Commit Graph

683 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
e85a896f5c Add CCLP3 2020-09-09 20:45:16 -06:00
Eevee (Evelyn Woods)
51a554286a Fix teeth not moving on levels without a time limit 2020-09-09 20:08:51 -06:00
Eevee (Evelyn Woods)
4d44441983 After a clone, mark the new clone as stuck too 2020-09-09 20:02:15 -06:00
Eevee (Evelyn Woods)
ac053d6c1f Restart the level when switching back from the editor 2020-09-09 18:47:18 -06:00
Eevee (Evelyn Woods)
274fa7c3c5 Only the player can step on thieves 2020-09-09 17:28:19 -06:00
Eevee (Evelyn Woods)
420b497cf2 Only the player can step on hints 2020-09-09 17:18:08 -06:00
Eevee (Evelyn Woods)
a3928b2865 Implement splashes and explosions, at least partially 2020-09-08 15:16:35 -06:00
Eevee (Evelyn Woods)
321641d8d8 Make fire block monsters; cleanup in prep for more CC2 nonsense 2020-09-08 14:52:23 -06:00
Eevee (Evelyn Woods)
8097339886 Implement green bombs/chips, ice blocks, and custom walls/floors 2020-09-08 14:42:38 -06:00
Eevee (Evelyn Woods)
88ec9f89e7 Fix turtles and implement swivels; CC2 LESSON 1 now replays correctly! 2020-09-08 14:23:55 -06:00
Eevee (Evelyn Woods)
214a430e52 Load the CC2 thin walls (and canopy) 2020-09-08 14:11:20 -06:00
Eevee (Evelyn Woods)
d38cbc9294 Add more items to the editor, fix its buttons, do smart drawing 2020-09-08 12:39:06 -06:00
Eevee (Evelyn Woods)
bd25fb02b1 Oops, fix re-trapping actors 2020-09-07 14:48:29 -06:00
Eevee (Evelyn Woods)
646fafc153 Make traps, doors, and the chip socket undoable 2020-09-07 14:43:34 -06:00
Eevee (Evelyn Woods)
bb50189644 Actors who start on traps should start the level trapped 2020-09-07 14:38:31 -06:00
Eevee (Evelyn Woods)
de98ba1a60 Creatures also block blocks 2020-09-07 13:21:28 -06:00
Eevee (Evelyn Woods)
bdf0caf4e7 Force a move on anything released from a trap 2020-09-07 13:14:43 -06:00
Eevee (Evelyn Woods)
2b07254d70 Fix undoing of slide moves 2020-09-05 19:50:09 -06:00
Eevee (Evelyn Woods)
9197061096 Don't stop when hitting a wall on a force floor 2020-09-05 19:41:36 -06:00
Eevee (Evelyn Woods)
136fa432e3 Prevent pushing a block off a cloner 2020-09-05 19:19:08 -06:00
Eevee (Evelyn Woods)
2096c42dbf Add clone blocks to the Tile World layout 2020-09-05 18:43:59 -06:00
Eevee (Evelyn Woods)
5361cff70a Give blocks a speed so they behave correctly when moving on their own (via ice, clone, etc) 2020-09-05 18:20:26 -06:00
Eevee (Evelyn Woods)
3d6dca2440 Fix blocks sliding on ice and also squishing the player 2020-09-05 17:57:48 -06:00
Eevee (Evelyn Woods)
4ccf17120b Fix turning around when hitting a wall on an ice corner 2020-09-05 17:47:33 -06:00
Eevee (Evelyn Woods)
a43b7e1d37 Wire up the "change pack" button 2020-09-05 17:37:11 -06:00
Eevee (Evelyn Woods)
06c4733e3f Make suction boots apply to all-way force floors 2020-09-05 17:31:11 -06:00
Eevee (Evelyn Woods)
077999de57 Fix restart 2020-09-05 17:30:41 -06:00
Eevee (Evelyn Woods)
b01601fab6 Correctly identify DAT files; don't render editor when not in use 2020-09-05 17:17:59 -06:00
Eevee (Evelyn Woods)
bd526059f7 Unbreak opening CCLP1 (oops) 2020-09-05 17:11:34 -06:00
Eevee (Evelyn Woods)
