Eevee (Evelyn Woods)
e45a580d1a
Restore the template's facing after a failed wired clone
...
Also remove a hack for an edge case that's been fixed with the recent
changes to death handling.
2021-05-07 22:40:30 -06:00
Eevee (Evelyn Woods)
2b488b2d89
Disable lilypad/popwall effects when activating dynamite
2021-05-07 22:40:21 -06:00
Eevee (Evelyn Woods)
642c977df3
Prevent monsters killing you after you teleported
2021-05-07 22:39:54 -06:00
Eevee (Evelyn Woods)
b7e352a4a3
Switch to Lynx's delayed green button effect
2021-05-07 22:39:31 -06:00
Eevee (Evelyn Woods)
87d7952960
Fix lilypad splash duration being slightly longer than expected
2021-05-07 18:54:56 -06:00
Eevee (Evelyn Woods)
99dec75731
Split the editor up
2021-05-07 17:57:25 -06:00
Eevee (Evelyn Woods)
9883dcf4ef
Bring death and spring mining more into line with CC2
...
- Players and monsters do, in fact, block each other. The helmet only
prevents death.
- Death happens during collision check, which is the entire reason items
don't save you: you're collided with first! This allows removing
several special cases.
- Spring mining is prevented almost incidentally, by virtue of collision
being checked both at decision time and movement time. It /can/
happen to actors other than the player, but seemingly not blocks.
- Some monsters, whose movement is essentially forced anyway, skip the
decision time collision check. This includes doppelgangers, which is
why they always spring mine.
2021-05-07 17:51:11 -06:00
Eevee (Evelyn Woods)
24a55d7c88
Move the hairy Cell collision methods into Level
2021-05-06 12:44:29 -06:00
Eevee (Evelyn Woods)
49b691adde
Allow yellow tanks into fire and rovers into more tiles
2021-05-03 21:38:42 -06:00
Eevee (Evelyn Woods)
7c498f195e
Improve editor rendering of connections, a bit
2021-04-30 13:22:50 -06:00
Eevee (Evelyn Woods)
f7ee18a28c
Add trap/cloner connection export to CCL
2021-04-28 22:15:21 -06:00
Eevee (Evelyn Woods)
eff62a9765
Merge trap/cloner connections; round-trip them through C2M; stub out connect tool
2021-04-28 22:05:01 -06:00
Eevee (Evelyn Woods)
7f90ee5f7d
Give the blue and green walls better names
2021-04-28 19:46:39 -06:00
Eevee (Evelyn Woods)
81b305b2f6
Add support for exporting hints to CCL; remove level hints
2021-04-28 19:46:21 -06:00
Eevee (Evelyn Woods)
58cc6ff61e
Consolidate editor export buttons into a menu
2021-04-28 19:25:49 -06:00
Eevee (Evelyn Woods)
c1bf88d3dd
Add rudimentary support for CCL export
2021-04-28 18:44:01 -06:00
Eevee (Evelyn Woods)
f48cef5250
Fix the hint editor to make an undo entry
2021-04-26 16:02:24 -06:00
Eevee (Evelyn Woods)
f2366be039
Move diamond iteration to algorithms so the editor can (eventually) use it
2021-04-26 15:57:13 -06:00
Eevee (Evelyn Woods)
4077bd0de3
Center the canvas independently along each axis
2021-04-26 10:24:01 -06:00
Eevee (Evelyn Woods)
167360f596
Add a zoom control
2021-04-24 11:43:28 -06:00
Eevee (Evelyn Woods)
e3a128df60
Add the cursor position to the editor's fledgling status bar
2021-04-23 14:37:20 -06:00
Eevee (Evelyn Woods)
ea9cc5ef07
Make editor zoom preserve the cursor point; allow wider panning
2021-04-23 14:27:52 -06:00
Eevee (Evelyn Woods)
a7553457ad
Add mousewheel zooming to the editor
2021-04-23 13:28:20 -06:00
Eevee (Evelyn Woods)
9e090f967d
Make erasing thin walls undoable; fix ctrl key sometimes not being recognized
2021-03-14 16:57:41 -06:00
Eevee (Evelyn Woods)
29fb8791e5
Fix using shift with the adjust tool
2021-03-14 15:16:30 -06:00
Eevee (Evelyn Woods)
2ab983ec0a
Swap ctrl with right click for most editor tools; add bg tile
...
