Eevee (Evelyn Woods)
09eb03dad6
Iterate actors in reverse order to match Lynx/CC2 ( fixes #7 )
2020-10-21 21:24:59 -06:00
Eevee (Evelyn Woods)
8073604271
Add... error handling... sort of... for levels at least
2020-10-21 21:07:50 -06:00
Eevee (Evelyn Woods)
edbe32c148
Add support for drag/drop, dir upload, C2G, AND lazy level loading!
2020-10-21 20:47:07 -06:00
Timothy Stiles
9e53aa75a0
I tried 'snappier' and it was a bad idea, so now you don't have to
...
it basically skips the first frame of each turn-based movement. it's not TERRIBLE but the smooth movement is already really nice, we don't need to change it
2020-10-14 23:13:38 +11:00
Timothy Stiles
4388402850
Merge remote-tracking branch 'upstream/master'
2020-10-14 22:43:35 +11:00
Timothy Stiles
e3de4d59c7
spaceify
2020-10-14 22:34:00 +11:00
Timothy Stiles
f7e83342a0
fix a turn based rewinding visual bug
2020-10-14 22:33:45 +11:00
Timothy Stiles
be5cc7f97f
spaceify
2020-10-14 22:23:13 +11:00
Timothy Stiles
e9d542f438
fix a bug when undoing while waiting for input
...
need to unset it (we used to do this but it got lost in the refactor)
2020-10-14 22:22:27 +11:00
Timothy Stiles
a7c38ae0af
fix 'keys held for less than a frame are ignored' bug
...
this was annoying me!
2020-10-14 22:17:07 +11:00
Timothy Stiles
bb168d7e1e
fix force arrows in turn based mode
...
if you got misaligned in tic_counter then you'd force arrow forever.
also, turn_based is no longer passed in! yay!
2020-10-14 22:07:29 +11:00
Timothy Stiles
e53f00a432
I broke force arrows, in fact!
...
so much for tooting my own horn
2020-10-14 21:54:13 +11:00
Timothy Stiles
a8ce3bca11
fix bugs
...
we're back at parity now, it looks like
2020-10-14 21:42:51 +11:00
Timothy Stiles
2e1a87199a
code refactor part 1: advance_tic is now two parts
...
seems to work so far
2020-10-14 21:24:46 +11:00
Eevee (Evelyn Woods)
36b9f2efd7
Make (most) actors pick up blue keys
2020-10-07 15:28:51 -06:00
Eevee (Evelyn Woods)
197113c842
Add two new tracks from jneen
2020-10-07 15:16:20 -06:00
Eevee (Evelyn Woods)
b20e2cac8c
Tanks in traps turn around
2020-10-04 09:52:59 -06:00
Eevee (Evelyn Woods)
5c2fc32546
Tanks always decide to move in their given direction, even when blocked
2020-10-04 09:47:03 -06:00
Eevee (Evelyn Woods)
7f8efaa4e0
Fix flicker when moving in sync with a N/W actor at the edge of the viewport
2020-10-04 09:40:52 -06:00
Eevee (Evelyn Woods)
8adb630862
Add partial wiring support
2020-10-01 06:46:07 -06:00
Eevee (Evelyn Woods)
4cd0585d0b
Revert the blue wall compat fix and replace them with popwalls instead ( fixes #5 )
2020-10-01 03:22:49 -06:00
Eevee (Evelyn Woods)
4f5d169d06
Reduce SFX volume in levels with a lot of off-screen button presses
2020-10-01 03:08:54 -06:00
Eevee (Evelyn Woods)
9b873764fb
Shim around several compat issues that affect CCLP levels
...
