Eevee (Evelyn Woods)
3020e3b038
Count chips in C2Ms on level start, not on parse (so editing updates the chip count)
2021-03-10 22:19:47 -07:00
Eevee (Evelyn Woods)
56611958f7
Draw actor facing directions in the editor ( fixes #38 )
2021-03-10 20:47:07 -07:00
Eevee (Evelyn Woods)
28a26cdc14
Add modification tracking to the editor and wire it into undo/redo
2021-03-10 20:28:26 -07:00
Eevee (Evelyn Woods)
9c5b241cae
Add editor keyboard shortcuts for select all and deselect all
2021-03-10 19:27:49 -07:00
Eevee (Evelyn Woods)
58deed916c
Add editor keyboard shortcuts for undo and selecting (some) tools
2021-03-10 19:19:08 -07:00
Eevee (Evelyn Woods)
a0f282fb8e
Add mouse preview to the editor; implement the fill tool
2021-03-10 19:08:19 -07:00
Eevee (Evelyn Woods)
14d9c8ade9
Intercept and report syntax errors
2021-03-10 16:37:16 -07:00
Eevee (Evelyn Woods)
63609ba77e
Fix a few more Lynx compat issues
2021-03-08 23:53:52 -07:00
Eevee (Evelyn Woods)
2dcd73d44a
Fix loading of initial RFF direction from Tile World solutions
2021-03-08 21:33:03 -07:00
Eevee (Evelyn Woods)
dd10236b22
Implement "hide logic", and actually save options ( fixes #52 )
2021-03-08 21:04:23 -07:00
Eevee (Evelyn Woods)
028fc016b0
Add an ankh description in the editor
2021-03-08 20:16:14 -07:00
Eevee (Evelyn Woods)
48806a3dfd
Fix canopies being indestructible
2021-03-08 20:15:55 -07:00
Eevee (Evelyn Woods)
e8f82d885f
Add a compat flag for the cloned bowling ball change
2021-03-08 20:06:02 -07:00
Eevee (Evelyn Woods)
1e5160b40d
Use kill_actor when appropriate; fix some bowling ball behavior
2021-03-08 20:02:23 -07:00
Eevee (Evelyn Woods)
2cf6afa590
Slow down force floors and animated chips slightly
2021-03-08 18:53:36 -07:00
Eevee (Evelyn Woods)
cf2f399371
Fix some subtle issues caused by 60 FPS updating
2021-03-08 18:53:11 -07:00
Eevee (Evelyn Woods)
a36862e65b
Revamp the halo into an ankh
2021-03-07 19:36:48 -07:00
Eevee (Evelyn Woods)
c6c904ca68
Abandon the .mjs naming scheme
...
Browsers refuse to load a JS module if the mimetype is wrong, and even
Python's http.server doesn't recognize this extension yet.
2021-03-07 18:06:42 -07:00
Eevee (Evelyn Woods)
db34ca72f9
Make turntables slide actors out of them and toggle on edge flip
...
Also fix the default display of unpowered tiles while I'm in here.
2021-03-07 18:05:55 -07:00
Eevee (Evelyn Woods)
59d26e6a00
Add a vfx for falling into a hole
2021-03-07 00:56:11 -07:00
Eevee (Evelyn Woods)
662787c287
Add palette support for sokoban tiles
2021-03-07 00:46:01 -07:00
Eevee (Evelyn Woods)
e69ac492c7
Remove the item lock tile
2021-03-07 00:43:56 -07:00
Eevee (Evelyn Woods)
e5fd2b67da
Make turntables eject their contents
2021-03-07 00:42:19 -07:00
Eevee (Evelyn Woods)
0be59c21eb
Make the glass block shatter on spikes and work with the transmogrifier
2021-03-07 00:23:40 -07:00
Eevee (Evelyn Woods)
ada36e8d61
Implement sokoban blocks
2021-03-07 00:07:18 -07:00
Eevee (Evelyn Woods)
bf8b55a9c9
Clear swap_player1 more aggressively
2021-03-06 22:52:03 -07:00
Eevee (Evelyn Woods)
f8e4b5e707
Fix rendering jump when reaching the exit; fix debug teleport drawing
2021-03-06 22:33:58 -07:00
Eevee (Evelyn Woods)
4a5f0e36c6
Run Steam mode at 60 FPS; fix turn-based mode, again ( fixes #17 , fixes #54 )
2021-03-06 22:20:46 -07:00
Eevee (Evelyn Woods)
fbe10e90a2
Fix p >= 1 in steam-strict, again
2021-03-06 19:01:45 -07:00
Eevee (Evelyn Woods)
26c66d6857
Make animations explicit, and fix almost every rendering problem
...
