Eevee (Evelyn Woods)
feaf09e4e2
Hide editor facing arrows for lone blocks; add support for killer indicator
2021-05-16 18:00:14 -06:00
Eevee (Evelyn Woods)
53ed2f0948
Add support for rotating or flipping a level or selection
2021-05-16 17:52:31 -06:00
Eevee (Evelyn Woods)
7ed3d38489
Implement monsters not hurting you at decision time in Lynx
2021-05-11 18:31:16 -06:00
Eevee (Evelyn Woods)
db02c19a0d
"Fix" the Lynx TWS of Southpole by extending the "out of input" threshold a bit
2021-05-11 18:16:34 -06:00
Eevee (Evelyn Woods)
e8cb95a60b
Fix double-ejecting from traps in Lynx
2021-05-11 17:39:19 -06:00
Eevee (Evelyn Woods)
257e9db64b
Preserve the CCL auto-fixes for Lynx and MS modes
2021-05-11 17:39:07 -06:00
Eevee (Evelyn Woods)
3c00e0ba36
Fix rolling a second RFF direction under Lynx
2021-05-11 17:09:25 -06:00
Eevee (Evelyn Woods)
c9a2897bc2
Consolidate Lynx-style player death with CC2
2021-05-11 16:40:00 -06:00
Eevee (Evelyn Woods)
fc1f85dac9
Fix Lynx force floor compat switch; ensure monsters can't turn in traps
2021-05-11 16:31:28 -06:00
Eevee (Evelyn Woods)
9369b2b167
Partially restore Lynx force floor behavior
2021-05-10 20:46:19 -06:00
Eevee (Evelyn Woods)
ca42dbcf59
Fix bulk tester's parsing of single level numbers
2021-05-10 20:36:55 -06:00
Eevee (Evelyn Woods)
08c86c6129
Refactor sliding handling
...
Eliminates a number of annoying little hacks by getting rid of
`slide_mode` and instead trusting the terrain, live, like CC2 seems to
do (and Lynx definitely does).
2021-05-10 20:23:02 -06:00
Eevee (Evelyn Woods)
b375f431af
Bestow the bulk tester with arguments and get this local-to-me hack stuff outta here
2021-05-08 19:07:46 -06:00
Eevee (Evelyn Woods)
af66a53b2b
Fix ghosts switching railroad tracks
2021-05-08 17:51:56 -06:00
Eevee (Evelyn Woods)
dfc8798ff6
Fix turtle splashes erasing dropped dynamite
2021-05-08 17:51:46 -06:00
Eevee (Evelyn Woods)
172a8e8a6b
Stick the buggy CC2 green teleport behavior behind a compat flag
2021-05-08 17:31:47 -06:00
Eevee (Evelyn Woods)
eebe8b9581
Emulate an obscure CC2 bug when selecting a green teleport destination
2021-05-08 17:13:48 -06:00
Eevee (Evelyn Woods)
8efa3a572a
Partially consolidate slide overriding on force floors vs teleports
2021-05-07 23:44:05 -06:00
Eevee (Evelyn Woods)
e45a580d1a
Restore the template's facing after a failed wired clone
...
Also remove a hack for an edge case that's been fixed with the recent
changes to death handling.
2021-05-07 22:40:30 -06:00
Eevee (Evelyn Woods)
2b488b2d89
Disable lilypad/popwall effects when activating dynamite
2021-05-07 22:40:21 -06:00
Eevee (Evelyn Woods)
642c977df3
Prevent monsters killing you after you teleported
2021-05-07 22:39:54 -06:00
Eevee (Evelyn Woods)
b7e352a4a3
Switch to Lynx's delayed green button effect
2021-05-07 22:39:31 -06:00
Eevee (Evelyn Woods)
87d7952960
Fix lilypad splash duration being slightly longer than expected
2021-05-07 18:54:56 -06:00
Eevee (Evelyn Woods)
99dec75731
Split the editor up
2021-05-07 17:57:25 -06:00
Eevee (Evelyn Woods)
9883dcf4ef
Bring death and spring mining more into line with CC2
...
