Eevee (Evelyn Woods)
ba7e715222
Bind U to undo
2021-03-13 19:02:11 -07:00
Eevee (Evelyn Woods)
854ad03523
Spruce up player UI slightly; add space for level rules; add fullscreen button for mobile
2021-03-13 18:53:27 -07:00
Eevee (Evelyn Woods)
fa85d06271
Fix the stack trace in caught syntax errors in Chrome
2021-03-10 19:07:03 -07:00
Eevee (Evelyn Woods)
f1681d18c2
Fix removing the error handler after initial load
2021-03-10 17:06:23 -07:00
Eevee (Evelyn Woods)
14d9c8ade9
Intercept and report syntax errors
2021-03-10 16:37:16 -07:00
Eevee (Evelyn Woods)
f1ba1815f7
Replace the player's stat labels with icons
2021-02-26 18:37:21 -07:00
Eevee (Evelyn Woods)
0642915c16
Add trademark disclaimer to LL itself
2021-02-18 11:37:02 -07:00
Eevee (Evelyn Woods)
5b3cc62c8c
Put the debug speed buttons in increasing order
2021-01-25 15:27:26 -07:00
Eevee (Evelyn Woods)
54823f62bf
Add some more actor inspection to debug mode
2021-01-22 08:37:14 -07:00
Eevee (Evelyn Woods)
43168f75cd
Update the OpenGraph desc, now that we're nearly done
2021-01-20 13:48:42 -07:00
Eevee (Evelyn Woods)
ac9b702eaa
Add controls for rearranging, duplicating, and deleting levels
2021-01-16 01:45:57 -07:00
Eevee (Evelyn Woods)
602f16be8c
Update auto-scaling to match new DOM; introduce a landscape layout with more vertical space
2021-01-11 18:06:09 -07:00
Eevee (Evelyn Woods)
f35da9cc2b
Finally populate the options dialog, with volume controls and tileset selection
2021-01-06 19:04:28 -07:00
Eevee (Evelyn Woods)
04940ff42c
Finally fix display of long hints
2021-01-05 23:46:00 -07:00
Eevee (Evelyn Woods)
5c1b2dbd9d
Update hint when switching players; parse the keybind placeholders
2021-01-05 20:44:11 -07:00
Eevee (Evelyn Woods)
21286920a2
Add ZIP to the file upload control's extensions
2021-01-01 20:15:36 -07:00
Eevee (Evelyn Woods)
1b55e82061
Add CC2LP1; streamline the splash page, moving most of the text to the GitHub wiki
2021-01-01 18:18:50 -07:00
Eevee (Evelyn Woods)
18b9fd6d4d
Add support for a floating selection
2020-12-31 14:49:37 -07:00
Eevee (Evelyn Woods)
1968420027
Improve the pack handling experience somewhat
...
- Include links for the stock packs
- Show completion amount and total time for played packs
- Expose a list of all other packs the player has played
- Allow forgetting a pack
- Jump to the current level when reopening a pack
- Highlight the current level in the level browser, and scroll to it
2020-12-24 05:36:57 -07:00
Eevee (Evelyn Woods)
a8800838d4
Add a loading and error screen; also include compat CSS oops
2020-12-24 03:38:13 -07:00
Eevee (Evelyn Woods)
f3f73a5e41
Move input handling into Level and clean it up a ton; add a bulk test gizmo
2020-12-14 17:02:14 -07:00
Eevee (Evelyn Woods)
2fa231a6cd
Oops; include HTML/CSS changes for replays too
2020-12-13 20:39:55 -07:00
Eevee (Evelyn Woods)
cfdbe0705a
Add even faster playback options; fix some demo decoding bugs
2020-12-12 00:22:51 -07:00
Eevee (Evelyn Woods)
c17169f49d
Rearranged debug panel a bit; added progress bar for replay playback
2020-12-11 22:15:39 -07:00
Eevee (Evelyn Woods)
fde7d9a11c
Remove some old stuff; stub out replay progress bar
2020-12-11 21:40:40 -07:00
Eevee (Evelyn Woods)
fec09c03ba
Support running the game at ludicrous speed
2020-12-11 21:31:07 -07:00
Eevee (Evelyn Woods)
a96c089d7f
Move the debug panel to a sidebar
2020-12-11 19:43:22 -07:00
Eevee (Evelyn Woods)
75e981335f
Restore the input viewer
2020-12-11 14:25:02 -07:00
Eevee (Evelyn Woods)
5572b3e692
Implement viewport size override debug setting
