Timothy Stiles
a7c38ae0af
fix 'keys held for less than a frame are ignored' bug
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this was annoying me!
2020-10-14 22:17:07 +11:00
Timothy Stiles
bb168d7e1e
fix force arrows in turn based mode
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if you got misaligned in tic_counter then you'd force arrow forever.
also, turn_based is no longer passed in! yay!
2020-10-14 22:07:29 +11:00
Timothy Stiles
e53f00a432
I broke force arrows, in fact!
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so much for tooting my own horn
2020-10-14 21:54:13 +11:00
Timothy Stiles
a8ce3bca11
fix bugs
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we're back at parity now, it looks like
2020-10-14 21:42:51 +11:00
Timothy Stiles
2e1a87199a
code refactor part 1: advance_tic is now two parts
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seems to work so far
2020-10-14 21:24:46 +11:00
Timothy Stiles
c8d80dfc63
another spaceify (oops)
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I literally tried to change the setting for this in notepad++ but it crashes every time I do
ha ha
2020-09-26 23:48:47 +10:00
Timothy Stiles
ccfd5c30ce
fix animation ugliness in turn-based mode
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Uguhughugh it looks SO SMOOTH NOW. I can go to bed happy.
2020-09-26 23:45:53 +10:00
Timothy Stiles
e908434a20
only restart on fresh press of spacebar
2020-09-26 23:01:42 +10:00
Timothy Stiles
5b7273e9d9
Turn-Based: add space to wait
2020-09-26 22:40:38 +10:00
Timothy Stiles
e6a4e88935
spaceify previous commit
2020-09-26 22:32:01 +10:00
Timothy Stiles
d2e900dc3a
fix a rewind bug in non turn based mode
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Was caused by not making these setters undoable.
2020-09-26 22:31:18 +10:00
Timothy Stiles
30a145599c
fix a graphical undoing bug in Turn-Based Mode
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turns out we were smuggling pending_undo to previous moves. aha!
2020-09-26 22:18:19 +10:00
Timothy Stiles
5c6cd01b39
Implement turn based mode
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Seems to work mechanically though I haven't extensively stress tested it yet. Force floors work the way you'd want them to though (you're given control whenever you can make an input and not otherwise).
There are some graphical bugs with rewinding, but there were some without turn based mode anyway...
2020-09-26 22:10:42 +10:00