- Players and monsters do, in fact, block each other. The helmet only
prevents death.
- Death happens during collision check, which is the entire reason items
don't save you: you're collided with first! This allows removing
several special cases.
- Spring mining is prevented almost incidentally, by virtue of collision
being checked both at decision time and movement time. It /can/
happen to actors other than the player, but seemingly not blocks.
- Some monsters, whose movement is essentially forced anyway, skip the
decision time collision check. This includes doppelgangers, which is
why they always spring mine.
2021-05-07 17:51:11 -06:00
Eevee (Evelyn Woods)
24a55d7c88
Move the hairy Cell collision methods into Level
2021-05-06 12:44:29 -06:00
Eevee (Evelyn Woods)
49b691adde
Allow yellow tanks into fire and rovers into more tiles
2021-05-03 21:38:42 -06:00
Eevee (Evelyn Woods)
7c498f195e
Improve editor rendering of connections, a bit
2021-04-30 13:22:50 -06:00
Eevee (Evelyn Woods)
f7ee18a28c
Add trap/cloner connection export to CCL
2021-04-28 22:15:21 -06:00
Eevee (Evelyn Woods)
eff62a9765
Merge trap/cloner connections; round-trip them through C2M; stub out connect tool
2021-04-28 22:05:01 -06:00
Eevee (Evelyn Woods)
7f90ee5f7d
Give the blue and green walls better names
2021-04-28 19:46:39 -06:00
Eevee (Evelyn Woods)
81b305b2f6
Add support for exporting hints to CCL; remove level hints
2021-04-28 19:46:21 -06:00
Eevee (Evelyn Woods)
58cc6ff61e
Consolidate editor export buttons into a menu
2021-04-28 19:25:49 -06:00
Eevee (Evelyn Woods)
c1bf88d3dd
Add rudimentary support for CCL export
2021-04-28 18:44:01 -06:00
Eevee (Evelyn Woods)
f48cef5250
Fix the hint editor to make an undo entry
2021-04-26 16:02:24 -06:00
Eevee (Evelyn Woods)
f2366be039
Move diamond iteration to algorithms so the editor can (eventually) use it
2021-04-26 15:57:13 -06:00
Eevee (Evelyn Woods)
4077bd0de3
Center the canvas independently along each axis
2021-04-26 10:24:01 -06:00
Eevee (Evelyn Woods)
167360f596
Add a zoom control
2021-04-24 11:43:28 -06:00
Eevee (Evelyn Woods)
e3a128df60
Add the cursor position to the editor's fledgling status bar
2021-04-23 14:37:20 -06:00
Eevee (Evelyn Woods)
ea9cc5ef07
Make editor zoom preserve the cursor point; allow wider panning
2021-04-23 14:27:52 -06:00
Eevee (Evelyn Woods)
a7553457ad
Add mousewheel zooming to the editor
2021-04-23 13:28:20 -06:00
Eevee (Evelyn Woods)
9e090f967d
Make erasing thin walls undoable; fix ctrl key sometimes not being recognized
2021-03-14 16:57:41 -06:00
Eevee (Evelyn Woods)
29fb8791e5
Fix using shift with the adjust tool
2021-03-14 15:16:30 -06:00
Eevee (Evelyn Woods)
2ab983ec0a
Swap ctrl with right click for most editor tools; add bg tile
...
Also merges hover with mouse operations proper, which simplifies some
things.
