Timothy Stiles
4388402850
Merge remote-tracking branch 'upstream/master'
2020-10-14 22:43:35 +11:00
Timothy Stiles
e3de4d59c7
spaceify
2020-10-14 22:34:00 +11:00
Timothy Stiles
f7e83342a0
fix a turn based rewinding visual bug
2020-10-14 22:33:45 +11:00
Timothy Stiles
be5cc7f97f
spaceify
2020-10-14 22:23:13 +11:00
Timothy Stiles
e9d542f438
fix a bug when undoing while waiting for input
...
need to unset it (we used to do this but it got lost in the refactor)
2020-10-14 22:22:27 +11:00
Timothy Stiles
a7c38ae0af
fix 'keys held for less than a frame are ignored' bug
...
this was annoying me!
2020-10-14 22:17:07 +11:00
Timothy Stiles
bb168d7e1e
fix force arrows in turn based mode
...
if you got misaligned in tic_counter then you'd force arrow forever.
also, turn_based is no longer passed in! yay!
2020-10-14 22:07:29 +11:00
Timothy Stiles
e53f00a432
I broke force arrows, in fact!
...
so much for tooting my own horn
2020-10-14 21:54:13 +11:00
Timothy Stiles
a8ce3bca11
fix bugs
...
we're back at parity now, it looks like
2020-10-14 21:42:51 +11:00
Timothy Stiles
2e1a87199a
code refactor part 1: advance_tic is now two parts
...
seems to work so far
2020-10-14 21:24:46 +11:00
Eevee (Evelyn Woods)
36b9f2efd7
Make (most) actors pick up blue keys
2020-10-07 15:28:51 -06:00
Eevee (Evelyn Woods)
197113c842
Add two new tracks from jneen
2020-10-07 15:16:20 -06:00
Eevee (Evelyn Woods)
b20e2cac8c
Tanks in traps turn around
2020-10-04 09:52:59 -06:00
Eevee (Evelyn Woods)
5c2fc32546
Tanks always decide to move in their given direction, even when blocked
2020-10-04 09:47:03 -06:00
Eevee (Evelyn Woods)
7f8efaa4e0
Fix flicker when moving in sync with a N/W actor at the edge of the viewport
2020-10-04 09:40:52 -06:00
Eevee (Evelyn Woods)
8adb630862
Add partial wiring support
2020-10-01 06:46:07 -06:00
Eevee (Evelyn Woods)
4cd0585d0b
Revert the blue wall compat fix and replace them with popwalls instead ( fixes #5 )
2020-10-01 03:22:49 -06:00
Eevee (Evelyn Woods)
4f5d169d06
Reduce SFX volume in levels with a lot of off-screen button presses
2020-10-01 03:08:54 -06:00
Eevee (Evelyn Woods)
9b873764fb
Shim around several compat issues that affect CCLP levels
...
- CCLP1 #81 requires pushing blocks off of blue walls, which is
impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
behavior or a tw bug)
- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
expecting the recessed wall to be left alone, but under CC2 rules it
becomes a wall; such walls are now automatically converted to a new
tile, the "doubly recessed wall", which restores the expected behavior
without changing how recessed walls work in general
- CCLP4 #135 expects pressing a blue button to not affect blue tanks
that are currently in mid-slide
In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
Eevee (Evelyn Woods)
8326b42bc7
Pad "real time" seconds to two places; allow tied scores without aid to replace scores with aid
2020-09-30 02:37:43 -06:00
Eevee (Evelyn Woods)
f99b9826be
Detect trap buttons that are held down when the level begins
2020-09-30 02:20:33 -06:00
Eevee (Evelyn Woods)
f4363b8fda
Rewrite how connections work
...
- Teleporters now connect on the fly, rather than having fixed
connections (important because dynamite can destroy teleporters!)
