Eevee (Evelyn Woods)
f03144ba91
Fix editing wire tunnels
2021-01-03 19:45:34 -07:00
Eevee (Evelyn Woods)
a72ec8c476
Fix undoing dropping a bowling ball; make bowling balls explode at level edge
2021-01-03 19:31:59 -07:00
Eevee (Evelyn Woods)
a4c1aa869b
LAYER => LAYERS, oops
2021-01-03 19:15:38 -07:00
Eevee (Evelyn Woods)
683ab6a2c9
Fix some fallout from all that editor rendering stuff
2021-01-03 18:43:24 -07:00
Eevee (Evelyn Woods)
1ce704864c
Teach the editor to do partial redraws
2021-01-03 18:21:52 -07:00
Eevee (Evelyn Woods)
90fa352a50
Split out editor drawing and slightly speed up normal drawing
2021-01-03 18:03:58 -07:00
Eevee (Evelyn Woods)
6fc4f6b58f
Change StoredCell to also be layered, and update the editor to match
2021-01-03 17:44:16 -07:00
Eevee (Evelyn Woods)
323ed3ee18
Refactor to using cells with fixed slots
...
This better matches CC2 behavior and also makes some very common
operations, like grabbing a cell's actor or terrain, way faster.
It also allows me to efficiently implement CC2's layer order when
checking for collisions; thin walls are checked before terrain, and
actors only afterwards. The upshot is that bowling balls no longer
destroy stuff on the other side of a thin wall!
I also did some minor optimizing, mostly by turning loops over an entire
cell's contents into checks for a single layer; Chromium now performs a
bulk test about 30% faster.
Downsides of this change:
- All kinds of stuff may have broken!
- It'll be a little difficult to ever emulate MSCC's curious behavior
when stacking terrain on top of items or other terrain. But not
impossible.
- It'll be far more difficult to emulate buggy Lynx (or maybe it's just
Tile World?) behavior where some combination of cloners and teleports
allow a ton of monsters to accumulate in a few cells. I guess I
wasn't planning on doing that anyway.
2021-01-03 17:19:27 -07:00
Eevee (Evelyn Woods)
cff756597c
Fix a few places where two tiles on the same layer could coexist in a cell
2021-01-03 15:18:53 -07:00
Eevee (Evelyn Woods)
fe7731efe7
Fix minor issues: ghosts don't affect popwalls, voodoo tiles shouldn't crash, on_bump is unused
2021-01-03 14:06:41 -07:00
Eevee (Evelyn Woods)
c6c3ff2d71
Fix losing slide mode when teleporting on a yellow teleport you just dropped
2021-01-03 14:06:04 -07:00
Eevee (Evelyn Woods)
0f1afbb877
Teach format_duration to handle negative durations
2021-01-03 13:48:23 -07:00
Eevee (Evelyn Woods)
9cf2b82c8e
Change the bulk test results into a (slightly more compact) table
2021-01-03 13:48:11 -07:00
Eevee (Evelyn Woods)
d1646532d5
Draw the countdown frames for the time bomb, and improve its artwork
2021-01-03 13:20:28 -07:00
Eevee (Evelyn Woods)
0e1bd91075
Add a bunch more sound effects
2021-01-03 13:07:15 -07:00
Eevee (Evelyn Woods)
6446a4654b
Fix the order of operations for slide mode, again
...
This fixes an obscure bug where you could redirect a block that was in
the process of sliding off of ice onto floor, because its slide mode had
not yet been cleared.
