Commit Graph
100 Commits
Author SHA1 Message Date
Eevee (Evelyn Woods) bf8b55a9c9 Clear swap_player1 more aggressively 2021-03-06 22:52:03 -07:00
Eevee (Evelyn Woods) f8e4b5e707 Fix rendering jump when reaching the exit; fix debug teleport drawing 2021-03-06 22:33:58 -07:00
Eevee (Evelyn Woods) 4a5f0e36c6 Run Steam mode at 60 FPS; fix turn-based mode, again (fixes #17, fixes #54) 2021-03-06 22:20:46 -07:00
Eevee (Evelyn Woods) ed7c7461b6 Use webkit prefix on mask-image (fixes #57) 2021-03-06 20:19:35 -07:00
Eevee (Evelyn Woods) fbe10e90a2 Fix p >= 1 in steam-strict, again 2021-03-06 19:01:45 -07:00
Eevee (Evelyn Woods) 26c66d6857 Make animations explicit, and fix almost every rendering problem
- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
  been configured to do so appropriately.  This fixes the appearance of
  blobs, most noticeably.  (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly.  More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
  the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
  knows why you would want to.
2021-03-06 18:41:49 -07:00
Eevee (Evelyn Woods) 8533eac5db Fix the name of the compat mode on page load 2021-03-06 14:38:27 -07:00
Eevee (Evelyn Woods) 55a3daa649 Quiet distant sound effects much more aggressively 2021-03-06 14:34:03 -07:00
Eevee (Evelyn Woods) 1f2a58d21c Add support for headless bulk testing 2021-03-06 12:39:16 -07:00
Eevee (Evelyn Woods) dac868edbf Try out different colors for the different game stats 2021-03-05 14:04:09 -07:00
Eevee (Evelyn Woods) 4c9afe5a9f Fix some typos in the new LL tile layout 2021-03-05 13:55:07 -07:00
Eevee (Evelyn Woods) be275d380d Add a bunch of Lynx compat options 2021-03-05 13:54:38 -07:00
Eevee (Evelyn Woods) a750a569ab Fix my fix for ?., which broke a couple levels 2021-03-04 14:58:10 -07:00
Eevee (Evelyn Woods) fae19ab37b Allow monsters to pass through chips in order to kill a player 2021-03-04 13:50:19 -07:00
Eevee (Evelyn Woods) b7e05f2eb9 Fix backwards trap tiles 2021-03-04 13:38:40 -07:00
Eevee (Evelyn Woods) 459e71e632 Allow using a custom LL tileset 2021-03-02 21:47:27 -07:00
Eevee (Evelyn Woods) 821bc4201f Unhardcode the placement of counter numbers on the tilesheet 2021-03-02 21:46:57 -07:00
Eevee (Evelyn Woods) 4cb2afcc74 Avoid the very new ?. syntax (fixes #56) 2021-03-02 21:38:31 -07:00
Eevee (Evelyn Woods) 5443514583 Revert handling of negative animation time, which should never happen 2021-03-02 21:34:28 -07:00
Eevee (Evelyn Woods) e3443b73d8 Correctly erase the background when loading a custom CC2 tileset 2021-03-02 21:33:42 -07:00
Eevee (Evelyn Woods) 751b6b92c3 Rearrange the Lexy tileset 2021-03-02 21:33:42 -07:00
Eevee (Evelyn Woods) 406243d490 Fix green teleporter selection behavior 2021-03-01 21:09:10 -07:00
Eevee (Evelyn Woods) d5b9a2a307 Change flame jet activation to be actor-based
This fixes CC2LP1's Waterfall, and allows me to remove `on_tic`.