- `Tileset.animation_slowdown` is gone!
- Actors are now free to animate every move or every two moves, and have
been configured to do so appropriately. This fixes the appearance of
blobs, most noticeably. (Also fixes #36.)
- Actors that are always animated in CC2 are now always animated in LL.
- Lilypads/turtles now bob randomly. More randomly than CC2, even.
- Players no longer appear to be swimming when stepping off of lilypads.
- Invisible walls no longer temporarily reveal themselves when you have
the x-ray glasses (secret eye).
- There's a new option for using the CC2 animation timing, though god
knows why you would want to.
2021-03-06 18:41:49 -07:00
Eevee (Evelyn Woods)
8533eac5db
Fix the name of the compat mode on page load
2021-03-06 14:38:27 -07:00
Eevee (Evelyn Woods)
55a3daa649
Quiet distant sound effects much more aggressively
2021-03-06 14:34:03 -07:00
Eevee (Evelyn Woods)
1f2a58d21c
Add support for headless bulk testing
2021-03-06 12:39:16 -07:00
Eevee (Evelyn Woods)
4c9afe5a9f
Fix some typos in the new LL tile layout
2021-03-05 13:55:07 -07:00
Eevee (Evelyn Woods)
be275d380d
Add a bunch of Lynx compat options
2021-03-05 13:54:38 -07:00
Eevee (Evelyn Woods)
a750a569ab
Fix my fix for ?., which broke a couple levels
2021-03-04 14:58:10 -07:00
Eevee (Evelyn Woods)
fae19ab37b
Allow monsters to pass through chips in order to kill a player
2021-03-04 13:50:19 -07:00
Eevee (Evelyn Woods)
b7e05f2eb9
Fix backwards trap tiles
2021-03-04 13:38:40 -07:00
Eevee (Evelyn Woods)
459e71e632
Allow using a custom LL tileset
2021-03-02 21:47:27 -07:00
Eevee (Evelyn Woods)
821bc4201f
Unhardcode the placement of counter numbers on the tilesheet
2021-03-02 21:46:57 -07:00
Eevee (Evelyn Woods)
4cb2afcc74
Avoid the very new ?. syntax ( fixes #56 )
2021-03-02 21:38:31 -07:00
Eevee (Evelyn Woods)
5443514583
Revert handling of negative animation time, which should never happen
2021-03-02 21:34:28 -07:00
Eevee (Evelyn Woods)
e3443b73d8
Correctly erase the background when loading a custom CC2 tileset
2021-03-02 21:33:42 -07:00
Eevee (Evelyn Woods)
751b6b92c3
Rearrange the Lexy tileset
2021-03-02 21:33:42 -07:00
Timothy.Stiles
e4ce9d0bcc
glass block-with-item can't move onto a tile with an item in it
2021-03-03 14:15:17 +11:00
Timothy.Stiles
6971eb4d54
dynamite vs electrified floor, holes and cracked floor (60 partial fix)
2021-03-03 14:10:44 +11:00
Timothy.Stiles
ee718323cd
glass block blown up by dynamite/halo drops its item ( fixes #62 )
2021-03-03 13:51:25 +11:00
Timothy.Stiles
094e94a69c
for fun, let glass blocks pick up chips; let's see what happens?
2021-03-03 13:33:13 +11:00
Timothy.Stiles
7c35782079
fix glass blocks vs mines and pseudo-items ( fixes #63 , 59)
2021-03-03 13:25:46 +11:00
Timothy.Stiles
4037cdf86b
don't crash in _draw_standard if p < 0 ( fixes #58 )
2021-03-03 13:04:55 +11:00
Eevee (Evelyn Woods)
406243d490
Fix green teleporter selection behavior
2021-03-01 21:09:10 -07:00
Eevee (Evelyn Woods)
d5b9a2a307
Change flame jet activation to be actor-based
...
