Timothy Stiles
e134b4cbd9
Implement the Dormant Lava
...
Acts like dirt. However, fireballs will enter it and turn it into Fire in the process.
2021-02-06 16:07:10 +11:00
Timothy Stiles
ba5d6c966c
Halo revive sound effect
2021-02-06 12:15:12 +11:00
Timothy Stiles
8ffc6e1127
implement the Halo
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Protects the player from death once, destroying the would-be killer in the process.
2021-02-06 12:00:45 +11:00
Timothy Stiles
4b63b4f65f
global cyclers don't cycle ANY global cycler's surrounding tiles
2021-02-05 16:15:53 +11:00
Timothy Stiles
81fd712adc
global cyclers don't cycle their surrounding tiles, just everythng else
2021-02-05 15:49:42 +11:00
Timothy Stiles
bddde32325
implement the Global Cycler
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When activated, every terrain/item on the surrounding four tiles in the entire level becomes the terrain/item one clockwise. Adjacent tiles with a 'no sign' on them are ignored. Two of the same tile in a row mean that tile will not be transformed and will stay as-is.
2021-02-05 15:26:00 +11:00
Timothy Stiles
9b76c6b9ce
implement the Terraformer
...
The Terraformer is like a clone machine for everything that isn't an actor. It copies the terrain (and item) behind it to in front of it when powered.
2021-02-05 14:41:11 +11:00
Eevee (Evelyn Woods)
51acfc4353
Remove a hack for the old Lexy loop that's no longer necessary
2021-01-25 17:22:28 -07:00
Eevee (Evelyn Woods)
bf51cc2e0b
Only "mmf" once per attempted move
2021-01-25 17:22:12 -07:00
Eevee (Evelyn Woods)
b87ce730f2
Don't blow up players that start on mines by default; fixes CCLP4 #38
2021-01-25 16:54:09 -07:00
Eevee (Evelyn Woods)
acfad66974
Add undo/redo support to the editor
2021-01-25 15:26:56 -07:00
Eevee (Evelyn Woods)
884d6d9164
Restore manually-saved doppelganger behavior, to make it work with undo
2021-01-25 12:29:18 -07:00
Eevee (Evelyn Woods)
0b6ea68a7b
Fix rendering of crossed wires
2021-01-22 09:30:12 -07:00
Eevee (Evelyn Woods)
0c774d343e
Fix several renderer interpolation bugs
2021-01-22 09:12:02 -07:00
Eevee (Evelyn Woods)
69a344595c
Fix hints lingering forever
2021-01-22 08:46:23 -07:00
Eevee (Evelyn Woods)
54823f62bf
Add some more actor inspection to debug mode
2021-01-22 08:37:14 -07:00
Eevee (Evelyn Woods)
134270e3e3
Add a couple CC1 compat flags
2021-01-20 14:45:30 -07:00
Eevee (Evelyn Woods)
75d7691925
Add some more sound effects
2021-01-20 13:42:27 -07:00
Eevee (Evelyn Woods)
652e7e8108
Show time improvement on the level tally
2021-01-20 12:36:02 -07:00
Eevee (Evelyn Woods)
d21bfd4601
Fix a typo when moving levels
2021-01-20 12:00:47 -07:00
Eevee (Evelyn Woods)
7cb2d949db
Clarify flame jet tooltips
2021-01-20 12:00:37 -07:00
Eevee (Evelyn Woods)
ff33c42cc2
Keep the editor's level browser dialog around, and render previews faster
...
It's kind of annoying to watch the previews flicker into existence anew
every time you open the dialog, if you're working on several levels at a
time.