2021-03-14 15:08:19 -06:00
Eevee (Evelyn Woods)
4399c9c75a
Fix kb shortcuts no longer working in the editor after editing level properties
2021-03-13 20:16:37 -07:00
Eevee (Evelyn Woods)
ba7e715222
Bind U to undo
2021-03-13 19:02:11 -07:00
Eevee (Evelyn Woods)
854ad03523
Spruce up player UI slightly; add space for level rules; add fullscreen button for mobile
2021-03-13 18:53:27 -07:00
Eevee (Evelyn Woods)
d251955684
Make red teleporters count as wired if they neighbor a logic gate
2021-03-13 18:05:29 -07:00
Eevee (Evelyn Woods)
5384561413
Add a new tile, the one-way thin wall
2021-03-13 18:05:13 -07:00
Eevee (Evelyn Woods)
fa06eb8d7a
Allow editing level comments; touch up level props dialog ( fixes #47 )
2021-03-13 18:02:49 -07:00
Eevee (Evelyn Woods)
3b257df8d3
Add sound effects for time items and early exit
2021-03-13 17:55:10 -07:00
Eevee (Evelyn Woods)
0b957cfeb1
Preserve wires when drawing a wireable tile in the editor; light switches don't propagate
2021-03-10 23:20:00 -07:00
Eevee (Evelyn Woods)
3020e3b038
Count chips in C2Ms on level start, not on parse (so editing updates the chip count)
2021-03-10 22:19:47 -07:00
Eevee (Evelyn Woods)
56611958f7
Draw actor facing directions in the editor ( fixes #38 )
2021-03-10 20:47:07 -07:00
Eevee (Evelyn Woods)
28a26cdc14
Add modification tracking to the editor and wire it into undo/redo
2021-03-10 20:28:26 -07:00
Eevee (Evelyn Woods)
9c5b241cae
Add editor keyboard shortcuts for select all and deselect all
2021-03-10 19:27:49 -07:00
Eevee (Evelyn Woods)
58deed916c
Add editor keyboard shortcuts for undo and selecting (some) tools
2021-03-10 19:19:08 -07:00
Eevee (Evelyn Woods)
a0f282fb8e
Add mouse preview to the editor; implement the fill tool
2021-03-10 19:08:19 -07:00
Eevee (Evelyn Woods)
14d9c8ade9
Intercept and report syntax errors
2021-03-10 16:37:16 -07:00
Eevee (Evelyn Woods)
63609ba77e
Fix a few more Lynx compat issues
2021-03-08 23:53:52 -07:00
Eevee (Evelyn Woods)
2dcd73d44a
Fix loading of initial RFF direction from Tile World solutions
2021-03-08 21:33:03 -07:00
Eevee (Evelyn Woods)
dd10236b22
Implement "hide logic", and actually save options ( fixes #52 )
2021-03-08 21:04:23 -07:00
Eevee (Evelyn Woods)
028fc016b0
Add an ankh description in the editor
2021-03-08 20:16:14 -07:00
Eevee (Evelyn Woods)
48806a3dfd
Fix canopies being indestructible
2021-03-08 20:15:55 -07:00
Eevee (Evelyn Woods)
e8f82d885f
Add a compat flag for the cloned bowling ball change
2021-03-08 20:06:02 -07:00
Eevee (Evelyn Woods)
1e5160b40d
Use kill_actor when appropriate; fix some bowling ball behavior
2021-03-08 20:02:23 -07:00
Eevee (Evelyn Woods)
2cf6afa590
Slow down force floors and animated chips slightly
2021-03-08 18:53:36 -07:00
Eevee (Evelyn Woods)
cf2f399371
Fix some subtle issues caused by 60 FPS updating
2021-03-08 18:53:11 -07:00
Eevee (Evelyn Woods)
a36862e65b
Revamp the halo into an ankh
2021-03-07 19:36:48 -07:00
Eevee (Evelyn Woods)
c6c904ca68
Abandon the .mjs naming scheme
...
Browsers refuse to load a JS module if the mimetype is wrong, and even
Python's http.server doesn't recognize this extension yet.
2021-03-07 18:06:42 -07:00
Eevee (Evelyn Woods)
db34ca72f9
Make turntables slide actors out of them and toggle on edge flip
...
Also fix the default display of unpowered tiles while I'm in here.
