Commit Graph

265 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
a750a569ab Fix my fix for ?., which broke a couple levels 2021-03-04 14:58:10 -07:00
Eevee (Evelyn Woods)
fae19ab37b Allow monsters to pass through chips in order to kill a player 2021-03-04 13:50:19 -07:00
Eevee (Evelyn Woods)
4cb2afcc74 Avoid the very new ?. syntax (fixes #56) 2021-03-02 21:38:31 -07:00
Timothy.Stiles
e4ce9d0bcc glass block-with-item can't move onto a tile with an item in it 2021-03-03 14:15:17 +11:00
Timothy.Stiles
6971eb4d54 dynamite vs electrified floor, holes and cracked floor (60 partial fix) 2021-03-03 14:10:44 +11:00
Timothy.Stiles
ee718323cd glass block blown up by dynamite/halo drops its item (fixes #62) 2021-03-03 13:51:25 +11:00
Eevee (Evelyn Woods)
406243d490 Fix green teleporter selection behavior 2021-03-01 21:09:10 -07:00
Eevee (Evelyn Woods)
d5b9a2a307 Change flame jet activation to be actor-based
This fixes CC2LP1's Waterfall, and allows me to remove `on_tic`.
2021-03-01 20:21:59 -07:00
Eevee (Evelyn Woods)
0119f45d54 Name compat flags more consistently; add a couple; flip sliding blue tank behavior 2021-03-01 18:04:23 -07:00
Eevee (Evelyn Woods)
3359c21387 Consolidate some repeated tile properties 2021-03-01 14:28:56 -07:00
Eevee (Evelyn Woods)
a294338080 Implement some more properties of lit dynamite 2021-03-01 14:06:21 -07:00
Eevee (Evelyn Woods)
0d59ffef85 Implement item priority (fixes #37 #50 #51)
Also expand the blue key MS compat flag to make keys never block
monsters; allow rovers to pass through score flags; and allow
doppelgängers to pause the clock.
2021-03-01 13:13:01 -07:00
Eevee (Evelyn Woods)
fbd256c876 Fix playing the wall bump sound repeatedly in steam mode (fixes #49) 2021-02-28 18:52:51 -07:00
Eevee (Evelyn Woods)
3bc6aa9c7d Fix a crash with slide_ignores when using the CC1 inventory 2021-02-28 18:36:59 -07:00
Eevee (Evelyn Woods)
0ca0467192 Perform bonking for normal force floors as well, which fixes several subtle block pushing issues 2021-02-28 18:31:08 -07:00
Eevee
e8a6ae4a27
Merge pull request #41 from Patashu/custom-tiles
Custom tiles: Terraformer and Global Cycler
2021-02-25 20:45:22 -07:00
Timothy Stiles
b74ce300e5 fix ice block/fireball interaction 2021-02-21 10:23:38 +11:00
Timothy Stiles
ac008e9564 fix a speed boots regression 2021-02-21 10:13:30 +11:00
Timothy Stiles
4ee724030c Implement Glass block
Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
e30fd1e5fd remove some other terraformer remnants 2021-02-19 09:25:53 +11:00
Timothy Stiles
c7af08b694 nix global cycler, terraformer and dormant lava 2021-02-19 08:48:21 +11:00
Timothy Stiles
3ea7a045da revamp electric floor, perf improvement for circuitry recalculation
Now reads:
Conducts power (like a 4-way wire). While powered, destroys anything not wearing lightning boots (except dirt blocks)
And when you step on it with lightning boots it conducts power
And it's not on by default if it's just sitting on its own somewhere
2021-02-16 17:18:49 +11:00
Timothy Stiles
5551e546de oops fix crash 2021-02-16 16:29:43 +11:00
Timothy Stiles
62a3ed99aa Implement Blue teleporter exit
A blue teleporter for all intents and purposes except it can only be exited, not entered.
