Commit Graph

349 Commits

Author SHA1 Message Date
Timothy Stiles
a87db67d84 lexy w/ skates and cerise now crack but don't slide on cracked ice (fixes #82) 2021-11-18 20:22:00 +11:00
Timothy Stiles
d675cddafb spaceify 2021-11-18 18:40:15 +11:00
Timothy Stiles
2df4dc5829 fix 'blowing up electric floors doesn't remove the wiring' regression 2021-11-18 18:39:46 +11:00
Eevee (Evelyn Woods)
ae8b42e0c9 Merge Lexy/Lynx loops; add compat for separated teleport phase 2021-05-17 19:12:04 -06:00
Eevee (Evelyn Woods)
7ed3d38489 Implement monsters not hurting you at decision time in Lynx 2021-05-11 18:31:16 -06:00
Eevee (Evelyn Woods)
3c00e0ba36 Fix rolling a second RFF direction under Lynx 2021-05-11 17:09:25 -06:00
Eevee (Evelyn Woods)
c9a2897bc2 Consolidate Lynx-style player death with CC2 2021-05-11 16:40:00 -06:00
Eevee (Evelyn Woods)
fc1f85dac9 Fix Lynx force floor compat switch; ensure monsters can't turn in traps 2021-05-11 16:31:28 -06:00
Eevee (Evelyn Woods)
9369b2b167 Partially restore Lynx force floor behavior 2021-05-10 20:46:19 -06:00
Eevee (Evelyn Woods)
08c86c6129 Refactor sliding handling
Eliminates a number of annoying little hacks by getting rid of
`slide_mode` and instead trusting the terrain, live, like CC2 seems to
do (and Lynx definitely does).
2021-05-10 20:23:02 -06:00
Eevee (Evelyn Woods)
dfc8798ff6 Fix turtle splashes erasing dropped dynamite 2021-05-08 17:51:46 -06:00
Eevee (Evelyn Woods)
eebe8b9581 Emulate an obscure CC2 bug when selecting a green teleport destination 2021-05-08 17:13:48 -06:00
Eevee (Evelyn Woods)
8efa3a572a Partially consolidate slide overriding on force floors vs teleports 2021-05-07 23:44:05 -06:00
Eevee (Evelyn Woods)
642c977df3 Prevent monsters killing you after you teleported 2021-05-07 22:39:54 -06:00
Eevee (Evelyn Woods)
b7e352a4a3 Switch to Lynx's delayed green button effect 2021-05-07 22:39:31 -06:00
Eevee (Evelyn Woods)
87d7952960 Fix lilypad splash duration being slightly longer than expected 2021-05-07 18:54:56 -06:00
Eevee (Evelyn Woods)
9883dcf4ef Bring death and spring mining more into line with CC2
- Players and monsters do, in fact, block each other.  The helmet only
  prevents death.

- Death happens during collision check, which is the entire reason items
  don't save you: you're collided with first!  This allows removing
  several special cases.

- Spring mining is prevented almost incidentally, by virtue of collision
  being checked both at decision time and movement time.  It /can/
  happen to actors other than the player, but seemingly not blocks.