2021-03-01 20:21:59 -07:00
Eevee (Evelyn Woods) 5fcce3f453 Delay black buttons by a frame, like switches (fixes #48) 2021-03-01 18:46:27 -07:00
Eevee (Evelyn Woods) 0119f45d54 Name compat flags more consistently; add a couple; flip sliding blue tank behavior 2021-03-01 18:04:23 -07:00
Eevee (Evelyn Woods) 3359c21387 Consolidate some repeated tile properties 2021-03-01 14:28:56 -07:00
Eevee (Evelyn Woods) a294338080 Implement some more properties of lit dynamite 2021-03-01 14:06:21 -07:00
Eevee (Evelyn Woods) 0d59ffef85 Implement item priority (fixes #37 #50 #51)
Also expand the blue key MS compat flag to make keys never block
monsters; allow rovers to pass through score flags; and allow
doppelgängers to pause the clock.
2021-03-01 13:13:01 -07:00
Eevee (Evelyn Woods) 20e67b491e Finish the CC2 tileset
Most prominently: the red/blue teeth now have slightly different
designs, as do the green/purple toggle walls, which should make them
more colorblind-friendly.

Also some other minor stuff.
2021-02-28 19:21:27 -07:00
Eevee (Evelyn Woods) fbd256c876 Fix playing the wall bump sound repeatedly in steam mode (fixes #49) 2021-02-28 18:52:51 -07:00
Eevee (Evelyn Woods) 3bc6aa9c7d Fix a crash with slide_ignores when using the CC1 inventory 2021-02-28 18:36:59 -07:00
Eevee (Evelyn Woods) 0ca0467192 Perform bonking for normal force floors as well, which fixes several subtle block pushing issues 2021-02-28 18:31:08 -07:00
Eevee (Evelyn Woods) f1ba1815f7 Replace the player's stat labels with icons 2021-02-26 18:37:21 -07:00
Eevee (Evelyn Woods) 3946880156 Add slide_mode to debug actor tooltip 2021-02-18 11:37:20 -07:00
Eevee (Evelyn Woods) 0642915c16 Add trademark disclaimer to LL itself 2021-02-18 11:37:02 -07:00
Eevee (Evelyn Woods) bdbab78840 Add trademark disclaimer to README 2021-02-18 11:25:39 -07:00
Eevee (Evelyn Woods) b97f99cbaf Fix Lexy loop to update wiring thrice per tic, not twice 2021-02-04 21:43:31 -07:00
Eevee (Evelyn Woods) 54d38527f2 Disallow taking yellow teleporters if the level only started with one (fixes #30) 2021-02-04 21:09:01 -07:00
Eevee (Evelyn Woods) c7012f2565 Allow simple item bestowal when facing the level edge, too 2021-02-04 20:34:53 -07:00
Eevee (Evelyn Woods) d5fd7b546d Fix ghosts to not detonate green mines 2021-02-01 22:46:08 -07:00
Eevee (Evelyn Woods) d8ac50efa9 Implement the CC1 inventory 2021-02-01 22:06:34 -07:00
Eevee (Evelyn Woods) 51acfc4353 Remove a hack for the old Lexy loop that's no longer necessary 2021-01-25 17:22:28 -07:00
Eevee (Evelyn Woods) bf51cc2e0b Only "mmf" once per attempted move 2021-01-25 17:22:12 -07:00
Eevee (Evelyn Woods) b87ce730f2 Don't blow up players that start on mines by default; fixes CCLP4 #38 2021-01-25 16:54:09 -07:00
Eevee (Evelyn Woods) 4e83d7a3fd Fix splash page stuff leaking into overlays 2021-01-25 15:29:29 -07:00
Eevee (Evelyn Woods) 5b3cc62c8c Put the debug speed buttons in increasing order 2021-01-25 15:27:26 -07:00
Eevee (Evelyn Woods) acfad66974 Add undo/redo support to the editor 2021-01-25 15:26:56 -07:00
Eevee (Evelyn Woods) 884d6d9164 Restore manually-saved doppelganger behavior, to make it work with undo 2021-01-25 12:29:18 -07:00
Eevee (Evelyn Woods) 0b6ea68a7b Fix rendering of crossed wires 2021-01-22 09:30:12 -07:00
Eevee (Evelyn Woods) 0c774d343e Fix several renderer interpolation bugs 2021-01-22 09:12:02 -07:00
Eevee (Evelyn Woods) 69a344595c Fix hints lingering forever 2021-01-22 08:46:23 -07:00
Eevee (Evelyn Woods) 54823f62bf Add some more actor inspection to debug mode 2021-01-22 08:37:14 -07:00