This fixes CC2LP1's Waterfall, and allows me to remove `on_tic`.
2021-03-01 20:21:59 -07:00
Eevee (Evelyn Woods)
5fcce3f453
Delay black buttons by a frame, like switches ( fixes #48 )
2021-03-01 18:46:27 -07:00
Eevee (Evelyn Woods)
0119f45d54
Name compat flags more consistently; add a couple; flip sliding blue tank behavior
2021-03-01 18:04:23 -07:00
Eevee (Evelyn Woods)
3359c21387
Consolidate some repeated tile properties
2021-03-01 14:28:56 -07:00
Eevee (Evelyn Woods)
a294338080
Implement some more properties of lit dynamite
2021-03-01 14:06:21 -07:00
Eevee (Evelyn Woods)
0d59ffef85
Implement item priority ( fixes #37 #50 #51 )
...
Also expand the blue key MS compat flag to make keys never block
monsters; allow rovers to pass through score flags; and allow
doppelgängers to pause the clock.
2021-03-01 13:13:01 -07:00
Eevee (Evelyn Woods)
fbd256c876
Fix playing the wall bump sound repeatedly in steam mode ( fixes #49 )
2021-02-28 18:52:51 -07:00
Eevee (Evelyn Woods)
3bc6aa9c7d
Fix a crash with slide_ignores when using the CC1 inventory
2021-02-28 18:36:59 -07:00
Eevee (Evelyn Woods)
0ca0467192
Perform bonking for normal force floors as well, which fixes several subtle block pushing issues
2021-02-28 18:31:08 -07:00
Eevee
e8a6ae4a27
Merge pull request #41 from Patashu/custom-tiles
...
Custom tiles: Terraformer and Global Cycler
2021-02-25 20:45:22 -07:00
Timothy Stiles
b74ce300e5
fix ice block/fireball interaction
2021-02-21 10:23:38 +11:00
Timothy Stiles
ac008e9564
fix a speed boots regression
2021-02-21 10:13:30 +11:00
Timothy Stiles
4ee724030c
Implement Glass block
...
Similar to a dirt block, but stores the first item it moves over, dropping it when destroyed and cloning it in a cloning machine. Has ice block/frame block collision. Turns into floor in water. Doesn't have dirt block immunities.
2021-02-19 18:21:29 +11:00
Timothy Stiles
e30fd1e5fd
remove some other terraformer remnants
2021-02-19 09:25:53 +11:00
Timothy Stiles
c463b83ce1
oops one more fire_sticks mention
2021-02-19 08:54:11 +11:00
Timothy Stiles
c7af08b694
nix global cycler, terraformer and dormant lava
2021-02-19 08:48:21 +11:00
Eevee (Evelyn Woods)
3946880156
Add slide_mode to debug actor tooltip
2021-02-18 11:37:20 -07:00
Timothy Stiles
3ea7a045da
revamp electric floor, perf improvement for circuitry recalculation
...
Now reads:
Conducts power (like a 4-way wire). While powered, destroys anything not wearing lightning boots (except dirt blocks)
And when you step on it with lightning boots it conducts power
And it's not on by default if it's just sitting on its own somewhere
2021-02-16 17:18:49 +11:00
Timothy Stiles
e866710af6
turntables can have wires run to them like blue teles
2021-02-16 16:44:38 +11:00
Timothy Stiles
5551e546de
oops fix crash
2021-02-16 16:29:43 +11:00
Timothy Stiles
62a3ed99aa
Implement Blue teleporter exit
...
A blue teleporter for all intents and purposes except it can only be exited, not entered.
2021-02-16 16:21:12 +11:00
Timothy Stiles
b7cedc2426
refactor speed shoes so they stack with dash floor/sand instead of overriding
2021-02-16 15:59:34 +11:00
Timothy Stiles
e0004fb840
Implement Dash Floor
...
Anything walking on it moves at double speed.