2021-03-07 18:05:55 -07:00
Eevee (Evelyn Woods)
59d26e6a00
Add a vfx for falling into a hole
2021-03-07 00:56:11 -07:00
Eevee (Evelyn Woods)
662787c287
Add palette support for sokoban tiles
2021-03-07 00:46:01 -07:00
Eevee (Evelyn Woods)
e69ac492c7
Remove the item lock tile
2021-03-07 00:43:56 -07:00
Eevee (Evelyn Woods)
e5fd2b67da
Make turntables eject their contents
2021-03-07 00:42:19 -07:00
Eevee (Evelyn Woods)
0be59c21eb
Make the glass block shatter on spikes and work with the transmogrifier
2021-03-07 00:23:40 -07:00
Eevee (Evelyn Woods)
ada36e8d61
Implement sokoban blocks
2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods)
bf8b55a9c9
Clear swap_player1 more aggressively
2021-03-06 22:52:03 -07:00
Eevee (Evelyn Woods)
f8e4b5e707
Fix rendering jump when reaching the exit; fix debug teleport drawing
2021-03-06 22:33:58 -07:00
Eevee (Evelyn Woods)
4a5f0e36c6
Run Steam mode at 60 FPS; fix turn-based mode, again ( fixes #17 , fixes #54 )
2021-03-06 22:20:46 -07:00
Eevee (Evelyn Woods)
fbe10e90a2
Fix p >= 1 in steam-strict, again
2021-03-06 19:01:45 -07:00
Eevee (Evelyn Woods)
26c66d6857
Make animations explicit, and fix almost every rendering problem
...
- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
been configured to do so appropriately. This fixes the appearance of
blobs, most noticeably. (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly. More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
knows why you would want to.
2021-03-06 18:41:49 -07:00
Eevee (Evelyn Woods)
8533eac5db
Fix the name of the compat mode on page load
2021-03-06 14:38:27 -07:00
Eevee (Evelyn Woods)
55a3daa649
Quiet distant sound effects much more aggressively
2021-03-06 14:34:03 -07:00
Eevee (Evelyn Woods)
1f2a58d21c
Add support for headless bulk testing
2021-03-06 12:39:16 -07:00
Eevee (Evelyn Woods)
4c9afe5a9f
Fix some typos in the new LL tile layout
2021-03-05 13:55:07 -07:00
Eevee (Evelyn Woods)
be275d380d
Add a bunch of Lynx compat options
2021-03-05 13:54:38 -07:00
Eevee (Evelyn Woods)
a750a569ab
Fix my fix for ?., which broke a couple levels
2021-03-04 14:58:10 -07:00
Eevee (Evelyn Woods)
fae19ab37b
Allow monsters to pass through chips in order to kill a player
2021-03-04 13:50:19 -07:00
Eevee (Evelyn Woods)
b7e05f2eb9
Fix backwards trap tiles
2021-03-04 13:38:40 -07:00
Eevee (Evelyn Woods)
459e71e632
Allow using a custom LL tileset
2021-03-02 21:47:27 -07:00
Eevee (Evelyn Woods)
821bc4201f
Unhardcode the placement of counter numbers on the tilesheet
2021-03-02 21:46:57 -07:00
Eevee (Evelyn Woods)
4cb2afcc74
Avoid the very new ?. syntax ( fixes #56 )
2021-03-02 21:38:31 -07:00
Eevee (Evelyn Woods)
5443514583
Revert handling of negative animation time, which should never happen
2021-03-02 21:34:28 -07:00
Eevee (Evelyn Woods)
e3443b73d8
Correctly erase the background when loading a custom CC2 tileset
2021-03-02 21:33:42 -07:00
Eevee (Evelyn Woods)
751b6b92c3
Rearrange the Lexy tileset
2021-03-02 21:33:42 -07:00
Timothy.Stiles
e4ce9d0bcc
glass block-with-item can't move onto a tile with an item in it
2021-03-03 14:15:17 +11:00
Timothy.Stiles
6971eb4d54
dynamite vs electrified floor, holes and cracked floor (60 partial fix)
2021-03-03 14:10:44 +11:00
Timothy.Stiles
ee718323cd
glass block blown up by dynamite/halo drops its item ( fixes #62 )
2021-03-03 13:51:25 +11:00
Timothy.Stiles
094e94a69c
for fun, let glass blocks pick up chips; let's see what happens?