Eevee (Evelyn Woods) 134270e3e3 Add a couple CC1 compat flags 2021-01-20 14:45:30 -07:00
Eevee (Evelyn Woods) 43168f75cd Update the OpenGraph desc, now that we're nearly done 2021-01-20 13:48:42 -07:00
Eevee (Evelyn Woods) 75d7691925 Add some more sound effects 2021-01-20 13:42:27 -07:00
Eevee (Evelyn Woods) 652e7e8108 Show time improvement on the level tally 2021-01-20 12:36:02 -07:00
Eevee (Evelyn Woods) d21bfd4601 Fix a typo when moving levels 2021-01-20 12:00:47 -07:00
Eevee (Evelyn Woods) 7cb2d949db Clarify flame jet tooltips 2021-01-20 12:00:37 -07:00
Eevee (Evelyn Woods) ff33c42cc2 Keep the editor's level browser dialog around, and render previews faster
It's kind of annoying to watch the previews flicker into existence anew
every time you open the dialog, if you're working on several levels at a
time.
2021-01-20 11:59:29 -07:00
Eevee (Evelyn Woods) 1e38ccdc30 Fix door collision to act like dirt and not check has_inventory (fixes #29) 2021-01-17 23:21:12 -07:00
Eevee (Evelyn Woods) 32a5bc31bb Fix dynamite leaving fire under actors beneath canopies (fixes #27) 2021-01-16 20:56:16 -07:00
Eevee (Evelyn Woods) 6a2d6d608d Disable animation on inactive red teleporters and transmogrifiers (fixes #28) 2021-01-16 20:53:30 -07:00
Eevee (Evelyn Woods) 5653fc9c12 Change the "more" link text to bypass Vivaldi's fast forward feature 2021-01-16 02:58:11 -07:00
Eevee (Evelyn Woods) b9037c1ce1 Remember last opened level in editor; prevent deleting the current level 2021-01-16 02:50:52 -07:00
Eevee (Evelyn Woods) ac9b702eaa Add controls for rearranging, duplicating, and deleting levels 2021-01-16 01:45:57 -07:00
Eevee (Evelyn Woods) f89cccedb2 Pin the fflate version; 0.5.3 is unusable 2021-01-14 04:35:08 -07:00
Eevee (Evelyn Woods) cf72daacbe Checkpoint some minor editor bits 2021-01-14 00:53:54 -07:00
Eevee (Evelyn Woods) 5ab45b95c6 Prevent blowing up the same block twice in one tic, take two 2021-01-14 00:51:20 -07:00
Eevee (Evelyn Woods) 6e7338a214 Prevent blowing up the same block twice in one tic 2021-01-14 00:47:44 -07:00
Eevee (Evelyn Woods) 570fad84ab Fix the player not being all the way on the exit when winning 2021-01-13 23:48:24 -07:00
Eevee (Evelyn Woods) 788e4ec3bc Fix spacebar at the end of a level skipping the title screen for the next level 2021-01-13 23:43:54 -07:00
Eevee (Evelyn Woods) fcab03f1d1 Fix some nits with the level browser header 2021-01-13 22:52:57 -07:00
Eevee (Evelyn Woods) a91e1a831e Track best score/clock/time separately; add a summary row to the level browser 2021-01-13 22:49:34 -07:00
Eevee (Evelyn Woods) 22f78f171c Fix counting of aidless levels; remove total_time 2021-01-13 22:12:53 -07:00
Eevee (Evelyn Woods) 5df34712b6 Plurals 2021-01-13 21:56:34 -07:00
Eevee (Evelyn Woods) db9ef8e51d Show something useful for old save files 2021-01-13 21:51:25 -07:00
Eevee (Evelyn Woods) 3aec2b1fe6 Spruce up stock pack list with previews, progress bar 2021-01-13 21:49:01 -07:00
Eevee (Evelyn Woods) bb7c468174 Finish special-ization of tileset defs; add depressed versions of buttons 2021-01-13 03:33:43 -07:00
Eevee (Evelyn Woods) 62eb4dc4bd Remove the old Lexy-mode hack that only existed to try to make CC1 sync 2021-01-13 02:01:04 -07:00
Eevee (Evelyn Woods) ed814cbf60 Add a compat flag for the MSCC ice patch behavior 2021-01-13 01:55:04 -07:00
Eevee (Evelyn Woods) 1650a3fc94 Add new, smoother pulling behavior as the Lexy default 2021-01-13 01:46:47 -07:00
Eevee (Evelyn Woods) b6ed3b6502 Change the Lexy loop to be more Lynx-like
This simplifies the renderer by having movement cooldowns only work one
way, and thus removes the jank from Steam rendering.