2021-01-20 11:59:29 -07:00
Eevee (Evelyn Woods)
1e38ccdc30
Fix door collision to act like dirt and not check has_inventory ( fixes #29 )
2021-01-17 23:21:12 -07:00
Eevee (Evelyn Woods)
32a5bc31bb
Fix dynamite leaving fire under actors beneath canopies ( fixes #27 )
2021-01-16 20:56:16 -07:00
Eevee (Evelyn Woods)
6a2d6d608d
Disable animation on inactive red teleporters and transmogrifiers ( fixes #28 )
2021-01-16 20:53:30 -07:00
Eevee (Evelyn Woods)
5653fc9c12
Change the "more" link text to bypass Vivaldi's fast forward feature
2021-01-16 02:58:11 -07:00
Eevee (Evelyn Woods)
b9037c1ce1
Remember last opened level in editor; prevent deleting the current level
2021-01-16 02:50:52 -07:00
Eevee (Evelyn Woods)
ac9b702eaa
Add controls for rearranging, duplicating, and deleting levels
2021-01-16 01:45:57 -07:00
Eevee (Evelyn Woods)
f89cccedb2
Pin the fflate version; 0.5.3 is unusable
2021-01-14 04:35:08 -07:00
Eevee (Evelyn Woods)
cf72daacbe
Checkpoint some minor editor bits
2021-01-14 00:53:54 -07:00
Eevee (Evelyn Woods)
5ab45b95c6
Prevent blowing up the same block twice in one tic, take two
2021-01-14 00:51:20 -07:00
Eevee (Evelyn Woods)
6e7338a214
Prevent blowing up the same block twice in one tic
2021-01-14 00:47:44 -07:00
Eevee (Evelyn Woods)
570fad84ab
Fix the player not being all the way on the exit when winning
2021-01-13 23:48:24 -07:00
Eevee (Evelyn Woods)
788e4ec3bc
Fix spacebar at the end of a level skipping the title screen for the next level
2021-01-13 23:43:54 -07:00
Eevee (Evelyn Woods)
fcab03f1d1
Fix some nits with the level browser header
2021-01-13 22:52:57 -07:00
Eevee (Evelyn Woods)
a91e1a831e
Track best score/clock/time separately; add a summary row to the level browser
2021-01-13 22:49:34 -07:00
Eevee (Evelyn Woods)
22f78f171c
Fix counting of aidless levels; remove total_time
2021-01-13 22:12:53 -07:00
Eevee (Evelyn Woods)
5df34712b6
Plurals
2021-01-13 21:56:34 -07:00
Eevee (Evelyn Woods)
db9ef8e51d
Show something useful for old save files
2021-01-13 21:51:25 -07:00
Eevee (Evelyn Woods)
3aec2b1fe6
Spruce up stock pack list with previews, progress bar
2021-01-13 21:49:01 -07:00
Eevee (Evelyn Woods)
bb7c468174
Finish special-ization of tileset defs; add depressed versions of buttons
2021-01-13 03:33:43 -07:00
Eevee (Evelyn Woods)
62eb4dc4bd
Remove the old Lexy-mode hack that only existed to try to make CC1 sync
2021-01-13 02:01:04 -07:00
Eevee (Evelyn Woods)
ed814cbf60
Add a compat flag for the MSCC ice patch behavior
2021-01-13 01:55:04 -07:00
Eevee (Evelyn Woods)
1650a3fc94
Add new, smoother pulling behavior as the Lexy default
2021-01-13 01:46:47 -07:00
Eevee (Evelyn Woods)
b6ed3b6502
Change the Lexy loop to be more Lynx-like
...
This simplifies the renderer by having movement cooldowns only work one
way, and thus removes the jank from Steam rendering.
This commit also applies cooldowns for animations at decision time, as
Lynx does, which eliminates a weird special case from their spawning.
Also, Lexy mode now explicitly does not allow an actor to get cooled
twice in one tic. However, this change does make clone machines no
longer be aligned with the thing that pressed the button to clone them,
which is unfortunate.
2021-01-13 01:34:08 -07:00
Eevee (Evelyn Woods)
0f6f912055
Fix spacebar being eaten by Vivaldi, and repeated arrow keys causing scrolling
2021-01-11 18:10:34 -07:00
Eevee (Evelyn Woods)
602f16be8c
Update auto-scaling to match new DOM; introduce a landscape layout with more vertical space
2021-01-11 18:06:09 -07:00
Eevee (Evelyn Woods)
83f0ac9813
Always update the total levels in a pack when saving scores
2021-01-11 01:34:14 -07:00
Eevee (Evelyn Woods)
73fff50a00
Reduce the amount of mmfing allowed in a row
2021-01-11 01:34:04 -07:00
Eevee (Evelyn Woods)
2f9b0c1154
Add obituaries for CC2 monsters, and give existing causes a few more
2021-01-11 01:33:52 -07:00
Eevee (Evelyn Woods)
dfed3f2db9
Fix copied floated selections being entangled
2021-01-11 01:30:16 -07:00
Eevee (Evelyn Woods)
fbf3cb5ae2
Add a WIP version of Lexy's Lessons as a canon pack
2021-01-11 00:57:50 -07:00
Eevee (Evelyn Woods)
c2ed444ca0
Fix the drawing of copying a floating selection
2021-01-11 00:23:18 -07:00
Eevee (Evelyn Woods)
6a6a3a212e
Show time and level count in the splash's list of editor packs
2021-01-11 00:17:40 -07:00
Eevee (Evelyn Woods)
a2ec070a32
Play an explosion sound when a flame jet destroys something
2021-01-10 14:45:00 -07:00
Eevee (Evelyn Woods)
9efe3d00ef
Fix perception
2021-01-10 14:44:42 -07:00
Eevee (Evelyn Woods)
b4acc74e0a
Explicitly allow VFX to erase other VFX (otherwise undo breaks!)
