Eevee (Evelyn Woods)
52bc2bdf8e
Show the entire blast radius of dynamite
2024-04-12 01:08:16 -06:00
Eevee (Evelyn Woods)
01dd4eb1a8
Show best score on the level overlay; touch up scorecard and mobile CSS a bit
2024-04-11 23:49:18 -06:00
Eevee (Evelyn Woods)
a3b283b51e
Allow holding R (for one second) to restart the level
2024-04-11 23:41:48 -06:00
Eevee (Evelyn Woods)
1df89884ed
Implement MS-style instant movement for some reason
2024-04-11 03:50:58 -06:00
Eevee (Evelyn Woods)
ebe848ec99
Fix trap timing on Lynx
...
CC2's goofy `on_stand` on arrival behavior made them extra extra fast,
which is too fast.
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
9bf418258f
Convert several uses of on_begin to on_ready
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
65664bba7b
Simplify dynamite spawn code
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
d7e1b969e8
Fix this errant comma and shame myself
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
fd590f8353
Slightly reduce memory usage (?) for undoing transmutation
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
f417162f6f
Refactor bombs to use on_stand instead of on_begin
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
25cb6f2f05
Outdent the messy push-handling block in can_actor_enter_cell
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
f422b4b395
Add a compat flag for pushing a sliding block
...
The default is now what I /think/ is the Lynx behavior: try to push the
block first, and only give it a pending direction if the push fails.
CC2 always uses the pending mechanism.
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
f896e1bdfd
Fix Lynx's no-backwards-overriding; remove the force-floor-on-arrive flag
...
Not sure the latter one is even correct at all; it completely breaks
ICEHOUSE, for one. I guess it made more sense with the previous hacky
implementation of force floors applying at the start of the game.
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
80edfa1ae9
Clear the pending flags in more sensible places
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
64ca8f008c
Restore standing on arrival
...
A few CC2LP1 replays desynced, so, I guess this is right actually.
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
2ee86b50d2
Remove slide_automatically
...
Since sliding happens either on cell arrival or in the actor's idle
phase, the actor will always have a pending slide by the end of a tic,
so this code doesn't actually do anything.
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
f140804713
Don't on_stand() on arrival; fix the CC1 force-floor compat flag
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
a1f357f317
Make sliding be the tiles' responsibility
...
This seems to simplify things and also explain the CC2 semantics: force
floors activate while being stood on (which happens, I guess, during
idle), so it applies to objects that start the level on force floors.
This was probably done to make force floor flipping work, too. On the
other hand, ice still only activates when being stepped on.
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
7ba261c7d9
Fix some style nits; add some comments
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
7a9e3a6eb1
Check forced movement when stepping on a cell, not during movement
...
This does simplify things a bit, and it also fixes the replay for CC2LP1
level 160, Sneak Around. It breaks three Voting replays, unfortunately,
but doesn't break anything else, so I'm inclined to call it better.
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
b0650e7d6e
If you select exactly the compat flags matching a ruleset, highlight that button
2024-04-11 02:24:34 -06:00
Eevee (Evelyn Woods)
6d6f4f7c47
Add CCLP5
2024-04-11 02:24:34 -06:00
Ili Butterfield
50ebd95509
Add a missing tile encoding spec for one-way walls
2022-12-30 23:51:32 -08:00
Eevee (Evelyn Woods)
15a8be1c15
Play sounds very near the player at full volume, but spatialize chip pickups
2021-12-22 23:58:14 -07:00
Eevee (Evelyn Woods)
a088e50b3b
Fix a typo; add a suggestion about hard refreshing a broken game
2021-12-22 22:31:37 -07:00
Eevee (Evelyn Woods)
1e02c6aa6f
Complete the pgchip ice block emulation ( fixes #34 )
2021-12-22 22:30:59 -07:00
Eevee (Evelyn Woods)
2c95c7eacd
Update MS compat so bugs and walkers still avoid fire ( fixes #69 ) (nice)
2021-12-22 22:09:13 -07:00
Eevee (Evelyn Woods)
b4ebdf069d
Add a MegaZeux-like ambient animation to ice tiles
2021-12-22 21:37:46 -07:00
Eevee (Evelyn Woods)
45dbeacc4a
Support the old Web Audio API for Firefox's sake
2021-12-22 21:34:30 -07:00
Eevee (Evelyn Woods)
6d580af817
Use the inactive tile for electrified floors by default ( fixes #67 )
2021-12-22 21:25:01 -07:00
Eevee (Evelyn Woods)
bcbb536bdc
Fix a couple bugs with drawing double-size tiles
2021-12-22 21:13:19 -07:00
Eevee (Evelyn Woods)
c8de4edfff
Add spatial audio and sound effect captions
2021-12-22 20:55:15 -07:00
Techokami
4ac01a403f
One more missed tooltip
2021-12-18 23:54:43 -05:00
Techokami
9309e9c838
Fix missing tooltips in editor
2021-12-17 19:04:59 -05:00
Eevee (Evelyn Woods)
77afca5799
Fix handling of blocked diagonal movement ( fixes #86 )
...
I had it mostly right based on experimentation, but had the conditions
inside-out, which allowed this case to slip through the cracks. This
makes the Settlement of Arrakis replay sync.
2021-12-03 07:16:59 -07:00
Eevee (Evelyn Woods)
4ebe5c1149
Preserve the color of sokoban blocks on cloning
2021-11-28 22:47:20 -07:00
Eevee (Evelyn Woods)
34e430e8a1
Fix a typo in tileset detection
2021-11-28 22:47:20 -07:00
Timothy Stiles
6f27332cce
Cerise doesn't break cracked tiles (because she's dainty)
...
Teal Knight suggestion. It's a purely backwards compatible way to distinguish the two characters a little more, and fits her theme, but it's up to you.
2021-11-28 18:26:18 +11:00
Timothy Stiles
073aba65ab
glass block with a heart shouldn't crash ( fixes #84 )
2021-11-21 14:47:40 +11:00
Timothy Stiles
71abc13330
let any actor with a key unlock gates (unlike doors)
2021-11-20 12:57:58 +11:00
Timothy Stiles
8feb732a8f
boulders are pushed in the movement not facing direction ( fixes #81 )
2021-11-18 20:53:56 +11:00
Timothy Stiles
a87db67d84
lexy w/ skates and cerise now crack but don't slide on cracked ice ( fixes #82 )
2021-11-18 20:22:00 +11:00
Timothy Stiles
d675cddafb
spaceify
2021-11-18 18:40:15 +11:00
Timothy Stiles
2df4dc5829
fix 'blowing up electric floors doesn't remove the wiring' regression
2021-11-18 18:39:46 +11:00
Timothy Stiles
42d543b235
fix an electric floor visual bug ( fixes #80 )
2021-11-18 18:35:06 +11:00
Timothy Stiles
94a7ec5a2c
dropping 2 ankhs in a row shouldn't crash ( fixes #79 )
2021-11-18 18:27:28 +11:00
Timothy Stiles
590ecb36ae
placing a circuit block on a tile shouldn't crash ( fixes #78 )
2021-11-18 18:19:57 +11:00
Eevee (Evelyn Woods)
96bc4e0a3c
Restore the breathing room when adjusting game scale
2021-06-03 02:22:41 -06:00
Eevee (Evelyn Woods)
51bc3dfe83
Add support for TW large tilesets, real MS tilesets, better tileset detection, and an attempted fix for CC1 thin wall tiles
2021-06-03 02:15:45 -06:00
Eevee (Evelyn Woods)
3e7390ffc0
Fix rendering of actors zooming through traps in Lynx
2021-06-03 02:03:25 -06:00