- Some monsters, whose movement is essentially forced anyway, skip the
  decision time collision check.  This includes doppelgangers, which is
  why they always spring mine.
2021-05-07 17:51:11 -06:00
Eevee (Evelyn Woods)
24a55d7c88 Move the hairy Cell collision methods into Level 2021-05-06 12:44:29 -06:00
Eevee (Evelyn Woods)
eff62a9765 Merge trap/cloner connections; round-trip them through C2M; stub out connect tool 2021-04-28 22:05:01 -06:00
Eevee (Evelyn Woods)
f2366be039 Move diamond iteration to algorithms so the editor can (eventually) use it 2021-04-26 15:57:13 -06:00
Eevee (Evelyn Woods)
d251955684 Make red teleporters count as wired if they neighbor a logic gate 2021-03-13 18:05:29 -07:00
Eevee (Evelyn Woods)
3020e3b038 Count chips in C2Ms on level start, not on parse (so editing updates the chip count) 2021-03-10 22:19:47 -07:00
Eevee (Evelyn Woods)
63609ba77e Fix a few more Lynx compat issues 2021-03-08 23:53:52 -07:00
Eevee (Evelyn Woods)
1e5160b40d Use kill_actor when appropriate; fix some bowling ball behavior 2021-03-08 20:02:23 -07:00
Eevee (Evelyn Woods)
cf2f399371 Fix some subtle issues caused by 60 FPS updating 2021-03-08 18:53:11 -07:00
Eevee (Evelyn Woods)
a36862e65b Revamp the halo into an ankh 2021-03-07 19:36:48 -07:00
Eevee (Evelyn Woods)
db34ca72f9 Make turntables slide actors out of them and toggle on edge flip
Also fix the default display of unpowered tiles while I'm in here.
2021-03-07 18:05:55 -07:00
Eevee (Evelyn Woods)
e5fd2b67da Make turntables eject their contents 2021-03-07 00:42:19 -07:00
Eevee (Evelyn Woods)
0be59c21eb Make the glass block shatter on spikes and work with the transmogrifier 2021-03-07 00:23:40 -07:00
Eevee (Evelyn Woods)
ada36e8d61 Implement sokoban blocks 2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods)
bf8b55a9c9 Clear swap_player1 more aggressively 2021-03-06 22:52:03 -07:00
Eevee (Evelyn Woods)
4a5f0e36c6 Run Steam mode at 60 FPS; fix turn-based mode, again (fixes #17, fixes #54) 2021-03-06 22:20:46 -07:00
Eevee (Evelyn Woods)
26c66d6857 Make animations explicit, and fix almost every rendering problem
- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
  been configured to do so appropriately.  This fixes the appearance of
  blobs, most noticeably.  (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly.  More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
  the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
  knows why you would want to.
2021-03-06 18:41:49 -07:00
Eevee (Evelyn Woods)
be275d380d Add a bunch of Lynx compat options 2021-03-05 13:54:38 -07:00
Eevee (Evelyn Woods)
a750a569ab Fix my fix for ?., which broke a couple levels 2021-03-04 14:58:10 -07:00
Eevee (Evelyn Woods)
fae19ab37b Allow monsters to pass through chips in order to kill a player 2021-03-04 13:50:19 -07:00
Eevee (Evelyn Woods)
4cb2afcc74 Avoid the very new ?. syntax (fixes #56) 2021-03-02 21:38:31 -07:00
Timothy.Stiles
e4ce9d0bcc glass block-with-item can't move onto a tile with an item in it 2021-03-03 14:15:17 +11:00
Timothy.Stiles
6971eb4d54 dynamite vs electrified floor, holes and cracked floor (60 partial fix) 2021-03-03 14:10:44 +11:00
Timothy.Stiles
ee718323cd glass block blown up by dynamite/halo drops its item (fixes #62) 2021-03-03 13:51:25 +11:00
Eevee (Evelyn Woods)
406243d490 Fix green teleporter selection behavior 2021-03-01 21:09:10 -07:00
Eevee (Evelyn Woods)
d5b9a2a307 Change flame jet activation to be actor-based
This fixes CC2LP1's Waterfall, and allows me to remove `on_tic`.
2021-03-01 20:21:59 -07:00
Eevee (Evelyn Woods)
0119f45d54 Name compat flags more consistently; add a couple; flip sliding blue tank behavior 2021-03-01 18:04:23 -07:00
Eevee (Evelyn Woods)
3359c21387 Consolidate some repeated tile properties 2021-03-01 14:28:56 -07:00
Eevee (Evelyn Woods)
