Commit Graph

559 Commits

Author SHA1 Message Date
Eevee (Evelyn Woods)
df14b62b94 Auto-grow the map save buffer when necessary; do less slicing 2020-12-13 16:09:04 -07:00
Eevee (Evelyn Woods)
5e6784c235 Fix encoding and decoding of swivels 2020-12-13 15:56:24 -07:00
Eevee (Evelyn Woods)
0f5b8098f6 Split teleporting into its own pass, like Lynx 2020-12-13 02:23:14 -07:00
Eevee (Evelyn Woods)
93954135d2 Set splash delay back to 6; is correct after all I guess 2020-12-13 01:54:52 -07:00
Eevee (Evelyn Woods)
90008c3a89 Make the player push blocks at decision time
It turns out the player explores all their decisions in a very physical
way, which is the real source of block slapping and also means the
player can push blocks before anything else can move, regardless of
actor order.

This fixes at least half a dozen CC1 replays, which is just
mindboggling.
2020-12-13 00:39:36 -07:00
Eevee (Evelyn Woods)
bd4c04c1d8 Fix wiring order; relax player/monster collision 2020-12-12 21:00:28 -07:00
Eevee (Evelyn Woods)
f95913b6d8 Teeth chase the player's apparent position 2020-12-12 20:24:28 -07:00
Eevee (Evelyn Woods)
3a04b6276c Go back to toggling green objects instantly 2020-12-12 19:22:04 -07:00
Eevee (Evelyn Woods)
4d23acb27e Add on_approach; use it to erase animations and fix popdown floors 2020-12-12 19:00:58 -07:00
Eevee (Evelyn Woods)
077ac65650 Restore turn-based mode 2020-12-12 18:16:52 -07:00
Eevee (Evelyn Woods)
299b1578a7 Mostly revert actor loop reorg
I was right the first time, and I've proven it to myself now.  I
originally made the change because I couldn't see any other way to fix
the ICEBERG replay from Steam CC1, but now, I do!
2020-12-12 17:57:47 -07:00
Eevee (Evelyn Woods)
413fdce590 Rejigger input parsing to be stateless and better match CC2; syncs SCAVENGER HUNT! 2020-12-12 01:08:08 -07:00
Eevee (Evelyn Woods)
cfdbe0705a Add even faster playback options; fix some demo decoding bugs 2020-12-12 00:22:51 -07:00
Eevee (Evelyn Woods)
769d424dde Fix rendering breakage caused by a couple more out-of-turn moves 2020-12-11 22:54:01 -07:00
Eevee (Evelyn Woods)
8671bee08b Run wiring thrice per tic; recognize some tiles have odd propagation rules 2020-12-11 22:49:23 -07:00
Eevee (Evelyn Woods)
c17169f49d Rearranged debug panel a bit; added progress bar for replay playback 2020-12-11 22:15:39 -07:00
Eevee (Evelyn Woods)
fde7d9a11c Remove some old stuff; stub out replay progress bar 2020-12-11 21:40:40 -07:00
Eevee (Evelyn Woods)
fec09c03ba Support running the game at ludicrous speed 2020-12-11 21:31:07 -07:00
Eevee (Evelyn Woods)
0f0c7437a6 Allow rewinding a replay without desyncing it 2020-12-11 21:14:19 -07:00
Eevee (Evelyn Woods)
410af788fc Fix teleporters, and more generally out-of-turn movement 2020-12-11 20:58:50 -07:00
Eevee (Evelyn Woods)
a96c089d7f Move the debug panel to a sidebar 2020-12-11 19:43:22 -07:00
Eevee (Evelyn Woods)
b8dd0ae41e Add a delay before restarting a failed level by tapping the viewport 2020-12-11 14:39:14 -07:00
Eevee (Evelyn Woods)
75e981335f Restore the input viewer 2020-12-11 14:25:02 -07:00
Eevee (Evelyn Woods)
6c2afd7e32 Fix flicker when pushing a block across multiple cells 2020-12-11 13:59:23 -07:00
Eevee (Evelyn Woods)
2f130861d6 Remove animation_{progress,speed} and fix interpolation 2020-12-11 13:56:41 -07:00
Eevee (Evelyn Woods)
5572b3e692 Implement viewport size override debug setting 2020-12-10 18:53:23 -07:00
Eevee (Evelyn Woods)
b75253a249 Rearrange actor loop to put movement advancement at the end
I don't know why I ever thought this was a separate pass; I think it was
just the easiest way to make smooth scrolling work when I first
implemented it on like day 2.  Turns out it wasn't ever correct and has
all manner of subtle implications I'll be sorting out for ages.