- If custom connections are present, red and brown buttons ONLY use
those, rather than falling back to CC2 connection rules
- Multiple brown buttons connected to the same trap should now work
correctly
2020-09-30 02:11:17 -06:00
Eevee (Evelyn Woods)
6df0c96d1b
Make the green key and lock more colorblind-friendly
2020-09-29 10:58:37 -06:00
Eevee (Evelyn Woods)
db3af69ff7
Make gray buttons undoable
2020-09-28 20:44:46 -06:00
Eevee (Evelyn Woods)
dfa0fa4a9e
Add gray buttons to the C2M implementation
2020-09-28 20:43:22 -06:00
Eevee (Evelyn Woods)
325a06395d
Partly implement gray buttons; expose them and green stuff in the editor
2020-09-28 04:09:24 -06:00
Eevee (Evelyn Woods)
76051870b7
Basically finish the camera region editing tool; add save/load support for it
2020-09-28 04:00:55 -06:00
Eevee (Evelyn Woods)
432bb881e6
Split out mouse operations; add camera regions, our first custom feature
2020-09-28 02:58:11 -06:00
Eevee (Evelyn Woods)
8711d87a36
Split the editor into its own module
2020-09-28 00:58:31 -06:00
Eevee (Evelyn Woods)
ade135514b
Undo actor animation ( fixes #4 )
2020-09-28 00:38:24 -06:00
Eevee (Evelyn Woods)
684021f93d
Fix typo in drowned player tile
2020-09-27 04:03:15 -06:00
Eevee (Evelyn Woods)
78bb1f2dc1
Populate player 2 state sprites so she can actually be drawn
2020-09-26 20:38:50 -06:00
Eevee (Evelyn Woods)
70d6739465
Ice blocks splash in water
2020-09-26 20:21:00 -06:00
Eevee (Evelyn Woods)
760ca374ce
Fall back to webkitAudioContext if necessary, sigh
2020-09-26 19:47:51 -06:00
Timothy Stiles
c8d80dfc63
another spaceify (oops)
...
I literally tried to change the setting for this in notepad++ but it crashes every time I do
ha ha
2020-09-26 23:48:47 +10:00
Timothy Stiles
ccfd5c30ce
fix animation ugliness in turn-based mode
...
Uguhughugh it looks SO SMOOTH NOW. I can go to bed happy.
2020-09-26 23:45:53 +10:00
Timothy Stiles
e908434a20
only restart on fresh press of spacebar
2020-09-26 23:01:42 +10:00
Timothy Stiles
5b7273e9d9
Turn-Based: add space to wait
2020-09-26 22:40:38 +10:00
Timothy Stiles
e6a4e88935
spaceify previous commit
2020-09-26 22:32:01 +10:00
Timothy Stiles
d2e900dc3a
fix a rewind bug in non turn based mode
...
Was caused by not making these setters undoable.
2020-09-26 22:31:18 +10:00
Timothy Stiles
30a145599c
fix a graphical undoing bug in Turn-Based Mode
...
turns out we were smuggling pending_undo to previous moves. aha!
2020-09-26 22:18:19 +10:00
Timothy Stiles
5c6cd01b39
Implement turn based mode
...
Seems to work mechanically though I haven't extensively stress tested it yet. Force floors work the way you'd want them to though (you're given control whenever you can make an input and not otherwise).
There are some graphical bugs with rewinding, but there were some without turn based mode anyway...
2020-09-26 22:10:42 +10:00
Eevee (Evelyn Woods)
4a0ba44116
Restore floors under thin walls in CCL maps
2020-09-26 04:49:58 -06:00
Eevee (Evelyn Woods)
967520c1bd
Change fake floors to not be blocking; causes bad visual/audio feedback
2020-09-26 03:15:01 -06:00
Eevee (Evelyn Woods)
b40805c02e
Take a rough swing at phone support
2020-09-26 02:55:39 -06:00
Eevee (Evelyn Woods)
a2e1ed4820
Remove unused sound effect
2020-09-26 02:55:23 -06:00
Eevee (Evelyn Woods)
fb71dd1ff1
Fix conundrum, which I accidentally corrupted a bit
2020-09-26 01:44:06 -06:00
Eevee (Evelyn Woods)
12066072ec
Disable the big ol cheat whoops
2020-09-26 00:17:15 -06:00
Eevee (Evelyn Woods)
d5cd52d100
Call them, well, not "chips"
2020-09-25 23:15:55 -06:00
Eevee (Evelyn Woods)
58473bbd17
(very minor splash changes)
2020-09-25 23:11:31 -06:00