2021-02-16 15:10:05 +11:00
Timothy Stiles
3d21277593
spaceify
2021-02-16 13:09:17 +11:00
Timothy Stiles
4943759cd3
wireables wire/unwire whenever circuitry recalculates
...
e.g.
move a circuit block pointing to a transmogrifier: the transmogrifier stops moving unless it's powered
move it away: it goes back to always-on behaviour
2021-02-16 13:06:45 +11:00
Timothy Stiles
946a889159
terraformers terraforming extended terrain properties
2021-02-16 12:52:07 +11:00
Timothy Stiles
e60423e8c0
oh add_press_ready can happen before OR after on_begin, that's annoying
...
I'll just have to make it so transmuting a trap to non-trap then back to trap might leave it in a weird amount-of-presses state if you do Shenanigans until I can think of a better solution
2021-02-16 12:31:52 +11:00
Timothy Stiles
64e51d6a62
creating a powerable recalculates circuitry
2021-02-16 12:21:27 +11:00
Timothy Stiles
a73c34e576
traps remember their prior press count through transmutes
2021-02-15 21:39:33 +11:00
Timothy Stiles
8cbba99c0c
Implement Item Lock
...
When placed atop an item, you must have that item to enter the tile. When you do, pay the item and destroy the item lock. Also can be placed on top of a bonus, and you must pay that amount of bonus to enter.
2021-02-15 21:27:56 +11:00
Timothy Stiles
9e2575cae4
handle circuit block undoing pretty well
2021-02-15 15:59:28 +11:00
Timothy Stiles
1bd165ad35
fix various Circuit Block cases
2021-02-15 15:37:03 +11:00
Timothy Stiles
3c6bff77d6
re-arrange experimental tab in a more natural order
2021-02-15 14:25:08 +11:00
Timothy Stiles
dfb31207ba
remove 'transmuted connectable connects buttons to it' mechanic
2021-02-15 14:22:13 +11:00
Timothy Stiles
4097aa6e84
runtime circuit updates - Circuit Block works once more
2021-02-14 23:02:23 +11:00
Timothy Stiles
dddde89b03
fix a transmute-to-force-floor time travel bug
2021-02-14 22:15:05 +11:00
Timothy Stiles
456ebc334b
circuit blocks make wired floor in water
2021-02-14 22:10:30 +11:00
Timothy Stiles
86404dbc5b
spontaneously appearing button/buttonable fixes
2021-02-14 22:07:20 +11:00
Timothy Stiles
7d36d09715
terraforming a new button/buttonable now connects it
2021-02-14 21:47:04 +11:00
Timothy Stiles
11747f0d6e
Implement Diode
...
Emits power only when receiving power. (Effectively, this delays power by one frame.)
Also I made it so circuit blocks clone properly
2021-02-14 19:54:53 +11:00
Timothy Stiles
931f3c19c7
fix lit dynamite crash
2021-02-14 19:27:06 +11:00
Timothy Stiles
d6e43a70ca
fix ice skates/ice corners regression
2021-02-14 19:13:55 +11:00
Timothy Stiles
e699172b85
update static_on_tic_tiles when we transmute
2021-02-14 19:00:58 +11:00
Timothy Stiles
42560626bf
fix Global Cycler / Frame Block bug
2021-02-14 18:45:42 +11:00
Timothy Stiles
20dad5c76a
Implement Boulder
...
Similar to a dirt block, but rolls when pushed. Boulders transfer momentum to each other. Has ice block/frame block collision. Turns into gravel in water. Spreads slime.
2021-02-14 18:38:56 +11:00
Timothy Stiles
7bcb1ac018
Implement Spikes
...
Stops players (and doppelgangers) unless they have hiking boots. Everything else can pass.
2021-02-14 17:04:21 +11:00
Timothy Stiles
dece34f365
implement x5 Bonus
...
also make it so bonuses of 1mil+ are rendered reasonably in-game
(100bil+ starts breaking the results screen but I think that's lower priority)
2021-02-14 16:43:59 +11:00
Timothy Stiles
f64302f324
Implement Cracked Ice
...
Cracked Ice: Turns into water when something steps off of it (except ghosts).
