Eevee (Evelyn Woods)
f35da9cc2b
Finally populate the options dialog, with volume controls and tileset selection
2021-01-06 19:04:28 -07:00
Eevee (Evelyn Woods)
3d0142310e
Spawn an explosion when destroying an actor in fire
2021-01-05 22:23:47 -07:00
Eevee (Evelyn Woods)
b5b7ccbc46
Move lit dynamite to the actor layer so it destroys itself again
2021-01-05 21:04:20 -07:00
Eevee (Evelyn Woods)
aed96c8e41
Add a bunch of minor rendering stuff
...
- Added the active player background
- Added bomb fuses (though LL doesn't use them)
- Added CC2-style double-size blob and walker (though LL doesn't use them)
- Added the rover's directional overlay
- Added custom push animations
- Added custom bouncing heart animations
- Added a puff when opening a door or socket, or revealing a fake floor
- Fixed the rover's animations being a bit mixed up
- Fixed player walk animations occasionally being glitchy
- Touched up the fake floor x-ray tile
- Touched up the canopy x-ray tile
- Touched up the purple ball's shadows
- Touched up the transmogrifier and transmogrify flash
2021-01-05 17:10:21 -07:00
Eevee (Evelyn Woods)
a72ec8c476
Fix undoing dropping a bowling ball; make bowling balls explode at level edge
2021-01-03 19:31:59 -07:00
Eevee (Evelyn Woods)
323ed3ee18
Refactor to using cells with fixed slots
...
This better matches CC2 behavior and also makes some very common
operations, like grabbing a cell's actor or terrain, way faster.
It also allows me to efficiently implement CC2's layer order when
checking for collisions; thin walls are checked before terrain, and
actors only afterwards. The upshot is that bowling balls no longer
destroy stuff on the other side of a thin wall!
I also did some minor optimizing, mostly by turning loops over an entire
cell's contents into checks for a single layer; Chromium now performs a
bulk test about 30% faster.
Downsides of this change:
- All kinds of stuff may have broken!
- It'll be a little difficult to ever emulate MSCC's curious behavior
when stacking terrain on top of items or other terrain. But not
impossible.
- It'll be far more difficult to emulate buggy Lynx (or maybe it's just
Tile World?) behavior where some combination of cloners and teleports
allow a ton of monsters to accumulate in a few cells. I guess I
wasn't planning on doing that anyway.
2021-01-03 17:19:27 -07:00
Eevee (Evelyn Woods)
cff756597c
Fix a few places where two tiles on the same layer could coexist in a cell
2021-01-03 15:18:53 -07:00
Eevee (Evelyn Woods)
fe7731efe7
Fix minor issues: ghosts don't affect popwalls, voodoo tiles shouldn't crash, on_bump is unused
2021-01-03 14:06:41 -07:00
Eevee (Evelyn Woods)
d1646532d5
Draw the countdown frames for the time bomb, and improve its artwork
2021-01-03 13:20:28 -07:00
Eevee (Evelyn Woods)
0e1bd91075
Add a bunch more sound effects
2021-01-03 13:07:15 -07:00
Eevee (Evelyn Woods)
b08750696e
Implement replay-compatible blob transmogrifying
2021-01-02 19:50:03 -07:00
Eevee (Evelyn Woods)
ed6a98392d
Fix the fix for bowling balls destroying players
2021-01-02 17:42:39 -07:00
Eevee (Evelyn Woods)
6c2602246e
Allow rovers to enter popwalls and fake walls
2021-01-02 17:16:27 -07:00
Eevee (Evelyn Woods)
c9bcc92bdf
Prevent ghosts from toggling swivels
2021-01-02 16:59:20 -07:00
Eevee (Evelyn Woods)
6d519cfa0a
Handle a player blowing themselves up with dynamite
2021-01-02 12:23:53 -07:00
Eevee (Evelyn Woods)
69d62f8266
Fix collision masks for dynamite and bowling balls
2021-01-02 12:19:52 -07:00
Eevee (Evelyn Woods)
e277a1363e
Add a transmogrify sparkle
2021-01-01 21:27:10 -07:00
Eevee (Evelyn Woods)
a41baee3fc
Fix this fix to player fixing whatever
2021-01-01 20:18:03 -07:00
Eevee (Evelyn Woods)
2673f7f9f8
Don't switch players when a non-active player exits
2021-01-01 20:10:00 -07:00
Eevee (Evelyn Woods)
d77b25c7c1