- CCLP1 #81 requires pushing blocks off of blue walls, which is
impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
behavior or a tw bug)
- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
expecting the recessed wall to be left alone, but under CC2 rules it
becomes a wall; such walls are now automatically converted to a new
tile, the "doubly recessed wall", which restores the expected behavior
without changing how recessed walls work in general
- CCLP4 #135 expects pressing a blue button to not affect blue tanks
that are currently in mid-slide
In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
Eevee (Evelyn Woods)
8326b42bc7
Pad "real time" seconds to two places; allow tied scores without aid to replace scores with aid
2020-09-30 02:37:43 -06:00
Eevee (Evelyn Woods)
f99b9826be
Detect trap buttons that are held down when the level begins
2020-09-30 02:20:33 -06:00
Eevee (Evelyn Woods)
f4363b8fda
Rewrite how connections work
...
- Teleporters now connect on the fly, rather than having fixed
connections (important because dynamite can destroy teleporters!)
- If custom connections are present, red and brown buttons ONLY use
those, rather than falling back to CC2 connection rules
- Multiple brown buttons connected to the same trap should now work
correctly
2020-09-30 02:11:17 -06:00
Eevee (Evelyn Woods)
db3af69ff7
Make gray buttons undoable
2020-09-28 20:44:46 -06:00
Eevee (Evelyn Woods)
dfa0fa4a9e
Add gray buttons to the C2M implementation
2020-09-28 20:43:22 -06:00
Eevee (Evelyn Woods)
325a06395d
Partly implement gray buttons; expose them and green stuff in the editor
2020-09-28 04:09:24 -06:00
Eevee (Evelyn Woods)
76051870b7
Basically finish the camera region editing tool; add save/load support for it
2020-09-28 04:00:55 -06:00
Eevee (Evelyn Woods)
432bb881e6
Split out mouse operations; add camera regions, our first custom feature
2020-09-28 02:58:11 -06:00
Eevee (Evelyn Woods)
8711d87a36
Split the editor into its own module
2020-09-28 00:58:31 -06:00
Eevee (Evelyn Woods)
ade135514b
Undo actor animation ( fixes #4 )
2020-09-28 00:38:24 -06:00
Eevee (Evelyn Woods)
684021f93d
Fix typo in drowned player tile
2020-09-27 04:03:15 -06:00
Eevee (Evelyn Woods)
78bb1f2dc1
Populate player 2 state sprites so she can actually be drawn
2020-09-26 20:38:50 -06:00
Eevee (Evelyn Woods)
70d6739465
Ice blocks splash in water
2020-09-26 20:21:00 -06:00
Eevee (Evelyn Woods)
760ca374ce
Fall back to webkitAudioContext if necessary, sigh
2020-09-26 19:47:51 -06:00
Timothy Stiles
c8d80dfc63
another spaceify (oops)
...
I literally tried to change the setting for this in notepad++ but it crashes every time I do
ha ha
2020-09-26 23:48:47 +10:00
Timothy Stiles
ccfd5c30ce
fix animation ugliness in turn-based mode
...
Uguhughugh it looks SO SMOOTH NOW. I can go to bed happy.
2020-09-26 23:45:53 +10:00
Timothy Stiles
e908434a20
only restart on fresh press of spacebar
2020-09-26 23:01:42 +10:00
Timothy Stiles
5b7273e9d9
Turn-Based: add space to wait
2020-09-26 22:40:38 +10:00
Timothy Stiles
e6a4e88935
spaceify previous commit
2020-09-26 22:32:01 +10:00
Timothy Stiles
d2e900dc3a
fix a rewind bug in non turn based mode
...
Was caused by not making these setters undoable.
2020-09-26 22:31:18 +10:00
Timothy Stiles
30a145599c
fix a graphical undoing bug in Turn-Based Mode
...
turns out we were smuggling pending_undo to previous moves. aha!
2020-09-26 22:18:19 +10:00
Timothy Stiles
5c6cd01b39
Implement turn based mode
...
Seems to work mechanically though I haven't extensively stress tested it yet. Force floors work the way you'd want them to though (you're given control whenever you can make an input and not otherwise).
There are some graphical bugs with rewinding, but there were some without turn based mode anyway...