2021-03-03 13:33:13 +11:00
Timothy.Stiles
7c35782079
fix glass blocks vs mines and pseudo-items ( fixes #63 , 59)
2021-03-03 13:25:46 +11:00
Timothy.Stiles
4037cdf86b
don't crash in _draw_standard if p < 0 ( fixes #58 )
2021-03-03 13:04:55 +11:00
Eevee (Evelyn Woods)
406243d490
Fix green teleporter selection behavior
2021-03-01 21:09:10 -07:00
Eevee (Evelyn Woods)
d5b9a2a307
Change flame jet activation to be actor-based
...
This fixes CC2LP1's Waterfall, and allows me to remove `on_tic`.
2021-03-01 20:21:59 -07:00
Eevee (Evelyn Woods)
5fcce3f453
Delay black buttons by a frame, like switches ( fixes #48 )
2021-03-01 18:46:27 -07:00
Eevee (Evelyn Woods)
0119f45d54
Name compat flags more consistently; add a couple; flip sliding blue tank behavior
2021-03-01 18:04:23 -07:00
Eevee (Evelyn Woods)
3359c21387
Consolidate some repeated tile properties
2021-03-01 14:28:56 -07:00
Eevee (Evelyn Woods)
a294338080
Implement some more properties of lit dynamite
2021-03-01 14:06:21 -07:00
Eevee (Evelyn Woods)
0d59ffef85
Implement item priority ( fixes #37 #50 #51 )
...
Also expand the blue key MS compat flag to make keys never block
monsters; allow rovers to pass through score flags; and allow
doppelgängers to pause the clock.
2021-03-01 13:13:01 -07:00
Eevee (Evelyn Woods)
fbd256c876
Fix playing the wall bump sound repeatedly in steam mode ( fixes #49 )
2021-02-28 18:52:51 -07:00
Eevee (Evelyn Woods)
3bc6aa9c7d
Fix a crash with slide_ignores when using the CC1 inventory
2021-02-28 18:36:59 -07:00
Eevee (Evelyn Woods)
0ca0467192
Perform bonking for normal force floors as well, which fixes several subtle block pushing issues
2021-02-28 18:31:08 -07:00
Eevee
e8a6ae4a27
Merge pull request #41 from Patashu/custom-tiles
...
Custom tiles: Terraformer and Global Cycler
2021-02-25 20:45:22 -07:00
Timothy Stiles
b74ce300e5
fix ice block/fireball interaction
2021-02-21 10:23:38 +11:00
Timothy Stiles
ac008e9564
fix a speed boots regression
2021-02-21 10:13:30 +11:00
Timothy Stiles
4ee724030c
Implement Glass block
...
Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
e30fd1e5fd
remove some other terraformer remnants
2021-02-19 09:25:53 +11:00
Timothy Stiles
c463b83ce1
oops one more fire_sticks mention
2021-02-19 08:54:11 +11:00
Timothy Stiles
c7af08b694
nix global cycler, terraformer and dormant lava
2021-02-19 08:48:21 +11:00
Eevee (Evelyn Woods)
3946880156
Add slide_mode to debug actor tooltip
2021-02-18 11:37:20 -07:00
Timothy Stiles
3ea7a045da
revamp electric floor, perf improvement for circuitry recalculation
...
Now reads:
Conducts power (like a 4-way wire). While powered, destroys anything not wearing lightning boots (except dirt blocks)
And when you step on it with lightning boots it conducts power
And it's not on by default if it's just sitting on its own somewhere
2021-02-16 17:18:49 +11:00
Timothy Stiles
e866710af6
turntables can have wires run to them like blue teles
2021-02-16 16:44:38 +11:00
Timothy Stiles
5551e546de
oops fix crash
2021-02-16 16:29:43 +11:00
Timothy Stiles
62a3ed99aa
Implement Blue teleporter exit
...
A blue teleporter for all intents and purposes except it can only be exited, not entered.
2021-02-16 16:21:12 +11:00
Timothy Stiles
b7cedc2426
refactor speed shoes so they stack with dash floor/sand instead of overriding
2021-02-16 15:59:34 +11:00
Timothy Stiles
e0004fb840
Implement Dash Floor
...
