Commit Graph

557 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
2820c067c5 Implement the CC2 "no sign" 2020-10-23 17:37:50 -06:00
Timothy Stiles
a0e37422b9 Merge remote-tracking branch 'upstream/master' 2020-10-23 20:26:39 +11:00
Eevee (Evelyn Woods)
8c2f71294f Fix crash caused by last fix dammit (fixes #9) 2020-10-22 14:44:05 -06:00
Timothy Stiles
fedbd200fc Merge remote-tracking branch 'upstream/master' 2020-10-22 18:04:43 +11:00
Eevee (Evelyn Woods)
d03d61516f Fix NaNs sneaking into the save file 2020-10-21 23:34:59 -06:00
Eevee (Evelyn Woods)
09eb03dad6 Iterate actors in reverse order to match Lynx/CC2 (fixes #7) 2020-10-21 21:24:59 -06:00
Eevee (Evelyn Woods)
8073604271 Add... error handling... sort of... for levels at least 2020-10-21 21:07:50 -06:00
Eevee (Evelyn Woods)
edbe32c148 Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00
Timothy Stiles
9e53aa75a0 I tried 'snappier' and it was a bad idea, so now you don't have to
it basically skips the first frame of each turn-based movement. it's not TERRIBLE but the smooth movement is already really nice, we don't need to change it
2020-10-14 23:13:38 +11:00
Timothy Stiles
4388402850 Merge remote-tracking branch 'upstream/master' 2020-10-14 22:43:35 +11:00
Timothy Stiles
e3de4d59c7 spaceify 2020-10-14 22:34:00 +11:00
Timothy Stiles
f7e83342a0 fix a turn based rewinding visual bug 2020-10-14 22:33:45 +11:00
Timothy Stiles
be5cc7f97f spaceify 2020-10-14 22:23:13 +11:00
Timothy Stiles
e9d542f438 fix a bug when undoing while waiting for input
need to unset it (we used to do this but it got lost in the refactor)
2020-10-14 22:22:27 +11:00
Timothy Stiles
a7c38ae0af fix 'keys held for less than a frame are ignored' bug
this was annoying me!
2020-10-14 22:17:07 +11:00
Timothy Stiles
bb168d7e1e fix force arrows in turn based mode
if you got misaligned in tic_counter then you'd force arrow forever.
also, turn_based is no longer passed in! yay!
2020-10-14 22:07:29 +11:00
Timothy Stiles
e53f00a432 I broke force arrows, in fact!
so much for tooting my own horn
2020-10-14 21:54:13 +11:00
Timothy Stiles
a8ce3bca11 fix bugs
we're back at parity now, it looks like
2020-10-14 21:42:51 +11:00
Timothy Stiles
2e1a87199a code refactor part 1: advance_tic is now two parts
seems to work so far
2020-10-14 21:24:46 +11:00
Eevee (Evelyn Woods)
36b9f2efd7 Make (most) actors pick up blue keys 2020-10-07 15:28:51 -06:00
Eevee (Evelyn Woods)
197113c842 Add two new tracks from jneen 2020-10-07 15:16:20 -06:00
Eevee (Evelyn Woods)
b20e2cac8c Tanks in traps turn around 2020-10-04 09:52:59 -06:00
Eevee (Evelyn Woods)
5c2fc32546 Tanks always decide to move in their given direction, even when blocked 2020-10-04 09:47:03 -06:00
Eevee (Evelyn Woods)
7f8efaa4e0 Fix flicker when moving in sync with a N/W actor at the edge of the viewport 2020-10-04 09:40:52 -06:00
Eevee (Evelyn Woods)
8adb630862 Add partial wiring support 2020-10-01 06:46:07 -06:00
Eevee (Evelyn Woods)
4cd0585d0b Revert the blue wall compat fix and replace them with popwalls instead (fixes #5) 2020-10-01 03:22:49 -06:00
Eevee (Evelyn Woods)
4f5d169d06 Reduce SFX volume in levels with a lot of off-screen button presses 2020-10-01 03:08:54 -06:00
Eevee (Evelyn Woods)
9b873764fb Shim around several compat issues that affect CCLP levels
- CCLP1 #81 requires pushing blocks off of blue walls, which is
  impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
  behavior or a tw bug)

- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
  expecting the recessed wall to be left alone, but under CC2 rules it
  becomes a wall; such walls are now automatically converted to a new
  tile, the "doubly recessed wall", which restores the expected behavior
  without changing how recessed walls work in general

- CCLP4 #135 expects pressing a blue button to not affect blue tanks
  that are currently in mid-slide

In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
Eevee (Evelyn Woods)
8326b42bc7 Pad "real time" seconds to two places; allow tied scores without aid to replace scores with aid 2020-09-30 02:37:43 -06:00
Eevee (Evelyn Woods)
f99b9826be Detect trap buttons that are held down when the level begins 2020-09-30 02:20:33 -06:00
Eevee (Evelyn Woods)
f4363b8fda Rewrite how connections work
- Teleporters now connect on the fly, rather than having fixed
  connections (important because dynamite can destroy teleporters!)

- If custom connections are present, red and brown buttons ONLY use
  those, rather than falling back to CC2 connection rules

- Multiple brown buttons connected to the same trap should now work
  correctly
2020-09-30 02:11:17 -06:00
Eevee (Evelyn Woods)
6df0c96d1b Make the green key and lock more colorblind-friendly 2020-09-29 10:58:37 -06:00
Eevee (Evelyn Woods)
db3af69ff7 Make gray buttons undoable 2020-09-28 20:44:46 -06:00
Eevee (Evelyn Woods)
dfa0fa4a9e Add gray buttons to the C2M implementation 2020-09-28 20:43:22 -06:00
Eevee (Evelyn Woods)
325a06395d Partly implement gray buttons; expose them and green stuff in the editor 2020-09-28 04:09:24 -06:00
Eevee (Evelyn Woods)
76051870b7 Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
Eevee (Evelyn Woods)
432bb881e6 Split out mouse operations; add camera regions, our first custom feature 2020-09-28 02:58:11 -06:00
Eevee (Evelyn Woods)
8711d87a36 Split the editor into its own module 2020-09-28 00:58:31 -06:00
Eevee (Evelyn Woods)
ade135514b Undo actor animation (fixes #4) 2020-09-28 00:38:24 -06:00
Eevee (Evelyn Woods)
684021f93d Fix typo in drowned player tile 2020-09-27 04:03:15 -06:00
Eevee (Evelyn Woods)
78bb1f2dc1 Populate player 2 state sprites so she can actually be drawn 2020-09-26 20:38:50 -06:00
Eevee (Evelyn Woods)
70d6739465 Ice blocks splash in water 2020-09-26 20:21:00 -06:00
Eevee (Evelyn Woods)
760ca374ce Fall back to webkitAudioContext if necessary, sigh 2020-09-26 19:47:51 -06:00
Timothy Stiles
c8d80dfc63 another spaceify (oops)
I literally tried to change the setting for this in notepad++ but it crashes every time I do

ha ha
2020-09-26 23:48:47 +10:00
Timothy Stiles
ccfd5c30ce fix animation ugliness in turn-based mode
Uguhughugh it looks SO SMOOTH NOW. I can go to bed happy.
2020-09-26 23:45:53 +10:00
Timothy Stiles
e908434a20 only restart on fresh press of spacebar 2020-09-26 23:01:42 +10:00
Timothy Stiles
5b7273e9d9 Turn-Based: add space to wait 2020-09-26 22:40:38 +10:00
Timothy Stiles
e6a4e88935 spaceify previous commit 2020-09-26 22:32:01 +10:00
Timothy Stiles
d2e900dc3a fix a rewind bug in non turn based mode
Was caused by not making these setters undoable.
2020-09-26 22:31:18 +10:00
Timothy Stiles
30a145599c fix a graphical undoing bug in Turn-Based Mode
turns out we were smuggling pending_undo to previous moves. aha!
2020-09-26 22:18:19 +10:00