The default is now what I /think/ is the Lynx behavior: try to push the
block first, and only give it a pending direction if the push fails.
CC2 always uses the pending mechanism.
Not sure the latter one is even correct at all; it completely breaks
ICEHOUSE, for one. I guess it made more sense with the previous hacky
implementation of force floors applying at the start of the game.
Since sliding happens either on cell arrival or in the actor's idle
phase, the actor will always have a pending slide by the end of a tic,
so this code doesn't actually do anything.
This seems to simplify things and also explain the CC2 semantics: force
floors activate while being stood on (which happens, I guess, during
idle), so it applies to objects that start the level on force floors.
This was probably done to make force floor flipping work, too. On the
other hand, ice still only activates when being stepped on.
This does simplify things a bit, and it also fixes the replay for CC2LP1
level 160, Sneak Around. It breaks three Voting replays, unfortunately,
but doesn't break anything else, so I'm inclined to call it better.
If a mobile user taps to the side of the character, they will have less room to tap and so are either tapping all over the screen awkwardly or are accidentally mis-stepping.
By moving the player by tapping relative to the game's viewport and not the character, the user does not need to move their fingers as much and so can use the entire viewport as a d-pad.
If a mobile user taps to the side of the character, they will have less room to tap and so are either tapping all over the screen awkwardly or are accidentally mis-stepping.
By moving the player by tapping relative to the game's viewport and not the character, the user does not need to move their fingers as much and so can use the entire viewport as a d-pad.
I had it mostly right based on experimentation, but had the conditions
inside-out, which allowed this case to slip through the cracks. This
makes the Settlement of Arrakis replay sync.
Teal Knight suggestion. It's a purely backwards compatible way to distinguish the two characters a little more, and fits her theme, but it's up to you.