Timothy Stiles
4388402850
Merge remote-tracking branch 'upstream/master'
2020-10-14 22:43:35 +11:00
Timothy Stiles
e3de4d59c7
spaceify
2020-10-14 22:34:00 +11:00
Timothy Stiles
f7e83342a0
fix a turn based rewinding visual bug
2020-10-14 22:33:45 +11:00
Timothy Stiles
be5cc7f97f
spaceify
2020-10-14 22:23:13 +11:00
Timothy Stiles
bb168d7e1e
fix force arrows in turn based mode
...
if you got misaligned in tic_counter then you'd force arrow forever.
also, turn_based is no longer passed in! yay!
2020-10-14 22:07:29 +11:00
Timothy Stiles
e53f00a432
I broke force arrows, in fact!
...
so much for tooting my own horn
2020-10-14 21:54:13 +11:00
Timothy Stiles
2e1a87199a
code refactor part 1: advance_tic is now two parts
...
seems to work so far
2020-10-14 21:24:46 +11:00
Eevee (Evelyn Woods)
36b9f2efd7
Make (most) actors pick up blue keys
2020-10-07 15:28:51 -06:00
Eevee (Evelyn Woods)
b20e2cac8c
Tanks in traps turn around
2020-10-04 09:52:59 -06:00
Eevee (Evelyn Woods)
5c2fc32546
Tanks always decide to move in their given direction, even when blocked
2020-10-04 09:47:03 -06:00
Eevee (Evelyn Woods)
8adb630862
Add partial wiring support
2020-10-01 06:46:07 -06:00
Eevee (Evelyn Woods)
9b873764fb
Shim around several compat issues that affect CCLP levels
...
- CCLP1 #81 requires pushing blocks off of blue walls, which is
impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
behavior or a tw bug)
- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
expecting the recessed wall to be left alone, but under CC2 rules it
becomes a wall; such walls are now automatically converted to a new
tile, the "doubly recessed wall", which restores the expected behavior
without changing how recessed walls work in general
- CCLP4 #135 expects pressing a blue button to not affect blue tanks
that are currently in mid-slide
In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
Eevee (Evelyn Woods)
f99b9826be
Detect trap buttons that are held down when the level begins
2020-09-30 02:20:33 -06:00
Eevee (Evelyn Woods)
f4363b8fda
Rewrite how connections work
...
- Teleporters now connect on the fly, rather than having fixed
connections (important because dynamite can destroy teleporters!)
- If custom connections are present, red and brown buttons ONLY use
those, rather than falling back to CC2 connection rules
- Multiple brown buttons connected to the same trap should now work
correctly
2020-09-30 02:11:17 -06:00
Eevee (Evelyn Woods)
ade135514b
Undo actor animation ( fixes #4 )
2020-09-28 00:38:24 -06:00
Timothy Stiles
5b7273e9d9
Turn-Based: add space to wait
2020-09-26 22:40:38 +10:00
Timothy Stiles
e6a4e88935
spaceify previous commit
2020-09-26 22:32:01 +10:00
Timothy Stiles
d2e900dc3a
fix a rewind bug in non turn based mode
...
Was caused by not making these setters undoable.
2020-09-26 22:31:18 +10:00
Timothy Stiles
30a145599c
fix a graphical undoing bug in Turn-Based Mode
...
turns out we were smuggling pending_undo to previous moves. aha!
2020-09-26 22:18:19 +10:00
Timothy Stiles
5c6cd01b39
Implement turn based mode
...
Seems to work mechanically though I haven't extensively stress tested it yet. Force floors work the way you'd want them to though (you're given control whenever you can make an input and not otherwise).
There are some graphical bugs with rewinding, but there were some without turn based mode anyway...
2020-09-26 22:10:42 +10:00
Eevee (Evelyn Woods)
68de70743f
Fix, partially, stopping yourself on force floors
2020-09-25 20:45:01 -06:00
Eevee (Evelyn Woods)
55014fa1ca
Use ceil, not floor, when converting the timer to seconds
2020-09-25 20:02:53 -06:00
Eevee (Evelyn Woods)
5c93b5f199
Only let the player pick up keys for now
2020-09-25 05:11:30 -06:00
Eevee (Evelyn Woods)
537e011f2a
Track scores, including your total score for a pack
2020-09-25 03:47:18 -06:00
Eevee (Evelyn Woods)
40aa845e92
Add sound effects!
2020-09-25 01:28:31 -06:00
Eevee (Evelyn Woods)
8adb249925
Steam Teeth pursue the player's image
2020-09-23 23:38:10 -06:00
Eevee (Evelyn Woods)
5e70df77a6
Fix block behavior, again
2020-09-23 22:41:07 -06:00
Eevee (Evelyn Woods)
e859afe0b5
Change hint behavior to match Steam: hint shows as you approach
2020-09-23 21:31:56 -06:00
Eevee (Evelyn Woods)
67504e436e
Draw the player's blocked/pushing frame (at last)
2020-09-23 21:09:57 -06:00
Eevee (Evelyn Woods)
362c18d6e2
Remove ||=, which is also really new!
