update tileset: minor touchups, lighter popwalls, killer indicator, some experiments
2021-05-25 17:41:23 -06:00
Eevee (Evelyn Woods)
5384561413
Add a new tile, the one-way thin wall
2021-03-13 18:05:13 -07:00
Eevee (Evelyn Woods)
56611958f7
Draw actor facing directions in the editor ( fixes #38 )
2021-03-10 20:47:07 -07:00
Eevee (Evelyn Woods)
dd10236b22
Implement "hide logic", and actually save options ( fixes #52 )
2021-03-08 21:04:23 -07:00
Eevee (Evelyn Woods)
1e5160b40d
Use kill_actor when appropriate; fix some bowling ball behavior
2021-03-08 20:02:23 -07:00
Eevee (Evelyn Woods)
2cf6afa590
Slow down force floors and animated chips slightly
2021-03-08 18:53:36 -07:00
Eevee (Evelyn Woods)
cf2f399371
Fix some subtle issues caused by 60 FPS updating
2021-03-08 18:53:11 -07:00
Eevee (Evelyn Woods)
a36862e65b
Revamp the halo into an ankh
2021-03-07 19:36:48 -07:00
Eevee (Evelyn Woods)
db34ca72f9
Make turntables slide actors out of them and toggle on edge flip
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Also fix the default display of unpowered tiles while I'm in here.
2021-03-07 18:05:55 -07:00
Eevee (Evelyn Woods)
59d26e6a00
Add a vfx for falling into a hole
2021-03-07 00:56:11 -07:00
Eevee (Evelyn Woods)
e69ac492c7
Remove the item lock tile
2021-03-07 00:43:56 -07:00
Eevee (Evelyn Woods)
ada36e8d61
Implement sokoban blocks
2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods)
fbe10e90a2
Fix p >= 1 in steam-strict, again
2021-03-06 19:01:45 -07:00
Eevee (Evelyn Woods)
26c66d6857
Make animations explicit, and fix almost every rendering problem
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- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
been configured to do so appropriately. This fixes the appearance of
blobs, most noticeably. (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly. More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
knows why you would want to.
2021-03-06 18:41:49 -07:00
Eevee (Evelyn Woods)
4c9afe5a9f
Fix some typos in the new LL tile layout
2021-03-05 13:55:07 -07:00
Eevee (Evelyn Woods)
b7e05f2eb9
Fix backwards trap tiles
2021-03-04 13:38:40 -07:00
Eevee (Evelyn Woods)
821bc4201f
Unhardcode the placement of counter numbers on the tilesheet
2021-03-02 21:46:57 -07:00
Eevee (Evelyn Woods)
5443514583
Revert handling of negative animation time, which should never happen
2021-03-02 21:34:28 -07:00
Eevee (Evelyn Woods)
e3443b73d8
Correctly erase the background when loading a custom CC2 tileset
2021-03-02 21:33:42 -07:00
Eevee (Evelyn Woods)
751b6b92c3
Rearrange the Lexy tileset
2021-03-02 21:33:42 -07:00
Timothy.Stiles
7c35782079
fix glass blocks vs mines and pseudo-items ( fixes #63 , 59)
2021-03-03 13:25:46 +11:00
Timothy.Stiles
4037cdf86b
don't crash in _draw_standard if p < 0 ( fixes #58 )
2021-03-03 13:04:55 +11:00
Timothy Stiles
4ee724030c
Implement Glass block
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Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
c7af08b694
nix global cycler, terraformer and dormant lava
2021-02-19 08:48:21 +11:00
Timothy Stiles
e866710af6
turntables can have wires run to them like blue teles
2021-02-16 16:44:38 +11:00
Timothy Stiles
62a3ed99aa
Implement Blue teleporter exit
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A blue teleporter for all intents and purposes except it can only be exited, not entered.
2021-02-16 16:21:12 +11:00
Timothy Stiles
e0004fb840
Implement Dash Floor
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Anything walking on it moves at double speed.
2021-02-16 15:10:05 +11:00
Timothy Stiles
8cbba99c0c
Implement Item Lock
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When placed atop an item, you must have that item to enter the tile. When you do, pay the item and destroy the item lock. Also can be placed on top of a bonus, and you must pay that amount of bonus to enter.
2021-02-15 21:27:56 +11:00
Timothy Stiles
11747f0d6e
Implement Diode
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Emits power only when receiving power. (Effectively, this delays power by one frame.)
Also I made it so circuit blocks clone properly
2021-02-14 19:54:53 +11:00
Timothy Stiles
20dad5c76a
Implement Boulder
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Similar to a dirt block, but rolls when pushed. Boulders transfer momentum to each other. Has ice block/frame block collision. Turns into gravel in water. Spreads slime.
2021-02-14 18:38:56 +11:00
Timothy Stiles
7bcb1ac018
Implement Spikes
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Stops players (and doppelgangers) unless they have hiking boots. Everything else can pass.
2021-02-14 17:04:21 +11:00
Timothy Stiles
dece34f365
implement x5 Bonus
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also make it so bonuses of 1mil+ are rendered reasonably in-game
(100bil+ starts breaking the results screen but I think that's lower priority)
2021-02-14 16:43:59 +11:00
Timothy Stiles
f64302f324
Implement Cracked Ice
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Cracked Ice: Turns into water when something steps off of it (except ghosts).
Also had to implement slide_ignores/item_slide_ignores since I needed a way to ignore static aspects of the tile without preventing its functions from being called. there's probably a better way IDK
2021-02-14 15:48:20 +11:00
Timothy Stiles
c27af789cb
Implement Hole and Cracked Floor
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Hole: A bottomless pit. Destroys everything (except ghosts).
Cracked Floor: Turns into a hole when something steps off of it (except ghosts).
2021-02-14 15:12:21 +11:00
Timothy Stiles
1f6c86c146
Implement Electrified Floor
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Conducts power (like a blue teleporter). While powered, destroys anything not wearing lightning boots (except dirt blocks).
2021-02-14 14:22:28 +11:00
Timothy Stiles
1040646393
implement the Turntable
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Rotates anything entering this tile (counter)clockwise. Frame blocks are rotated too. If connected to wire, only functions while receiving power.
2021-02-07 21:47:52 +11:00
Timothy Stiles
0100f1e12c
spaceify
2021-02-06 16:07:40 +11:00
Timothy Stiles
e134b4cbd9
Implement the Dormant Lava
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Acts like dirt. However, fireballs will enter it and turn it into Fire in the process.
2021-02-06 16:07:10 +11:00