Anything walking on it moves at double speed.
2021-02-16 15:10:05 +11:00
Timothy Stiles
3d21277593
spaceify
2021-02-16 13:09:17 +11:00
Timothy Stiles
4943759cd3
wireables wire/unwire whenever circuitry recalculates
...
e.g.
move a circuit block pointing to a transmogrifier: the transmogrifier stops moving unless it's powered
move it away: it goes back to always-on behaviour
2021-02-16 13:06:45 +11:00
Timothy Stiles
946a889159
terraformers terraforming extended terrain properties
2021-02-16 12:52:07 +11:00
Timothy Stiles
e60423e8c0
oh add_press_ready can happen before OR after on_begin, that's annoying
...
I'll just have to make it so transmuting a trap to non-trap then back to trap might leave it in a weird amount-of-presses state if you do Shenanigans until I can think of a better solution
2021-02-16 12:31:52 +11:00
Timothy Stiles
64e51d6a62
creating a powerable recalculates circuitry
2021-02-16 12:21:27 +11:00
Timothy Stiles
a73c34e576
traps remember their prior press count through transmutes
2021-02-15 21:39:33 +11:00
Timothy Stiles
8cbba99c0c
Implement Item Lock
...
When placed atop an item, you must have that item to enter the tile. When you do, pay the item and destroy the item lock. Also can be placed on top of a bonus, and you must pay that amount of bonus to enter.
2021-02-15 21:27:56 +11:00
Timothy Stiles
9e2575cae4
handle circuit block undoing pretty well
2021-02-15 15:59:28 +11:00
Timothy Stiles
1bd165ad35
fix various Circuit Block cases
2021-02-15 15:37:03 +11:00
Timothy Stiles
3c6bff77d6
re-arrange experimental tab in a more natural order
2021-02-15 14:25:08 +11:00
Timothy Stiles
dfb31207ba
remove 'transmuted connectable connects buttons to it' mechanic
2021-02-15 14:22:13 +11:00
Timothy Stiles
4097aa6e84
runtime circuit updates - Circuit Block works once more
2021-02-14 23:02:23 +11:00
Timothy Stiles
dddde89b03
fix a transmute-to-force-floor time travel bug
2021-02-14 22:15:05 +11:00
Timothy Stiles
456ebc334b
circuit blocks make wired floor in water
2021-02-14 22:10:30 +11:00
Timothy Stiles
86404dbc5b
spontaneously appearing button/buttonable fixes
2021-02-14 22:07:20 +11:00
Timothy Stiles
7d36d09715
terraforming a new button/buttonable now connects it
2021-02-14 21:47:04 +11:00
Timothy Stiles
11747f0d6e
Implement Diode
...
Emits power only when receiving power. (Effectively, this delays power by one frame.)
Also I made it so circuit blocks clone properly
2021-02-14 19:54:53 +11:00
Timothy Stiles
931f3c19c7
fix lit dynamite crash
2021-02-14 19:27:06 +11:00
Timothy Stiles
d6e43a70ca
fix ice skates/ice corners regression
2021-02-14 19:13:55 +11:00
Timothy Stiles
e699172b85
update static_on_tic_tiles when we transmute
2021-02-14 19:00:58 +11:00
Timothy Stiles
42560626bf
fix Global Cycler / Frame Block bug
2021-02-14 18:45:42 +11:00
Timothy Stiles
20dad5c76a
Implement Boulder
...
Similar to a dirt block, but rolls when pushed. Boulders transfer momentum to each other. Has ice block/frame block collision. Turns into gravel in water. Spreads slime.
2021-02-14 18:38:56 +11:00
Timothy Stiles
7bcb1ac018
Implement Spikes
...
Stops players (and doppelgangers) unless they have hiking boots. Everything else can pass.
2021-02-14 17:04:21 +11:00
Timothy Stiles
dece34f365
implement x5 Bonus
...
also make it so bonuses of 1mil+ are rendered reasonably in-game
(100bil+ starts breaking the results screen but I think that's lower priority)
2021-02-14 16:43:59 +11:00