Also had to implement slide_ignores/item_slide_ignores since I needed a way to ignore static aspects of the tile without preventing its functions from being called. there's probably a better way IDK
2021-02-14 15:48:20 +11:00
Timothy Stiles
c27af789cb
Implement Hole and Cracked Floor
...
Hole: A bottomless pit. Destroys everything (except ghosts).
Cracked Floor: Turns into a hole when something steps off of it (except ghosts).
2021-02-14 15:12:21 +11:00
Timothy Stiles
1f6c86c146
Implement Electrified Floor
...
Conducts power (like a blue teleporter). While powered, destroys anything not wearing lightning boots (except dirt blocks).
2021-02-14 14:22:28 +11:00
Timothy Stiles
5cc5370817
Global Cyclers can cycle actors now too
2021-02-07 23:19:33 +11:00
Timothy Stiles
f79a8cc259
no idea how this was even working still lmao
2021-02-07 21:58:10 +11:00
Timothy Stiles
1040646393
implement the Turntable
...
Rotates anything entering this tile (counter)clockwise. Frame blocks are rotated too. If connected to wire, only functions while receiving power.
2021-02-07 21:47:52 +11:00
Timothy Stiles
76c34007a2
global cyclers don't attempt to turn terrain into global cyclers
2021-02-07 11:25:19 +11:00
Timothy Stiles
7c306e2234
make global cyclers immune to cycling too
2021-02-07 10:52:18 +11:00
Timothy Stiles
19354bf5cf
global cycler no longer wraps
2021-02-07 10:37:42 +11:00
Timothy Stiles
bd2364cbff
flip a boolean
2021-02-07 10:26:27 +11:00
Timothy Stiles
e63544ec55
fix saving
2021-02-07 10:14:18 +11:00
Timothy Stiles
477cf804af
terraformer no longer overrides items
2021-02-07 10:02:53 +11:00
Timothy Stiles
4f0ff2b346
Terraformer alt behaviour when it has an item on top
...
When activated, if there's an item on its tile, copies the item to the tile in front of it. Otherwise, copies the item AND terrain BEHIND it to the tile in front of it.
2021-02-06 23:08:39 +11:00
Timothy Stiles
0100f1e12c
spaceify
2021-02-06 16:07:40 +11:00
Timothy Stiles
e134b4cbd9
Implement the Dormant Lava
...
Acts like dirt. However, fireballs will enter it and turn it into Fire in the process.
2021-02-06 16:07:10 +11:00
Timothy Stiles
ba5d6c966c
Halo revive sound effect
2021-02-06 12:15:12 +11:00
Timothy Stiles
8ffc6e1127
implement the Halo
...
Protects the player from death once, destroying the would-be killer in the process.
2021-02-06 12:00:45 +11:00
Timothy Stiles
4b63b4f65f
global cyclers don't cycle ANY global cycler's surrounding tiles
2021-02-05 16:15:53 +11:00
Timothy Stiles
81fd712adc
global cyclers don't cycle their surrounding tiles, just everythng else
2021-02-05 15:49:42 +11:00
Eevee (Evelyn Woods)
b97f99cbaf
Fix Lexy loop to update wiring thrice per tic, not twice
2021-02-04 21:43:31 -07:00
Timothy Stiles
bddde32325
implement the Global Cycler
...
When activated, every terrain/item on the surrounding four tiles in the entire level becomes the terrain/item one clockwise. Adjacent tiles with a 'no sign' on them are ignored. Two of the same tile in a row mean that tile will not be transformed and will stay as-is.
2021-02-05 15:26:00 +11:00
Eevee (Evelyn Woods)
54d38527f2
Disallow taking yellow teleporters if the level only started with one ( fixes #30 )
2021-02-04 21:09:01 -07:00
Timothy Stiles
9b76c6b9ce
implement the Terraformer
...
The Terraformer is like a clone machine for everything that isn't an actor. It copies the terrain (and item) behind it to in front of it when powered.