This commit also applies cooldowns for animations at decision time, as
Lynx does, which eliminates a weird special case from their spawning.

Also, Lexy mode now explicitly does not allow an actor to get cooled
twice in one tic.  However, this change does make clone machines no
longer be aligned with the thing that pressed the button to clone them,
which is unfortunate.
2021-01-13 01:34:08 -07:00
Eevee (Evelyn Woods) a1041c3e6f Improve appearance of scrollbar in long hints 2021-01-11 18:14:27 -07:00
Eevee (Evelyn Woods) 0f6f912055 Fix spacebar being eaten by Vivaldi, and repeated arrow keys causing scrolling 2021-01-11 18:10:34 -07:00
Eevee (Evelyn Woods) 602f16be8c Update auto-scaling to match new DOM; introduce a landscape layout with more vertical space 2021-01-11 18:06:09 -07:00
Eevee (Evelyn Woods) 83f0ac9813 Always update the total levels in a pack when saving scores 2021-01-11 01:34:14 -07:00
Eevee (Evelyn Woods) 73fff50a00 Reduce the amount of mmfing allowed in a row 2021-01-11 01:34:04 -07:00
Eevee (Evelyn Woods) 2f9b0c1154 Add obituaries for CC2 monsters, and give existing causes a few more 2021-01-11 01:33:52 -07:00
Eevee (Evelyn Woods) dfed3f2db9 Fix copied floated selections being entangled 2021-01-11 01:30:16 -07:00
Eevee (Evelyn Woods) fbf3cb5ae2 Add a WIP version of Lexy's Lessons as a canon pack 2021-01-11 00:57:50 -07:00
Eevee (Evelyn Woods) c2ed444ca0 Fix the drawing of copying a floating selection 2021-01-11 00:23:18 -07:00
Eevee (Evelyn Woods) 6a6a3a212e Show time and level count in the splash's list of editor packs 2021-01-11 00:17:40 -07:00
Eevee (Evelyn Woods) a2ec070a32 Play an explosion sound when a flame jet destroys something 2021-01-10 14:45:00 -07:00
Eevee (Evelyn Woods) 9efe3d00ef Fix perception 2021-01-10 14:44:42 -07:00
Eevee (Evelyn Woods) b4acc74e0a Explicitly allow VFX to erase other VFX (otherwise undo breaks!) 2021-01-10 14:44:23 -07:00
Eevee (Evelyn Woods) fb1e749a28 Fix a couple places the editor wasn't redrawing 2021-01-10 14:38:37 -07:00
Eevee (Evelyn Woods) 69296dff67 Make ending more readable, less CPU-heavy 2021-01-09 12:46:43 -07:00
Eevee (Evelyn Woods) 723af175cb Add ending artwork 2021-01-09 03:05:50 -07:00
Eevee (Evelyn Woods) bfacde7525 Do something vaguely interesting when the game ends 2021-01-08 22:38:48 -07:00
Eevee (Evelyn Woods) e64a553365 Add a focus trap for overlays, and close them with Esc 2021-01-08 22:00:59 -07:00