2020-09-26 22:10:42 +10:00
Eevee (Evelyn Woods)
4a0ba44116
Restore floors under thin walls in CCL maps
2020-09-26 04:49:58 -06:00
Eevee (Evelyn Woods)
967520c1bd
Change fake floors to not be blocking; causes bad visual/audio feedback
2020-09-26 03:15:01 -06:00
Eevee (Evelyn Woods)
b40805c02e
Take a rough swing at phone support
2020-09-26 02:55:39 -06:00
Eevee (Evelyn Woods)
fb71dd1ff1
Fix conundrum, which I accidentally corrupted a bit
2020-09-26 01:44:06 -06:00
Eevee (Evelyn Woods)
12066072ec
Disable the big ol cheat whoops
2020-09-26 00:17:15 -06:00
Eevee (Evelyn Woods)
68de70743f
Fix, partially, stopping yourself on force floors
2020-09-25 20:45:01 -06:00
Eevee (Evelyn Woods)
55014fa1ca
Use ceil, not floor, when converting the timer to seconds
2020-09-25 20:02:53 -06:00
Eevee (Evelyn Woods)
5e2c8ee65e
Add a background; hide some broken stuff
2020-09-25 19:55:34 -06:00
Eevee (Evelyn Woods)
7a6370c9e9
Fix spurious floors in parsed CCL files
2020-09-25 19:09:24 -06:00
Eevee (Evelyn Woods)
f0bfa12083
Clear connections when editing a new level
2020-09-25 05:39:15 -06:00
Eevee (Evelyn Woods)
5c93b5f199
Only let the player pick up keys for now
2020-09-25 05:11:30 -06:00
Eevee (Evelyn Woods)
26f9e917a8
Support the remaining invalid tile, which slipped into CCLXP2
2020-09-25 04:51:59 -06:00
Eevee (Evelyn Woods)
537e011f2a
Track scores, including your total score for a pack
2020-09-25 03:47:18 -06:00
Eevee (Evelyn Woods)
ac59f7b15d
Add "kinda song", by glip
2020-09-25 01:29:48 -06:00
Eevee (Evelyn Woods)
40aa845e92
Add sound effects!
2020-09-25 01:28:31 -06:00
Eevee (Evelyn Woods)
6aee8ed622
Overhaul the UI to be more good pretty; add CCLP2+4
2020-09-24 20:28:16 -06:00
Eevee (Evelyn Woods)
c231e7fc53
Add the Lexy tileset and make it the default, finally!
2020-09-24 19:20:29 -06:00
Eevee (Evelyn Woods)
19fd4273f1
Add three more songs; make music track deterministic
2020-09-24 17:23:31 -06:00
Eevee (Evelyn Woods)
8adb249925
Steam Teeth pursue the player's image
2020-09-23 23:38:10 -06:00
Eevee (Evelyn Woods)
7817a8ebdd
Revert previous commit; auto-eject is Lynx behavior
2020-09-23 22:56:27 -06:00
Eevee (Evelyn Woods)
459120313e
Eject actors from open traps immediately
2020-09-23 22:55:12 -06:00
Eevee (Evelyn Woods)
787cd0d3a7
Fix tile rendering with the TW tileset
2020-09-23 22:49:44 -06:00
Eevee (Evelyn Woods)
5e70df77a6
Fix block behavior, again
2020-09-23 22:41:07 -06:00
Eevee (Evelyn Woods)
f583fe3b10
Rewind at 2× speed
2020-09-23 21:43:24 -06:00
Eevee (Evelyn Woods)
a631b0f0e2
Fix demo playback (faucet was being created too early and immediately destroyed)
2020-09-23 21:42:05 -06:00
Eevee (Evelyn Woods)
e859afe0b5
Change hint behavior to match Steam: hint shows as you approach
2020-09-23 21:31:56 -06:00
Eevee (Evelyn Woods)
67504e436e
Draw the player's blocked/pushing frame (at last)
2020-09-23 21:09:57 -06:00
Eevee (Evelyn Woods)
b7ceafc5a1
Add a first pass at a soundtrack, with 5 tracks wow!