6f6f0fab48 Finally support "uploading" your own levels 2020-09-05 17:10:52 -06:00
Eevee (Evelyn Woods)
dea7a7b754 Add a splash screen and the beginning of an editor 2020-09-05 16:21:31 -06:00
Eevee (Evelyn Woods)
25989fc75b Limit the undo stack to 200 tics 2020-09-03 13:55:19 -06:00
Eevee (Evelyn Woods)
8384b8d268 Auto-pause when losing focus 2020-09-03 13:53:22 -06:00
Eevee (Evelyn Woods)
ea31abe7a6 Change the viewport default size back to 9x9 2020-09-03 13:50:59 -06:00
Eevee (Evelyn Woods)
caf695acfe Put thin walls on the terrain layer for now 2020-09-03 10:44:19 -06:00
Eevee (Evelyn Woods)
8309b80342 Fix draw order of tiles in a cell once and for all 2020-09-03 10:39:19 -06:00
Eevee (Evelyn Woods)
15d3d43b76 Let's just guarantee that tic_offset is never 1 2020-09-03 10:31:46 -06:00
Eevee (Evelyn Woods)
bd57f686c7 Fix walk animation speed; fix occasional camera hiccups 2020-09-03 10:28:34 -06:00
Eevee (Evelyn Woods)
041d0223c7 Make ignoring work on sliding tiles again 2020-09-03 10:28:17 -06:00
Eevee (Evelyn Woods)
4972b0bc82 Fix teeth behavior to match CC2 2020-09-03 10:11:26 -06:00
Eevee (Evelyn Woods)
2df8607243 Fixed several issues with animation and movement; quick stab at replay UI
- Animation now has its own timer and isn't linked to movement cooldown,
  which is good for blocks since they don't have movement cooldown

- Destroyed actors don't crash the game again (oops)

- Slide and cooldown handling was reshuffled to better support the CC2
  approach of landing on tiles with a delay; in particular, you move at
  double speed on sliding tiles again!

- Demo playback got some rough UI so I don't have to keep editing the
  source code to decide whether to play a demo
2020-09-03 09:46:37 -06:00
Eevee (Evelyn Woods)
bee6ba4c80 Fix CC2 encoding of S/E thin walls 2020-09-03 09:46:06 -06:00
Eevee (Evelyn Woods)
a36ca20b26 End replays at 0xFF; ignore P2's input; delete old comments 2020-09-03 09:45:51 -06:00
Eevee (Evelyn Woods)
44978490ed Round to the pixel grid when drawing 2020-09-03 09:44:49 -06:00
Eevee (Evelyn Woods)
13dc5f73b1 Start to split out the renderer and add support for smooth scrolling 2020-09-03 07:36:05 -06:00
Eevee (Evelyn Woods)
8d89f7d9dd Finish removing 'doomed'; remove Cell.each 2020-09-02 05:26:59 -06:00
Eevee (Evelyn Woods)
0ba5ecc7e3 Implement (PARTIAL) undo; remove 'doomed'; fix a few small tile bugs 2020-09-02 05:20:23 -06:00
Eevee (Evelyn Woods)
1cc631c27e Load custom trap/cloner connections from CC1 .DAT levels 2020-09-01 09:48:17 -06:00
Eevee (Evelyn Woods)
5416167192 Disallow cloning when the target tile is blocked 2020-09-01 07:40:52 -06:00
Eevee (Evelyn Woods)
060895c5ba Fix rendering of thin walls using a CC2 tileset 2020-09-01 07:36:14 -06:00
Eevee (Evelyn Woods)
4d6d835895 Implement walkers, blobs, and teeth 2020-09-01 07:01:02 -06:00
Eevee (Evelyn Woods)
aa7952a3dd Improve dialog styling; add about text; stub out options 2020-09-01 06:46:29 -06:00
Eevee (Evelyn Woods)
c8bdf121d0 Auto-size the game to fit the browser window 2020-09-01 05:51:26 -06:00
Eevee (Evelyn Woods)
9dccb310e0 Implement random force floors 2020-09-01 05:26:25 -06:00
Eevee (Evelyn Woods)