Also merges hover with mouse operations proper, which simplifies some
things.
2021-03-14 15:08:19 -06:00
Eevee (Evelyn Woods)
4399c9c75a
Fix kb shortcuts no longer working in the editor after editing level properties
2021-03-13 20:16:37 -07:00
Eevee (Evelyn Woods)
ba7e715222
Bind U to undo
2021-03-13 19:02:11 -07:00
Eevee (Evelyn Woods)
854ad03523
Spruce up player UI slightly; add space for level rules; add fullscreen button for mobile
2021-03-13 18:53:27 -07:00
Eevee (Evelyn Woods)
d251955684
Make red teleporters count as wired if they neighbor a logic gate
2021-03-13 18:05:29 -07:00
Eevee (Evelyn Woods)
5384561413
Add a new tile, the one-way thin wall
2021-03-13 18:05:13 -07:00
Eevee (Evelyn Woods)
fa06eb8d7a
Allow editing level comments; touch up level props dialog ( fixes #47 )
2021-03-13 18:02:49 -07:00
Eevee (Evelyn Woods)
3b257df8d3
Add sound effects for time items and early exit
2021-03-13 17:55:10 -07:00
Eevee (Evelyn Woods)
0b957cfeb1
Preserve wires when drawing a wireable tile in the editor; light switches don't propagate
2021-03-10 23:20:00 -07:00
Eevee (Evelyn Woods)
3020e3b038
Count chips in C2Ms on level start, not on parse (so editing updates the chip count)
2021-03-10 22:19:47 -07:00
Eevee (Evelyn Woods)
56611958f7
Draw actor facing directions in the editor ( fixes #38 )
2021-03-10 20:47:07 -07:00
Eevee (Evelyn Woods)
28a26cdc14
Add modification tracking to the editor and wire it into undo/redo
2021-03-10 20:28:26 -07:00
Eevee (Evelyn Woods)
9c5b241cae
Add editor keyboard shortcuts for select all and deselect all
2021-03-10 19:27:49 -07:00
Eevee (Evelyn Woods)
58deed916c
Add editor keyboard shortcuts for undo and selecting (some) tools
2021-03-10 19:19:08 -07:00
Eevee (Evelyn Woods)
a0f282fb8e
Add mouse preview to the editor; implement the fill tool
2021-03-10 19:08:19 -07:00
Eevee (Evelyn Woods)
14d9c8ade9
Intercept and report syntax errors
2021-03-10 16:37:16 -07:00
Eevee (Evelyn Woods)
63609ba77e
Fix a few more Lynx compat issues
2021-03-08 23:53:52 -07:00
Eevee (Evelyn Woods)
2dcd73d44a
Fix loading of initial RFF direction from Tile World solutions
2021-03-08 21:33:03 -07:00
Eevee (Evelyn Woods)
dd10236b22
Implement "hide logic", and actually save options ( fixes #52 )
2021-03-08 21:04:23 -07:00
Eevee (Evelyn Woods)
028fc016b0
Add an ankh description in the editor
2021-03-08 20:16:14 -07:00
Eevee (Evelyn Woods)
48806a3dfd
Fix canopies being indestructible
2021-03-08 20:15:55 -07:00
Eevee (Evelyn Woods)
e8f82d885f
Add a compat flag for the cloned bowling ball change
2021-03-08 20:06:02 -07:00
Eevee (Evelyn Woods)
1e5160b40d
Use kill_actor when appropriate; fix some bowling ball behavior
2021-03-08 20:02:23 -07:00
Eevee (Evelyn Woods)
2cf6afa590
Slow down force floors and animated chips slightly
2021-03-08 18:53:36 -07:00
Eevee (Evelyn Woods)
cf2f399371
Fix some subtle issues caused by 60 FPS updating
2021-03-08 18:53:11 -07:00
Eevee (Evelyn Woods)
a36862e65b
Revamp the halo into an ankh
2021-03-07 19:36:48 -07:00
Eevee (Evelyn Woods)
c6c904ca68
Abandon the .mjs naming scheme
...