2021-01-10 14:44:23 -07:00
Eevee (Evelyn Woods)
fb1e749a28
Fix a couple places the editor wasn't redrawing
2021-01-10 14:38:37 -07:00
Eevee (Evelyn Woods)
69296dff67
Make ending more readable, less CPU-heavy
2021-01-09 12:46:43 -07:00
Eevee (Evelyn Woods)
723af175cb
Add ending artwork
2021-01-09 03:05:50 -07:00
Eevee (Evelyn Woods)
bfacde7525
Do something vaguely interesting when the game ends
2021-01-08 22:38:48 -07:00
Eevee (Evelyn Woods)
e64a553365
Add a focus trap for overlays, and close them with Esc
2021-01-08 22:00:59 -07:00
Eevee (Evelyn Woods)
246ef468de
Fix rendering of tiles above the actor layer
2021-01-08 17:57:04 -07:00
Eevee (Evelyn Woods)
c6594712df
Play the floor step sound by default
2021-01-08 16:28:52 -07:00
Eevee (Evelyn Woods)
8f40f575bf
Introduce a DrawPacket to consolidate draw arguments; fix blurriness of double-size monsters
2021-01-08 16:28:08 -07:00
Eevee (Evelyn Woods)
c60158cc47
Ensure ghosts can never drown
2021-01-08 15:47:39 -07:00
Eevee (Evelyn Woods)
fc6b7472b6
Fix some subtle issues with changing tilesets twice in one session
2021-01-08 15:31:25 -07:00
Eevee (Evelyn Woods)
30c17c0c8b
Fix undo failure after being killed by a cloner; ensure the failure reason is assigned to the right player
2021-01-08 15:16:25 -07:00
Eevee (Evelyn Woods)
560fd93c8b
Reveal popdown floors when there's an item on them, too
2021-01-08 15:01:30 -07:00
Eevee (Evelyn Woods)
67c53f97dd
Show the level title and author (if available) on start
2021-01-07 18:18:51 -07:00
Eevee (Evelyn Woods)
cc48136d94
Fix the editor's force floor tool
2021-01-07 18:00:29 -07:00
Eevee (Evelyn Woods)
7ceab97472
Fix the editor's partial redrawing; place popup editors by bbox, not mouse position
2021-01-07 17:55:11 -07:00
Eevee (Evelyn Woods)
f389f4d027
Fix disabling the next-level button
2021-01-07 14:01:24 -07:00
Eevee (Evelyn Woods)
c162445627
Always play the get-chip sound
2021-01-06 22:58:54 -07:00
Eevee (Evelyn Woods)
f788f7a892
Apply a quick hack to fix ?level URLs being blank
2021-01-06 19:09:57 -07:00
Eevee (Evelyn Woods)
f35da9cc2b
Finally populate the options dialog, with volume controls and tileset selection
2021-01-06 19:04:28 -07:00
Eevee (Evelyn Woods)
04940ff42c
Finally fix display of long hints
2021-01-05 23:46:00 -07:00
Eevee (Evelyn Woods)
a7310cf59b
Fix bad editor state caused by copying a selection
2021-01-05 22:38:05 -07:00
Eevee (Evelyn Woods)
3d0142310e
Spawn an explosion when destroying an actor in fire
2021-01-05 22:23:47 -07:00
Eevee (Evelyn Woods)
999467bb1f
Ignore spurious kinds of keydown events
2021-01-05 22:07:04 -07:00
Eevee (Evelyn Woods)
b5b7ccbc46
Move lit dynamite to the actor layer so it destroys itself again
2021-01-05 21:04:20 -07:00
Eevee (Evelyn Woods)
0ba112aec5
Don't gripe about VFX erasing each other; that's a feature
2021-01-05 21:04:09 -07:00
Eevee (Evelyn Woods)
04e350b624
Fix released key detection
2021-01-05 21:03:53 -07:00
Eevee (Evelyn Woods)
5c1b2dbd9d
Update hint when switching players; parse the keybind placeholders
2021-01-05 20:44:11 -07:00
Eevee (Evelyn Woods)
c6d9eb3271
Fix ctrl-click not working quite right on Macs
2021-01-05 17:18:09 -07:00
Eevee (Evelyn Woods)
05e8f05b41
Correct and fill in a couple editor tile tooltips
2021-01-05 17:16:38 -07:00
Eevee (Evelyn Woods)
aed96c8e41
Add a bunch of minor rendering stuff
...