2021-02-05 14:41:11 +11:00
Eevee (Evelyn Woods)
c7012f2565
Allow simple item bestowal when facing the level edge, too
2021-02-04 20:34:53 -07:00
Eevee (Evelyn Woods)
d5fd7b546d
Fix ghosts to not detonate green mines
2021-02-01 22:46:08 -07:00
Eevee (Evelyn Woods)
d8ac50efa9
Implement the CC1 inventory
2021-02-01 22:06:34 -07:00
Eevee (Evelyn Woods)
51acfc4353
Remove a hack for the old Lexy loop that's no longer necessary
2021-01-25 17:22:28 -07:00
Eevee (Evelyn Woods)
bf51cc2e0b
Only "mmf" once per attempted move
2021-01-25 17:22:12 -07:00
Eevee (Evelyn Woods)
b87ce730f2
Don't blow up players that start on mines by default; fixes CCLP4 #38
2021-01-25 16:54:09 -07:00
Eevee (Evelyn Woods)
acfad66974
Add undo/redo support to the editor
2021-01-25 15:26:56 -07:00
Eevee (Evelyn Woods)
884d6d9164
Restore manually-saved doppelganger behavior, to make it work with undo
2021-01-25 12:29:18 -07:00
Eevee (Evelyn Woods)
0b6ea68a7b
Fix rendering of crossed wires
2021-01-22 09:30:12 -07:00
Eevee (Evelyn Woods)
0c774d343e
Fix several renderer interpolation bugs
2021-01-22 09:12:02 -07:00
Eevee (Evelyn Woods)
69a344595c
Fix hints lingering forever
2021-01-22 08:46:23 -07:00
Eevee (Evelyn Woods)
54823f62bf
Add some more actor inspection to debug mode
2021-01-22 08:37:14 -07:00
Eevee (Evelyn Woods)
134270e3e3
Add a couple CC1 compat flags
2021-01-20 14:45:30 -07:00
Eevee (Evelyn Woods)
75d7691925
Add some more sound effects
2021-01-20 13:42:27 -07:00
Eevee (Evelyn Woods)
652e7e8108
Show time improvement on the level tally
2021-01-20 12:36:02 -07:00
Eevee (Evelyn Woods)
d21bfd4601
Fix a typo when moving levels
2021-01-20 12:00:47 -07:00
Eevee (Evelyn Woods)
7cb2d949db
Clarify flame jet tooltips
2021-01-20 12:00:37 -07:00
Eevee (Evelyn Woods)
ff33c42cc2
Keep the editor's level browser dialog around, and render previews faster
...
It's kind of annoying to watch the previews flicker into existence anew
every time you open the dialog, if you're working on several levels at a
time.
2021-01-20 11:59:29 -07:00
Eevee (Evelyn Woods)
1e38ccdc30
Fix door collision to act like dirt and not check has_inventory ( fixes #29 )
2021-01-17 23:21:12 -07:00
Eevee (Evelyn Woods)
32a5bc31bb
Fix dynamite leaving fire under actors beneath canopies ( fixes #27 )
2021-01-16 20:56:16 -07:00
Eevee (Evelyn Woods)
6a2d6d608d
Disable animation on inactive red teleporters and transmogrifiers ( fixes #28 )
2021-01-16 20:53:30 -07:00
Eevee (Evelyn Woods)
5653fc9c12
Change the "more" link text to bypass Vivaldi's fast forward feature
2021-01-16 02:58:11 -07:00
Eevee (Evelyn Woods)
b9037c1ce1
Remember last opened level in editor; prevent deleting the current level
2021-01-16 02:50:52 -07:00
Eevee (Evelyn Woods)
ac9b702eaa
Add controls for rearranging, duplicating, and deleting levels
2021-01-16 01:45:57 -07:00
Eevee (Evelyn Woods)
f89cccedb2
Pin the fflate version; 0.5.3 is unusable
2021-01-14 04:35:08 -07:00
Eevee (Evelyn Woods)
cf72daacbe
Checkpoint some minor editor bits
2021-01-14 00:53:54 -07:00
Eevee (Evelyn Woods)
5ab45b95c6
Prevent blowing up the same block twice in one tic, take two
2021-01-14 00:51:20 -07:00
Eevee (Evelyn Woods)
6e7338a214
Prevent blowing up the same block twice in one tic
2021-01-14 00:47:44 -07:00
Eevee (Evelyn Woods)
570fad84ab
Fix the player not being all the way on the exit when winning
2021-01-13 23:48:24 -07:00