2020-12-10 18:53:23 -07:00
Eevee (Evelyn Woods)
b01d50c7e8
Move replay support into the debug panel
2020-12-09 20:36:13 -07:00
Eevee (Evelyn Woods)
9d9c5a3988
Remove the debug checkboxes that don't actually work yet
2020-12-08 17:49:11 -07:00
Eevee (Evelyn Woods)
35bbac9c99
Change the debug trigger to something more accessible
2020-12-08 17:46:48 -07:00
Eevee (Evelyn Woods)
f521bd6d2d
New debug options: disable interpolation, show actor bboxes
2020-12-08 16:40:35 -07:00
Eevee (Evelyn Woods)
aeac5c285b
Finally add and wire up most of the debug panel
2020-12-06 18:51:12 -07:00
Eevee (Evelyn Woods)
076aa9133a
Improve splash page slightly; add pack saving in editor
2020-12-06 14:03:36 -07:00
Eevee (Evelyn Woods)
c4dbdcb650
Update splash commentary about the editor
2020-12-03 21:38:49 -07:00
Eevee (Evelyn Woods)
411005eaa6
Editor: Stub out support for actually saving levels
2020-12-03 15:40:44 -07:00
Eevee (Evelyn Woods)
e51665b612
Add basic support for drop/cycle/swap
2020-12-02 17:18:54 -07:00
Eevee (Evelyn Woods)
72cba627a8
Add a prototype railroad track tool
2020-12-02 12:23:09 -07:00
Eevee (Evelyn Woods)
ec5d9f7b12
Editor: Add selected tile, tool help, and hint editing; clean up toolbar style
2020-12-02 11:34:46 -07:00
Eevee (Evelyn Woods)
0d376e003e
Editor: Teach the adjust tool to edit individual tiles
2020-12-02 09:05:20 -07:00
Eevee (Evelyn Woods)
dff3081194
Editor: center/pad the level, fix some bugs with pencil drawing
2020-11-28 11:07:02 -07:00
Eevee (Evelyn Woods)
81c7f97d72
Improve behavior on mobile
...
- Hide the key hints in portrait mode
- Make auto-scaling more robust; it now handles when the player root is
wider than the actual play area, it better understands the inventory
behavior in portrait mode, and it recognizes when it needs to shrink;
with these changes, the game actually fills the screen on both Firefox
and Chrome on my phone!
- Replace the text buttons with SVG icons
- Add a little more contrast to button edges
- Fix alignment of the heart/time/score counters in portrait mode
- Detect movement based on where the touch is relative to the level
viewport, not the entire play area (oof)
2020-11-03 13:50:34 -07:00
Eevee (Evelyn Woods)
e7e02281a2
Clean up turn-based code
...
Mostly style nits, but also:
- Renamed some stuff in anticipation of removing GameEnded.
- Actor decisions are independent, so there's no need to do most of them
in the first part of a tic and the player in the second part; they can
all happen together in the second part.
- waiting_for_input was merged into turn_based, which I think makes it
easier to follow what's going on between tics. Although I just
realized it introduces a bug, so, better fix that next.
- The canvas didn't need to know if we were waiting or not if we just
force the tic offset to 1 while waiting. This also fixed some slight
jitter with force floors.
2020-11-03 09:50:37 -07:00
Eevee (Evelyn Woods)
83a1dd23ff
Merge branch 'master' of github.com:eevee/lexys-labyrinth
2020-11-02 15:40:09 -07:00
Eevee (Evelyn Woods)
37b44bcca4
Stub out debug controls
2020-11-01 11:29:48 -07:00
Timothy Stiles
fedbd200fc
Merge remote-tracking branch 'upstream/master'
2020-10-22 18:04:43 +11:00
Eevee (Evelyn Woods)
edbe32c148
Add support for drag/drop, dir upload, C2G, AND lazy level loading!
2020-10-21 20:47:07 -06:00
Timothy Stiles
4388402850
Merge remote-tracking branch 'upstream/master'
2020-10-14 22:43:35 +11:00
Eevee (Evelyn Woods)
432bb881e6
Split out mouse operations; add camera regions, our first custom feature
2020-09-28 02:58:11 -06:00