2021-01-02 23:47:49 -07:00
Eevee (Evelyn Woods)
b08750696e
Implement replay-compatible blob transmogrifying
2021-01-02 19:50:03 -07:00
Eevee (Evelyn Woods)
ed6a98392d
Fix the fix for bowling balls destroying players
2021-01-02 17:42:39 -07:00
Eevee (Evelyn Woods)
656d124c89
Fix a crash when blowing up a pink button
2021-01-02 17:42:07 -07:00
Eevee (Evelyn Woods)
6c2602246e
Allow rovers to enter popwalls and fake walls
2021-01-02 17:16:27 -07:00
Eevee (Evelyn Woods)
c9bcc92bdf
Prevent ghosts from toggling swivels
2021-01-02 16:59:20 -07:00
Eevee (Evelyn Woods)
6d519cfa0a
Handle a player blowing themselves up with dynamite
2021-01-02 12:23:53 -07:00
Eevee (Evelyn Woods)
69d62f8266
Fix collision masks for dynamite and bowling balls
2021-01-02 12:19:52 -07:00
Eevee (Evelyn Woods)
a657682035
Disable zlibbed level URLs since they'll break gliderbot
2021-01-01 22:26:29 -07:00
Eevee (Evelyn Woods)
29df283f80
Add support for zlib-compressed levels in URLs
2021-01-01 22:09:49 -07:00
Eevee (Evelyn Woods)
e277a1363e
Add a transmogrify sparkle
2021-01-01 21:27:10 -07:00
Eevee (Evelyn Woods)
a41baee3fc
Fix this fix to player fixing whatever
2021-01-01 20:18:03 -07:00
Eevee (Evelyn Woods)
2673f7f9f8
Don't switch players when a non-active player exits
2021-01-01 20:10:00 -07:00
Eevee (Evelyn Woods)
d77b25c7c1
Wildly guess about how blob transmogrification might use the PRNG
2021-01-01 20:09:44 -07:00
Eevee (Evelyn Woods)
c55a415099
Support drag and drop with a single CCL or ZIP
2021-01-01 18:25:20 -07:00
Eevee (Evelyn Woods)
1b55e82061
Add CC2LP1; streamline the splash page, moving most of the text to the GitHub wiki
2021-01-01 18:18:50 -07:00
Eevee (Evelyn Woods)
1b48c291c9
Implement the pgchip clone block ice cloning hack
2021-01-01 17:30:50 -07:00
Eevee (Evelyn Woods)
aac1e09c72
Add support for pgchip's magic number and ice block encoding
2021-01-01 17:11:11 -07:00
Eevee (Evelyn Woods)
0d35274d6a
Add support for loading CC2 ZIPs, and parse out C2G game titles
2021-01-01 15:26:33 -07:00
Eevee (Evelyn Woods)
f5b1b4a83d
Make multi-hints readable by CC2
2021-01-01 14:46:05 -07:00
Eevee (Evelyn Woods)
044c08c3fc
Add support for downloading an entire pack as a zipped C2G
2021-01-01 14:44:48 -07:00
Eevee (Evelyn Woods)
83793603d3
Improve interactions between turn-based mode and tic navigation
2021-01-01 13:10:48 -07:00
Eevee (Evelyn Woods)
adac6774a4
Remove duplicate code in Tileset drawing
2021-01-01 12:47:54 -07:00
Eevee (Evelyn Woods)
c8686f9d66
Copy a level's title to the right places in the editor so it shows in the level browser
2021-01-01 12:44:20 -07:00
Eevee (Evelyn Woods)
4454970564
Split up the Steam loop into begin/finish parts to match what turn-based mode expects
2020-12-31 18:01:40 -07:00
Eevee
f0cd4d3c5a
Merge pull request #22 from Patashu/master
...
fix turn-based mode
2020-12-31 17:23:24 -07:00
Eevee (Evelyn Woods)
18b9fd6d4d
Add support for a floating selection
2020-12-31 14:49:37 -07:00
Eevee (Evelyn Woods)
2183e7de3c
Fix some copy/paste errors in editor tooltips
2020-12-30 18:50:17 -07:00
Eevee (Evelyn Woods)
130b917c81
Lazily load the level in the player and editor, so an unplayable level doesn't break the editor too
2020-12-30 18:21:21 -07:00
Eevee (Evelyn Woods)
93d77ea297
Add support for "rotating" through letter tiles. Fixes #21
2020-12-30 17:57:07 -07:00
Eevee (Evelyn Woods)
2109e4f4fa
Fix paths to rotation buttons
2020-12-30 17:50:34 -07:00
Eevee (Evelyn Woods)
15a37457de
Add physical rotation buttons
2020-12-30 17:47:29 -07:00
Eevee (Evelyn Woods)
fb2f79823c
Stub out a selection tool for the editor
2020-12-30 17:28:41 -07:00
Eevee (Evelyn Woods)
d700561c0f
Add a cursor to the editor
2020-12-30 11:52:27 -07:00
Eevee (Evelyn Woods)
09d220b2a3
Improve ergonomics of the level props dialog a bit
2020-12-30 11:30:50 -07:00