a294338080 Implement some more properties of lit dynamite 2021-03-01 14:06:21 -07:00
Eevee (Evelyn Woods)
0d59ffef85 Implement item priority (fixes #37 #50 #51)
Also expand the blue key MS compat flag to make keys never block
monsters; allow rovers to pass through score flags; and allow
doppelgängers to pause the clock.
2021-03-01 13:13:01 -07:00
Eevee (Evelyn Woods)
fbd256c876 Fix playing the wall bump sound repeatedly in steam mode (fixes #49) 2021-02-28 18:52:51 -07:00
Eevee (Evelyn Woods)
3bc6aa9c7d Fix a crash with slide_ignores when using the CC1 inventory 2021-02-28 18:36:59 -07:00
Eevee (Evelyn Woods)
0ca0467192 Perform bonking for normal force floors as well, which fixes several subtle block pushing issues 2021-02-28 18:31:08 -07:00
Eevee
e8a6ae4a27
Merge pull request #41 from Patashu/custom-tiles
Custom tiles: Terraformer and Global Cycler
2021-02-25 20:45:22 -07:00
Timothy Stiles
b74ce300e5 fix ice block/fireball interaction 2021-02-21 10:23:38 +11:00
Timothy Stiles
ac008e9564 fix a speed boots regression 2021-02-21 10:13:30 +11:00
Timothy Stiles
4ee724030c Implement Glass block
Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
e30fd1e5fd remove some other terraformer remnants 2021-02-19 09:25:53 +11:00
Timothy Stiles
c7af08b694 nix global cycler, terraformer and dormant lava 2021-02-19 08:48:21 +11:00
Timothy Stiles
3ea7a045da revamp electric floor, perf improvement for circuitry recalculation
Now reads:
Conducts power (like a 4-way wire). While powered, destroys anything not wearing lightning boots (except dirt blocks)
And when you step on it with lightning boots it conducts power
And it's not on by default if it's just sitting on its own somewhere
2021-02-16 17:18:49 +11:00
Timothy Stiles
5551e546de oops fix crash 2021-02-16 16:29:43 +11:00
Timothy Stiles
62a3ed99aa Implement Blue teleporter exit
A blue teleporter for all intents and purposes except it can only be exited, not entered.
2021-02-16 16:21:12 +11:00
Timothy Stiles
b7cedc2426 refactor speed shoes so they stack with dash floor/sand instead of overriding 2021-02-16 15:59:34 +11:00
Timothy Stiles
3d21277593 spaceify 2021-02-16 13:09:17 +11:00
Timothy Stiles
4943759cd3 wireables wire/unwire whenever circuitry recalculates
e.g.
move a circuit block pointing to a transmogrifier: the transmogrifier stops moving unless it's powered
move it away: it goes back to always-on behaviour
2021-02-16 13:06:45 +11:00
Timothy Stiles
64e51d6a62 creating a powerable recalculates circuitry 2021-02-16 12:21:27 +11:00
Timothy Stiles
8cbba99c0c Implement Item Lock
When placed atop an item, you must have that item to enter the tile. When you do, pay the item and destroy the item lock. Also can be placed on top of a bonus, and you must pay that amount of bonus to enter.
2021-02-15 21:27:56 +11:00
Timothy Stiles
9e2575cae4 handle circuit block undoing pretty well 2021-02-15 15:59:28 +11:00
Timothy Stiles
1bd165ad35 fix various Circuit Block cases 2021-02-15 15:37:03 +11:00
Timothy Stiles
dfb31207ba remove 'transmuted connectable connects buttons to it' mechanic 2021-02-15 14:22:13 +11:00
Timothy Stiles
4097aa6e84 runtime circuit updates - Circuit Block works once more 2021-02-14 23:02:23 +11:00
Timothy Stiles
86404dbc5b spontaneously appearing button/buttonable fixes 2021-02-14 22:07:20 +11:00
Timothy Stiles
7d36d09715 terraforming a new button/buttonable now connects it 2021-02-14 21:47:04 +11:00
Timothy Stiles
931f3c19c7 fix lit dynamite crash 2021-02-14 19:27:06 +11:00
Timothy Stiles
e699172b85 update static_on_tic_tiles when we transmute 2021-02-14 19:00:58 +11:00
Timothy Stiles
20dad5c76a Implement Boulder
Similar to a dirt block, but rolls when pushed. Boulders transfer momentum to each other. Has ice block/frame block collision. Turns into gravel in water. Spreads slime.
2021-02-14 18:38:56 +11:00
Timothy Stiles
f64302f324 Implement Cracked Ice
