Tileset options now identify the tilesets by their appearance, rather
than the fairly useless "custom 1" or whatever.
At last you can draw a tile without creating a renderer. Truly this is
the future.
Tileset conversion is still incredibly jank, but it does a fairly decent
job (at least at LL -> CC2) without too much custom fiddling yet.
- On small screens, the top two headers (with the pack + level names)
are now removed; instead the pack and level name are shown when
starting each level, and the buttons from those headers are moved into
a pause menu.
- The options, compat, and level browser dialogs were all reworked to
fit better on narrow screens.
- The level overlay has a more consistent layout and tries harder to not
draw in the middle, where the player generally is (except that the
mobile pause menu goes there, but oh well).
- The score tally at the end of a level is now less of a small table and
more of... more numbers, I guess?
- Links to the music source and author now open in a new window to
reduce risk of accidentally clicking them and losing your progress.
- A few obituaries were shortened, and several more were added.
- The game ending screen is now accessible on a touchscreen (oops).
- The pause and rewind buttons visually indicate when you're in that
mode, suggesting you can hit them again to switch to normal play.
- Touch controls are now relative to the player and only apply within
the game viewport.
- Disabled buttons look a bit less janky.
Still some work to do on this, but it's a pretty solid start.
Eliminates a number of annoying little hacks by getting rid of
`slide_mode` and instead trusting the terrain, live, like CC2 seems to
do (and Lynx definitely does).
- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
been configured to do so appropriately. This fixes the appearance of
blobs, most noticeably. (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly. More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
knows why you would want to.
Also expand the blue key MS compat flag to make keys never block
monsters; allow rovers to pass through score flags; and allow
doppelgängers to pause the clock.