Browsers refuse to load a JS module if the mimetype is wrong, and even
Python's http.server doesn't recognize this extension yet.
2021-03-07 18:06:42 -07:00
Eevee (Evelyn Woods)
db34ca72f9
Make turntables slide actors out of them and toggle on edge flip
...
Also fix the default display of unpowered tiles while I'm in here.
2021-03-07 18:05:55 -07:00
Eevee (Evelyn Woods)
59d26e6a00
Add a vfx for falling into a hole
2021-03-07 00:56:11 -07:00
Eevee (Evelyn Woods)
662787c287
Add palette support for sokoban tiles
2021-03-07 00:46:01 -07:00
Eevee (Evelyn Woods)
e69ac492c7
Remove the item lock tile
2021-03-07 00:43:56 -07:00
Eevee (Evelyn Woods)
e5fd2b67da
Make turntables eject their contents
2021-03-07 00:42:19 -07:00
Eevee (Evelyn Woods)
0be59c21eb
Make the glass block shatter on spikes and work with the transmogrifier
2021-03-07 00:23:40 -07:00
Eevee (Evelyn Woods)
ada36e8d61
Implement sokoban blocks
2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods)
bf8b55a9c9
Clear swap_player1 more aggressively
2021-03-06 22:52:03 -07:00
Eevee (Evelyn Woods)
f8e4b5e707
Fix rendering jump when reaching the exit; fix debug teleport drawing
2021-03-06 22:33:58 -07:00
Eevee (Evelyn Woods)
4a5f0e36c6
Run Steam mode at 60 FPS; fix turn-based mode, again ( fixes #17 , fixes #54 )
2021-03-06 22:20:46 -07:00
Eevee (Evelyn Woods)
fbe10e90a2
Fix p >= 1 in steam-strict, again
2021-03-06 19:01:45 -07:00
Eevee (Evelyn Woods)
26c66d6857
Make animations explicit, and fix almost every rendering problem
...
- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
been configured to do so appropriately. This fixes the appearance of
blobs, most noticeably. (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly. More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
knows why you would want to.
2021-03-06 18:41:49 -07:00
Eevee (Evelyn Woods)
8533eac5db
Fix the name of the compat mode on page load
2021-03-06 14:38:27 -07:00
Eevee (Evelyn Woods)
55a3daa649
Quiet distant sound effects much more aggressively
2021-03-06 14:34:03 -07:00
Eevee (Evelyn Woods)
1f2a58d21c
Add support for headless bulk testing
2021-03-06 12:39:16 -07:00
Eevee (Evelyn Woods)
4c9afe5a9f
Fix some typos in the new LL tile layout
2021-03-05 13:55:07 -07:00
Eevee (Evelyn Woods)
be275d380d
Add a bunch of Lynx compat options
2021-03-05 13:54:38 -07:00
Eevee (Evelyn Woods)
a750a569ab
Fix my fix for ?., which broke a couple levels
2021-03-04 14:58:10 -07:00
Eevee (Evelyn Woods)
fae19ab37b
Allow monsters to pass through chips in order to kill a player
2021-03-04 13:50:19 -07:00
Eevee (Evelyn Woods)
b7e05f2eb9
Fix backwards trap tiles
2021-03-04 13:38:40 -07:00
Eevee (Evelyn Woods)
459e71e632
Allow using a custom LL tileset
2021-03-02 21:47:27 -07:00
Eevee (Evelyn Woods)
821bc4201f
Unhardcode the placement of counter numbers on the tilesheet
2021-03-02 21:46:57 -07:00
Eevee (Evelyn Woods)
4cb2afcc74
Avoid the very new ?. syntax ( fixes #56 )
2021-03-02 21:38:31 -07:00
Eevee (Evelyn Woods)
5443514583
Revert handling of negative animation time, which should never happen
2021-03-02 21:34:28 -07:00
Eevee (Evelyn Woods)
e3443b73d8
Correctly erase the background when loading a custom CC2 tileset
2021-03-02 21:33:42 -07:00
Eevee (Evelyn Woods)
751b6b92c3
Rearrange the Lexy tileset
2021-03-02 21:33:42 -07:00
Timothy.Stiles
e4ce9d0bcc
glass block-with-item can't move onto a tile with an item in it
2021-03-03 14:15:17 +11:00
Timothy.Stiles
6971eb4d54
dynamite vs electrified floor, holes and cracked floor (60 partial fix)
2021-03-03 14:10:44 +11:00
Timothy.Stiles
ee718323cd
glass block blown up by dynamite/halo drops its item ( fixes #62 )
2021-03-03 13:51:25 +11:00
Timothy.Stiles
094e94a69c
for fun, let glass blocks pick up chips; let's see what happens?