Cracked Ice: Turns into water when something steps off of it (except ghosts).
Also had to implement slide_ignores/item_slide_ignores since I needed a way to ignore static aspects of the tile without preventing its functions from being called. there's probably a better way IDK
2021-02-14 15:48:20 +11:00
Timothy Stiles
5cc5370817 Global Cyclers can cycle actors now too 2021-02-07 23:19:33 +11:00
Timothy Stiles
0100f1e12c spaceify 2021-02-06 16:07:40 +11:00
Timothy Stiles
ba5d6c966c Halo revive sound effect 2021-02-06 12:15:12 +11:00
Timothy Stiles
8ffc6e1127 implement the Halo
Protects the player from death once, destroying the would-be killer in the process.
2021-02-06 12:00:45 +11:00
Eevee (Evelyn Woods)
b97f99cbaf Fix Lexy loop to update wiring thrice per tic, not twice 2021-02-04 21:43:31 -07:00
Eevee (Evelyn Woods)
54d38527f2 Disallow taking yellow teleporters if the level only started with one (fixes #30) 2021-02-04 21:09:01 -07:00
Eevee (Evelyn Woods)
d8ac50efa9 Implement the CC1 inventory 2021-02-01 22:06:34 -07:00
Eevee (Evelyn Woods)
51acfc4353 Remove a hack for the old Lexy loop that's no longer necessary 2021-01-25 17:22:28 -07:00
Eevee (Evelyn Woods)
bf51cc2e0b Only "mmf" once per attempted move 2021-01-25 17:22:12 -07:00
Eevee (Evelyn Woods)
884d6d9164 Restore manually-saved doppelganger behavior, to make it work with undo 2021-01-25 12:29:18 -07:00
Eevee (Evelyn Woods)
0c774d343e Fix several renderer interpolation bugs 2021-01-22 09:12:02 -07:00
Eevee (Evelyn Woods)
134270e3e3 Add a couple CC1 compat flags 2021-01-20 14:45:30 -07:00
Eevee (Evelyn Woods)
75d7691925 Add some more sound effects 2021-01-20 13:42:27 -07:00
Eevee (Evelyn Woods)
6a2d6d608d Disable animation on inactive red teleporters and transmogrifiers (fixes #28) 2021-01-16 20:53:30 -07:00
Eevee (Evelyn Woods)
5ab45b95c6 Prevent blowing up the same block twice in one tic, take two 2021-01-14 00:51:20 -07:00
Eevee (Evelyn Woods)
6e7338a214 Prevent blowing up the same block twice in one tic 2021-01-14 00:47:44 -07:00
Eevee (Evelyn Woods)
a91e1a831e Track best score/clock/time separately; add a summary row to the level browser 2021-01-13 22:49:34 -07:00
Eevee (Evelyn Woods)
3aec2b1fe6 Spruce up stock pack list with previews, progress bar 2021-01-13 21:49:01 -07:00
Eevee (Evelyn Woods)
62eb4dc4bd Remove the old Lexy-mode hack that only existed to try to make CC1 sync 2021-01-13 02:01:04 -07:00
Eevee (Evelyn Woods)
ed814cbf60 Add a compat flag for the MSCC ice patch behavior 2021-01-13 01:55:04 -07:00
Eevee (Evelyn Woods)
1650a3fc94 Add new, smoother pulling behavior as the Lexy default 2021-01-13 01:46:47 -07:00
Eevee (Evelyn Woods)
b6ed3b6502 Change the Lexy loop to be more Lynx-like
This simplifies the renderer by having movement cooldowns only work one
way, and thus removes the jank from Steam rendering.

This commit also applies cooldowns for animations at decision time, as
Lynx does, which eliminates a weird special case from their spawning.

Also, Lexy mode now explicitly does not allow an actor to get cooled
twice in one tic.  However, this change does make clone machines no
longer be aligned with the thing that pressed the button to clone them,
which is unfortunate.
2021-01-13 01:34:08 -07:00
Eevee (Evelyn Woods)
b4acc74e0a Explicitly allow VFX to erase other VFX (otherwise undo breaks!) 2021-01-10 14:44:23 -07:00
Eevee (Evelyn Woods)
c6594712df Play the floor step sound by default 2021-01-08 16:28:52 -07:00
Eevee (Evelyn Woods)
30c17c0c8b Fix undo failure after being killed by a cloner; ensure the failure reason is assigned to the right player 2021-01-08 15:16:25 -07:00
Eevee (Evelyn Woods)
c162445627 Always play the get-chip sound 2021-01-06 22:58:54 -07:00
Eevee (Evelyn Woods)
0ba112aec5 Don't gripe about VFX erasing each other; that's a feature 2021-01-05 21:04:09 -07:00