2020-09-21 02:08:03 -06:00
Eevee (Evelyn Woods)
0535cbc0bf
Stub out drawing connections in the editor
2020-09-20 21:17:18 -06:00
Eevee (Evelyn Woods)
8ac70f8ee6
Add some more obits and remove "player" from them
2020-09-20 21:17:01 -06:00
Eevee (Evelyn Woods)
362c18d6e2
Remove ||=, which is also really new!
2020-09-20 01:09:42 -06:00
Eevee (Evelyn Woods)
ad615e5caf
Teleporters with an actor on them are blocked
2020-09-20 01:08:47 -06:00
Eevee (Evelyn Woods)
2dc18a98db
Finally fix pushing a sliding block
2020-09-20 01:05:24 -06:00
Eevee (Evelyn Woods)
c8a24d0e4b
Avoid ??= for now, it's extremely new
2020-09-20 00:30:07 -06:00
Eevee (Evelyn Woods)
72a44429af
Animate CC2 force floors
2020-09-20 00:02:08 -06:00
Eevee (Evelyn Woods)
ddfa7f562a
Extend the CC2 tile definition with some custom stuff
2020-09-19 23:32:13 -06:00
Eevee (Evelyn Woods)
9e66bc46bb
Restore fireballs going through fire
2020-09-19 23:32:00 -06:00
Eevee (Evelyn Woods)
ec8992a0fc
Support separate poses for ice and force floors, and spin on ice
2020-09-19 22:59:50 -06:00
Eevee (Evelyn Woods)
582a875c52
Don't use "ignores" to override blocking; it breaks ice corners
2020-09-19 22:53:38 -06:00
Eevee (Evelyn Woods)
16f87bf6e0
Fix hot blocks appearing to move backwards on death
2020-09-19 22:47:04 -06:00
Eevee (Evelyn Woods)
2fc0648333
Slow animations down by half
2020-09-19 22:43:47 -06:00
Eevee (Evelyn Woods)
32be0d0d71
Overhaul inventory: taking items is now undoable; inventory UI is correct, shows key counts
2020-09-19 22:43:04 -06:00
Eevee (Evelyn Woods)
4edc83ae4f
Restore bumping solid tiles
2020-09-19 20:35:12 -06:00
Eevee (Evelyn Woods)
fcbd2b17be
Fix dirt block direction in DAT; remove clone block, which serves no purpose for us
2020-09-18 22:22:38 -06:00
Eevee (Evelyn Woods)
569a3c0f3d
Fix wired drawing of teleports
2020-09-17 00:02:01 -06:00
Eevee (Evelyn Woods)
bc08ec4ceb
Lazy-initialize the editor (to keep the TW tileset working in the player)
2020-09-16 23:34:52 -06:00
Eevee (Evelyn Woods)
e0bfb0aadf
Standardize visual state, and use it instead of transmuting a dead player
2020-09-16 21:08:43 -06:00
Eevee (Evelyn Woods)
171c52acb5
Fix rewind effect to go up, not down
2020-09-16 19:57:17 -06:00
Eevee (Evelyn Woods)
ede7dbf424
Take inventory into account when auto-scaling the game
2020-09-16 19:46:39 -06:00
Eevee (Evelyn Woods)
063d9f9ef9
Implement rewind, add a key for it, and suggest keys in general
2020-09-16 19:40:38 -06:00
Eevee (Evelyn Woods)
57810da581
Add obituaries, and get them out of the game itself
2020-09-16 19:21:32 -06:00
Eevee (Evelyn Woods)
fe12c599bc
Abort the tic and draw a final frame after the game ends; fix dead player appearance
2020-09-16 18:14:06 -06:00
Eevee (Evelyn Woods)
1d809601ae
Clumsily add support for the player's swimming sprite
2020-09-16 14:57:29 -06:00
Eevee (Evelyn Woods)
e70e92b931
Move responsibility for drawing out of Tileset and into the renderer
2020-09-16 14:10:10 -06:00
Eevee (Evelyn Woods)
2e0519f802
Get rid of the Level.tic_offset hack and stop passing level to Tileset.draw
2020-09-16 13:29:57 -06:00