Wildly guess about how blob transmogrification might use the PRNG
2021-01-01 20:09:44 -07:00
Eevee (Evelyn Woods)
b9a311a18c
Merge thin walls into a single tile; split "overlay" layer into correct CC2 parts
2020-12-29 19:29:22 -07:00
Eevee (Evelyn Woods)
1c5f63b61b
Add a new experimental tile: sand
2020-12-29 17:08:51 -07:00
Eevee (Evelyn Woods)
be769b7dc8
Clean up doppelganger collision; monsters block doppelgangers, but players and dopps don't block each other
2020-12-29 11:34:51 -07:00
Eevee (Evelyn Woods)
63f09283ea
Make actors explode when starting the level on a bomb
2020-12-29 07:21:18 -07:00
Eevee (Evelyn Woods)
f54edf8692
Fix the way force floors alter actors' movement when flipping under CC2 rules
2020-12-28 15:03:25 -07:00
Eevee (Evelyn Woods)
f6f83a45f1
Add a teleport flash
2020-12-28 14:21:28 -07:00
Eevee (Evelyn Woods)
1e79704f70
Add more experimental tiles: gates and a skeleton key (also some tileset touchups)
2020-12-28 14:00:47 -07:00
Eevee (Evelyn Woods)
dee46b77df
Fix black buttons to /always/ separate horizontal and vertical wires
2020-12-28 06:53:19 -07:00
Eevee (Evelyn Woods)
d10cba7935
Make bowling balls not detonate if bumped by an actor who can't enter the cell
2020-12-27 09:33:02 -07:00
Eevee (Evelyn Woods)
8211da6cc3
Make gravel and dirt also block doppelganger Cerise
2020-12-27 07:28:38 -07:00
Eevee (Evelyn Woods)
4e5b2f02d9
Make yellow tanks remember a yellow button press made while they were sliding
2020-12-27 07:20:33 -07:00
Eevee (Evelyn Woods)
934a2ec1fa
Switch railroad tracks when an actor with the RR sign makes a legal move
2020-12-27 07:08:23 -07:00
Eevee (Evelyn Woods)
f798bd2c9c
Move blobs' slime-spreading to happen instantly, not on arrival (and fix some typos)
2020-12-27 06:17:52 -07:00
Eevee (Evelyn Woods)
6470575a7b
Populate movement_cooldown for lit dynamite; guard against NaNs; check for moving blocks in bump mode
2020-12-27 05:41:03 -07:00
Eevee (Evelyn Woods)
c7815ba841
Move teleporter overriding to decision time; treat teleporting as a kind of slide; decouple speed from sliding
2020-12-27 05:40:06 -07:00
Eevee (Evelyn Woods)
059a523347
Make ghosts erase fire even if they just got the boots from the same cell
2020-12-26 04:23:23 -07:00
Eevee (Evelyn Woods)
30b4b89a95
Change traps to not eject their contents when opened by wire
2020-12-26 03:59:21 -07:00
Eevee (Evelyn Woods)
a45a0138b9
Fix flipping force floors with something on them
...
Using `this` here doesn't work because the type just changed!
2020-12-26 03:58:40 -07:00
Eevee (Evelyn Woods)
0500518537
Move sliding back to arrive time, but force floor bonking to movement time
2020-12-26 03:15:00 -07:00
Eevee (Evelyn Woods)
0bb3f78a33
Give flame jets their own mini-pass
2020-12-26 02:03:39 -07:00
Eevee (Evelyn Woods)
a0b34217b4
Implement the goofy CC2 "open trap" tile
2020-12-24 09:44:29 -07:00
Eevee (Evelyn Woods)
7b54f88981
Let dynamite blow up even wired floor
2020-12-24 09:20:14 -07:00
Eevee (Evelyn Woods)
d3067173d6
Don't search for an exit direction from the red teleporter you entered
2020-12-24 08:01:43 -07:00
Eevee (Evelyn Woods)
afe68e1b20
Fix fire to not kill ghosts, again
2020-12-24 07:57:18 -07:00
Eevee (Evelyn Woods)
1727df4e38
Allow ghosts to pass through chip sockets at any time
2020-12-24 07:08:12 -07:00
Eevee (Evelyn Woods)
effa166c67
Prevent bestowal of red keys
2020-12-24 07:06:04 -07:00
Eevee (Evelyn Woods)
0e1e577281
Allow doppelgangers to also erase animations
2020-12-24 07:03:26 -07:00
Eevee (Evelyn Woods)
d567a2553e
Disallow pulling unpushable blocks; play a sound on bowling ball collision
2020-12-24 06:55:50 -07:00
Eevee (Evelyn Woods)
1a7dc3e737
Implement a couple more compat flags and fix some typos with the dialog
2020-12-24 06:30:22 -07:00
Eevee (Evelyn Woods)
756a563135
Add a (working!) compatibility dialog, and a ruleset dropdown to the bulk tester
2020-12-24 01:51:27 -07:00