- Added the active player background
- Added bomb fuses (though LL doesn't use them)
- Added CC2-style double-size blob and walker (though LL doesn't use them)
- Added the rover's directional overlay
- Added custom push animations
- Added custom bouncing heart animations
- Added a puff when opening a door or socket, or revealing a fake floor
- Fixed the rover's animations being a bit mixed up
- Fixed player walk animations occasionally being glitchy
- Touched up the fake floor x-ray tile
- Touched up the canopy x-ray tile
- Touched up the purple ball's shadows
- Touched up the transmogrifier and transmogrify flash
2021-01-05 17:10:21 -07:00
Eevee (Evelyn Woods)
31a1049655
Fix x-ray glasses breaking the renderer
2021-01-04 17:59:24 -07:00
Eevee (Evelyn Woods)
fda1c6c66e
Fix drag and drop with directories; improve drop zone
2021-01-04 12:56:30 -07:00
Eevee (Evelyn Woods)
f03144ba91
Fix editing wire tunnels
2021-01-03 19:45:34 -07:00
Eevee (Evelyn Woods)
a72ec8c476
Fix undoing dropping a bowling ball; make bowling balls explode at level edge
2021-01-03 19:31:59 -07:00
Eevee (Evelyn Woods)
a4c1aa869b
LAYER => LAYERS, oops
2021-01-03 19:15:38 -07:00
Eevee (Evelyn Woods)
683ab6a2c9
Fix some fallout from all that editor rendering stuff
2021-01-03 18:43:24 -07:00
Eevee (Evelyn Woods)
1ce704864c
Teach the editor to do partial redraws
2021-01-03 18:21:52 -07:00
Eevee (Evelyn Woods)
90fa352a50
Split out editor drawing and slightly speed up normal drawing
2021-01-03 18:03:58 -07:00
Eevee (Evelyn Woods)
6fc4f6b58f
Change StoredCell to also be layered, and update the editor to match
2021-01-03 17:44:16 -07:00
Eevee (Evelyn Woods)
323ed3ee18
Refactor to using cells with fixed slots
...
This better matches CC2 behavior and also makes some very common
operations, like grabbing a cell's actor or terrain, way faster.
It also allows me to efficiently implement CC2's layer order when
checking for collisions; thin walls are checked before terrain, and
actors only afterwards. The upshot is that bowling balls no longer
destroy stuff on the other side of a thin wall!
I also did some minor optimizing, mostly by turning loops over an entire
cell's contents into checks for a single layer; Chromium now performs a
bulk test about 30% faster.
Downsides of this change:
- All kinds of stuff may have broken!
- It'll be a little difficult to ever emulate MSCC's curious behavior
when stacking terrain on top of items or other terrain. But not
impossible.
- It'll be far more difficult to emulate buggy Lynx (or maybe it's just
Tile World?) behavior where some combination of cloners and teleports
allow a ton of monsters to accumulate in a few cells. I guess I
wasn't planning on doing that anyway.
2021-01-03 17:19:27 -07:00
Eevee (Evelyn Woods)
cff756597c
Fix a few places where two tiles on the same layer could coexist in a cell
2021-01-03 15:18:53 -07:00
Eevee (Evelyn Woods)
fe7731efe7
Fix minor issues: ghosts don't affect popwalls, voodoo tiles shouldn't crash, on_bump is unused
2021-01-03 14:06:41 -07:00
Eevee (Evelyn Woods)
c6c3ff2d71
Fix losing slide mode when teleporting on a yellow teleport you just dropped
2021-01-03 14:06:04 -07:00