2020-09-20 01:09:42 -06:00
Eevee (Evelyn Woods)
ad615e5caf
Teleporters with an actor on them are blocked
2020-09-20 01:08:47 -06:00
Eevee (Evelyn Woods)
2dc18a98db
Finally fix pushing a sliding block
2020-09-20 01:05:24 -06:00
Eevee (Evelyn Woods)
c8a24d0e4b
Avoid ??= for now, it's extremely new
2020-09-20 00:30:07 -06:00
Eevee (Evelyn Woods)
582a875c52
Don't use "ignores" to override blocking; it breaks ice corners
2020-09-19 22:53:38 -06:00
Eevee (Evelyn Woods)
16f87bf6e0
Fix hot blocks appearing to move backwards on death
2020-09-19 22:47:04 -06:00
Eevee (Evelyn Woods)
32be0d0d71
Overhaul inventory: taking items is now undoable; inventory UI is correct, shows key counts
2020-09-19 22:43:04 -06:00
Eevee (Evelyn Woods)
4edc83ae4f
Restore bumping solid tiles
2020-09-19 20:35:12 -06:00
Eevee (Evelyn Woods)
e0bfb0aadf
Standardize visual state, and use it instead of transmuting a dead player
2020-09-16 21:08:43 -06:00
Eevee (Evelyn Woods)
063d9f9ef9
Implement rewind, add a key for it, and suggest keys in general
2020-09-16 19:40:38 -06:00
Eevee (Evelyn Woods)
57810da581
Add obituaries, and get them out of the game itself
2020-09-16 19:21:32 -06:00
Eevee (Evelyn Woods)
fe12c599bc
Abort the tic and draw a final frame after the game ends; fix dead player appearance
2020-09-16 18:14:06 -06:00
Eevee (Evelyn Woods)
cce28c2d7e
Rearrange C2M tile definitions to make saving easier
...
Also, tile templates no longer use name or carry format-specific
modifiers; they have the same properties as real tiles.
2020-09-15 22:45:15 -06:00
Eevee (Evelyn Woods)
6d26362cb0
Remove the hesitation check from sliding teeth
2020-09-14 22:30:12 -06:00
Eevee (Evelyn Woods)
2ee61634a6
Separate "can enter" from "can push" checks
...
This fixes several bugs surrounding block pushing (e.g. flicking) and
slapping through thin walls and off of solid things.
It should also fix animation delay when pushing a block off a turtle and
create the CC2 behavior of pushing a block off a popwall and then being
blocked by the resulting wall.
2020-09-14 22:25:28 -06:00
Eevee (Evelyn Woods)
67228d89d1
Fix bumping to only happen on departure; add a CC2 input tiebreaker
2020-09-14 21:45:27 -06:00
Eevee (Evelyn Woods)
045bcb5789
Remove blocks' knowledge of their pusher's speed
2020-09-14 21:09:05 -06:00
Eevee (Evelyn Woods)
c214aeb0c6
Blocks pushed onto force floors should move at slide speed
2020-09-14 20:42:28 -06:00
Eevee (Evelyn Woods)
13b4180ab8
Make teleporting undoable
2020-09-14 18:09:13 -06:00
Eevee (Evelyn Woods)
c913df5e53
Players can't escape creatures exactly behind them
2020-09-12 21:16:48 -06:00
Eevee (Evelyn Woods)
090ba24062
Allow players to turn in traps
2020-09-12 21:06:06 -06:00
Eevee (Evelyn Woods)
f511e2ecb9
Make cloning undoable
2020-09-12 21:00:50 -06:00
Eevee (Evelyn Woods)
d3dfcba63b
Don't remove the player when stepping on a bomb; it breaks things
2020-09-12 20:45:34 -06:00
Eevee (Evelyn Woods)
afa132bd4c
Undo GCing the actor list
2020-09-12 20:36:11 -06:00
Eevee (Evelyn Woods)
5ccaad4666
Remember the player's secondary direction earlier
2020-09-12 20:11:14 -06:00
Eevee (Evelyn Woods)
5d39e37ad2
Implement CC2 input handling, bumping, and block slapping
2020-09-12 20:07:26 -06:00
Eevee (Evelyn Woods)
16bfe22593
Implement score flags and the stopwatches
2020-09-10 17:45:14 -06:00
Eevee (Evelyn Woods)
9b9536d586
Sliding actors don't get to make a decision
2020-09-10 17:13:57 -06:00
Eevee (Evelyn Woods)
6fd5759de3
Fix chip sockets
2020-09-10 12:55:15 -06:00
Eevee (Evelyn Woods)
1453f68de5
Split up the actor loop, so actors make decisions in a separate pass
...
This fixes a lot of subtle issues: creatures hitting you when you push a
block past them, blocks moving jerkily while you push them (not even
sure why on that one), probably implementation of "the stupid glitch"...
2020-09-10 12:39:18 -06:00
Eevee (Evelyn Woods)
549b34ad30
Split out the game proper
2020-09-10 11:05:38 -06:00