2021-03-03 13:33:13 +11:00
Timothy.Stiles
7c35782079
fix glass blocks vs mines and pseudo-items ( fixes #63 , 59)
2021-03-03 13:25:46 +11:00
Timothy.Stiles
4037cdf86b
don't crash in _draw_standard if p < 0 ( fixes #58 )
2021-03-03 13:04:55 +11:00
Eevee (Evelyn Woods)
406243d490
Fix green teleporter selection behavior
2021-03-01 21:09:10 -07:00
Eevee (Evelyn Woods)
d5b9a2a307
Change flame jet activation to be actor-based
...
This fixes CC2LP1's Waterfall, and allows me to remove `on_tic`.
2021-03-01 20:21:59 -07:00
Eevee (Evelyn Woods)
5fcce3f453
Delay black buttons by a frame, like switches ( fixes #48 )
2021-03-01 18:46:27 -07:00
Eevee (Evelyn Woods)
0119f45d54
Name compat flags more consistently; add a couple; flip sliding blue tank behavior
2021-03-01 18:04:23 -07:00
Eevee (Evelyn Woods)
3359c21387
Consolidate some repeated tile properties
2021-03-01 14:28:56 -07:00
Eevee (Evelyn Woods)
a294338080
Implement some more properties of lit dynamite
2021-03-01 14:06:21 -07:00
Eevee (Evelyn Woods)
0d59ffef85
Implement item priority ( fixes #37 #50 #51 )
...
Also expand the blue key MS compat flag to make keys never block
monsters; allow rovers to pass through score flags; and allow
doppelgängers to pause the clock.
2021-03-01 13:13:01 -07:00
Eevee (Evelyn Woods)
fbd256c876
Fix playing the wall bump sound repeatedly in steam mode ( fixes #49 )
2021-02-28 18:52:51 -07:00
Eevee (Evelyn Woods)
3bc6aa9c7d
Fix a crash with slide_ignores when using the CC1 inventory
2021-02-28 18:36:59 -07:00
Eevee (Evelyn Woods)
0ca0467192
Perform bonking for normal force floors as well, which fixes several subtle block pushing issues
2021-02-28 18:31:08 -07:00
Eevee
e8a6ae4a27
Merge pull request #41 from Patashu/custom-tiles
...
Custom tiles: Terraformer and Global Cycler
2021-02-25 20:45:22 -07:00
Timothy Stiles
b74ce300e5
fix ice block/fireball interaction
2021-02-21 10:23:38 +11:00
Timothy Stiles
ac008e9564
fix a speed boots regression
2021-02-21 10:13:30 +11:00
Timothy Stiles
4ee724030c
Implement Glass block
...
Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
e30fd1e5fd
remove some other terraformer remnants
2021-02-19 09:25:53 +11:00
Timothy Stiles
c463b83ce1
oops one more fire_sticks mention
2021-02-19 08:54:11 +11:00