2021-02-16 16:21:12 +11:00
Timothy Stiles
b7cedc2426 refactor speed shoes so they stack with dash floor/sand instead of overriding 2021-02-16 15:59:34 +11:00
Timothy Stiles
3d21277593 spaceify 2021-02-16 13:09:17 +11:00
Timothy Stiles
4943759cd3 wireables wire/unwire whenever circuitry recalculates
e.g.
move a circuit block pointing to a transmogrifier: the transmogrifier stops moving unless it's powered
move it away: it goes back to always-on behaviour
2021-02-16 13:06:45 +11:00
Timothy Stiles
64e51d6a62 creating a powerable recalculates circuitry 2021-02-16 12:21:27 +11:00
Timothy Stiles
8cbba99c0c Implement Item Lock
When placed atop an item, you must have that item to enter the tile. When you do, pay the item and destroy the item lock. Also can be placed on top of a bonus, and you must pay that amount of bonus to enter.
2021-02-15 21:27:56 +11:00
Timothy Stiles
9e2575cae4 handle circuit block undoing pretty well 2021-02-15 15:59:28 +11:00
Timothy Stiles
1bd165ad35 fix various Circuit Block cases 2021-02-15 15:37:03 +11:00
Timothy Stiles
dfb31207ba remove 'transmuted connectable connects buttons to it' mechanic 2021-02-15 14:22:13 +11:00
Timothy Stiles
4097aa6e84 runtime circuit updates - Circuit Block works once more 2021-02-14 23:02:23 +11:00
Timothy Stiles
86404dbc5b spontaneously appearing button/buttonable fixes 2021-02-14 22:07:20 +11:00
Timothy Stiles
7d36d09715 terraforming a new button/buttonable now connects it 2021-02-14 21:47:04 +11:00
Timothy Stiles
931f3c19c7 fix lit dynamite crash 2021-02-14 19:27:06 +11:00
Timothy Stiles
e699172b85 update static_on_tic_tiles when we transmute 2021-02-14 19:00:58 +11:00
Timothy Stiles
20dad5c76a Implement Boulder
Similar to a dirt block, but rolls when pushed. Boulders transfer momentum to each other. Has ice block/frame block collision. Turns into gravel in water. Spreads slime.
2021-02-14 18:38:56 +11:00
Timothy Stiles
f64302f324 Implement Cracked Ice
Cracked Ice: Turns into water when something steps off of it (except ghosts).
Also had to implement slide_ignores/item_slide_ignores since I needed a way to ignore static aspects of the tile without preventing its functions from being called. there's probably a better way IDK
2021-02-14 15:48:20 +11:00
Timothy Stiles
5cc5370817 Global Cyclers can cycle actors now too 2021-02-07 23:19:33 +11:00
Timothy Stiles
0100f1e12c spaceify 2021-02-06 16:07:40 +11:00
Timothy Stiles
ba5d6c966c Halo revive sound effect 2021-02-06 12:15:12 +11:00
Timothy Stiles
8ffc6e1127 implement the Halo
Protects the player from death once, destroying the would-be killer in the process.
2021-02-06 12:00:45 +11:00
Eevee (Evelyn Woods)
b97f99cbaf Fix Lexy loop to update wiring thrice per tic, not twice 2021-02-04 21:43:31 -07:00
Eevee (Evelyn Woods)
54d38527f2 Disallow taking yellow teleporters if the level only started with one (fixes #30) 2021-02-04 21:09:01 -07:00
Eevee (Evelyn Woods)
d8ac50efa9 Implement the CC1 inventory 2021-02-01 22:06:34 -07:00
Eevee (Evelyn Woods)
51acfc4353 Remove a hack for the old Lexy loop that's no longer necessary 2021-01-25 17:22:28 -07:00
Eevee (Evelyn Woods)
bf51cc2e0b Only "mmf" once per attempted move 2021-01-25 17:22:12 -07:00
Eevee (Evelyn Woods)
884d6d9164 Restore manually-saved doppelganger behavior, to make it work with undo 2021-01-25 12:29:18 -07:00
Eevee (Evelyn Woods)
0c774d343e Fix several renderer interpolation bugs 2021-01-22 09:12:02 -07:00