If a mobile user taps to the side of the character, they will have less room to tap and so are either tapping all over the screen awkwardly or are accidentally mis-stepping.
By moving the player by tapping relative to the game's viewport and not the character, the user does not need to move their fingers as much and so can use the entire viewport as a d-pad.
I had it mostly right based on experimentation, but had the conditions
inside-out, which allowed this case to slip through the cracks. This
makes the Settlement of Arrakis replay sync.
Teal Knight suggestion. It's a purely backwards compatible way to distinguish the two characters a little more, and fits her theme, but it's up to you.
- On small screens, the top two headers (with the pack + level names)
are now removed; instead the pack and level name are shown when
starting each level, and the buttons from those headers are moved into
a pause menu.
- The options, compat, and level browser dialogs were all reworked to
fit better on narrow screens.
- The level overlay has a more consistent layout and tries harder to not
draw in the middle, where the player generally is (except that the
mobile pause menu goes there, but oh well).
- The score tally at the end of a level is now less of a small table and
more of... more numbers, I guess?
- Links to the music source and author now open in a new window to
reduce risk of accidentally clicking them and losing your progress.
- A few obituaries were shortened, and several more were added.
- The game ending screen is now accessible on a touchscreen (oops).
- The pause and rewind buttons visually indicate when you're in that
mode, suggesting you can hit them again to switch to normal play.
- Touch controls are now relative to the player and only apply within
the game viewport.
- Disabled buttons look a bit less janky.
Still some work to do on this, but it's a pretty solid start.