7a9bc725d4 Implement blue teleporters 2020-09-01 05:15:50 -06:00
Eevee (Evelyn Woods)
cd7a328963 Delete the demo scrubber; complex and not very useful 2020-09-01 05:01:48 -06:00
Eevee (Evelyn Woods)
ab377f6593 Fix demo playback (!): bumping doesn't cause cooldown, thieves were backwards 2020-09-01 05:00:57 -06:00
Eevee (Evelyn Woods)
2ae053d87a Implement traps! 2020-09-01 01:36:47 -06:00
Eevee (Evelyn Woods)
eb2dd7a4a4 Implement clone machine! 2020-09-01 01:31:42 -06:00
Eevee (Evelyn Woods)
2b4450fc8c Prevent spacebar from scrolling 2020-08-31 12:24:07 -06:00
Eevee (Evelyn Woods)
af65e3d5b3 Whoops, fix syntax error 2020-08-31 12:18:39 -06:00
Eevee (Evelyn Woods)
8309ff37a8 Add an incredibly crappy restart button 2020-08-31 12:18:09 -06:00
Eevee (Evelyn Woods)
051730750b Always put the player first in actor order 2020-08-31 12:07:11 -06:00
Eevee (Evelyn Woods)
730824e697 Define clone blocks and teeth in the CC2 tile layout 2020-08-31 12:06:58 -06:00
Eevee (Evelyn Woods)
6076b3c9a1 Add an incredibly bad level select 2020-08-31 11:33:01 -06:00
Eevee (Evelyn Woods)
a76a44e1b8 Fuck it, I guess let anyone use the secret query args 2020-08-31 11:06:27 -06:00
Eevee (Evelyn Woods)
070d276e8a Implement green/blue buttons, tanks, monster death; stub out remaining CC1 objects; easy restart on death 2020-08-31 11:03:14 -06:00
Eevee (Evelyn Woods)
0390d54909 Styled the whole page; reimplemented pausing; implemented success, score, and time 2020-08-31 10:27:29 -06:00
Eevee (Evelyn Woods)
b871181bf4 Add support for demos, terrible UI for it, and a clumsy pause button 2020-08-31 08:40:44 -06:00
Eevee (Evelyn Woods)
101b68c017 Map out most of the parts of the CC2 tile layout that I can actually draw 2020-08-30 04:52:47 -06:00
Eevee (Evelyn Woods)
731d3c15a8 Rewrite movement loop and timing to better match Lynx rules 2020-08-30 01:50:34 -06:00
Eevee (Evelyn Woods)
413c511fe1 Implement specialized blocking for dirt, gravel, chips, etc. 2020-08-29 02:22:55 -06:00
Eevee (Evelyn Woods)
b3a0ff963c Begrudgingly support letter tiles 2020-08-29 02:10:27 -06:00
Eevee (Evelyn Woods)
a2e1a4fd9a Stop parsing a C2M at END; fix CC2 force floor tiles 2020-08-29 01:31:05 -06:00
Eevee (Evelyn Woods)
ec872d93d2 Implement implicit terrain for C2M; implement thin walls 2020-08-29 01:14:59 -06:00
Eevee (Evelyn Woods)
a9b1af8e62 Support CC2's multiple hints 2020-08-29 00:58:04 -06:00
Eevee (Evelyn Woods)
a50de91195 Implement appearing walls and popwalls 2020-08-29 00:30:01 -06:00
Eevee (Evelyn Woods)
576a7b0c26 Finish specifying the Tile World tileset layout 2020-08-29 00:25:28 -06:00
Eevee (Evelyn Woods)
050c4e0322 Fix missing floor tiles in DAT levels 2020-08-29 00:25:17 -06:00
Eevee (Evelyn Woods)
bbfa0a6e8f Split out CC2 tile bytes; stub out enough for Lesson 1 to load; show inventory; implement misc bits 2020-08-28 07:01:28 -06:00
Eevee (Evelyn Woods)
15d9101ebf Allow me to play commercial levels locally 2020-08-28 05:38:23 -06:00
Eevee (Evelyn Woods)
0dd190fc5a Finish CC1 parser; show hints; improve ice 2020-08-28 05:24:25 -06:00
Eevee (Evelyn Woods)
3084ca7b49 Initial commit: a game that plays through some of CCLP1 2020-08-28 04:02:03 -06:00