This does make the turn-based stuff //way// simpler, though.
2020-12-10 18:51:40 -07:00
Eevee (Evelyn Woods)
831a9392e3 Fix debug icon URL in prod 2020-12-10 13:54:59 -07:00
Eevee (Evelyn Woods)
81f7e7fd64 Add encodings for the gift bow and circuit block 2020-12-10 13:51:15 -07:00
Eevee (Evelyn Woods)
823fe4de37 bestowal_bow => gift_bow, directional_block => frame_block 2020-12-10 13:28:40 -07:00
Eevee (Evelyn Woods)
bd4cc10b16 Implement foil 2020-12-10 12:48:01 -07:00
Eevee (Evelyn Woods)
ef78085e40 Ghosts turn left, not right! 2020-12-10 12:45:15 -07:00
Eevee (Evelyn Woods)
422c702777 Allow blocks to reverse on railroads; partially implement teleporter wiring 2020-12-10 12:25:49 -07:00
Eevee (Evelyn Woods)
6063ea9fba Wired tracks only switch on pulse; wired red teleports only work when powered 2020-12-09 21:07:14 -07:00
Eevee (Evelyn Woods)
db2a24319d Fix lightning bolt; implement speed boots 2020-12-09 20:52:58 -07:00
Eevee (Evelyn Woods)
b01d50c7e8 Move replay support into the debug panel 2020-12-09 20:36:13 -07:00
Eevee (Evelyn Woods)
b2ff27f241 New LL tile: circuit block, which overrides any wiring below it 2020-12-09 20:23:27 -07:00
Eevee (Evelyn Woods)
235cc79e8b Add LL-specific exit poses for Lexy and Cerise 2020-12-09 20:22:35 -07:00
Eevee (Evelyn Woods)
e6d7876679 Fix directional blocks losing their arrows after being cloned 2020-12-08 19:00:50 -07:00
Eevee (Evelyn Woods)
a23afe3d90 Editor: Disallow erasing the floor (!) 2020-12-08 18:58:59 -07:00
Eevee (Evelyn Woods)
ed58cbac6b Editor: Add a (glitchy) wire tool; add right-click support to existing tools (hurrah) 2020-12-08 18:56:49 -07:00
Eevee (Evelyn Woods)
829184056e Fix activating debug mode before loading a level 2020-12-08 17:54:21 -07:00
Eevee (Evelyn Woods)
35bbac9c99 Change the debug trigger to something more accessible 2020-12-08 17:46:48 -07:00
Eevee (Evelyn Woods)
a44ed295a2 Fix ball animation 2020-12-08 17:23:27 -07:00
Eevee (Evelyn Woods)
90b583df44 In CC2 (and Lynx, for different reasons), clones are immediately nudged out of the cloner 2020-12-08 17:22:20 -07:00
Eevee (Evelyn Woods)
f521bd6d2d New debug options: disable interpolation, show actor bboxes 2020-12-08 16:40:35 -07:00
Eevee (Evelyn Woods)
4ee56fad01 Briefly reveal invisible walls, as in CC2 2020-12-08 12:48:25 -07:00
Eevee (Evelyn Woods)
9735ef93e9 Fix being unable to click the CC2 action buttons more than once 2020-12-08 11:24:59 -07:00
Eevee (Evelyn Woods)
6d39fd3831 Allow "rotating" a counter tile to alter its value 2020-12-07 22:07:20 -07:00
Eevee (Evelyn Woods)
35f040c8d7 Implement saving of logic gates and directional blocks 2020-12-07 21:15:18 -07:00
Eevee (Evelyn Woods)
2849260672 Add swivels and stopwatches to the palette 2020-12-07 12:50:03 -07:00
Eevee (Evelyn Woods)
f462ae3394 Add some more complex tiles to the palette; add ,/. shortcuts 2020-12-07 12:45:21 -07:00
Eevee (Evelyn Woods)
c4bb1f3df1 Editor: Add a dedicated level browser with previews, and a button to add a new level 2020-12-06 20:57:02 -07:00
Eevee (Evelyn Woods)
e754e483ec Update the pack name when changing it in the editor 2020-12-06 19:23:19 -07:00
Eevee (Evelyn Woods)
aeac5c285b Finally add and wire up most of the debug panel 2020-12-06 18:51:12 -07:00
Eevee (Evelyn Woods)
c1ba299e9f Fix collision for socket and exit 2020-12-06 17:01:47 -07:00
Eevee (Evelyn Woods)
90b6498ff9 Make wires and gray buttons affect swivel doors 2020-12-06 16:57:07 -07:00
Eevee (Evelyn Woods)
30261a106f Mostly implement rover 2020-12-06 16:51:24 -07:00
Eevee (Evelyn Woods)
8428572def Step in reverse order; allow pushing blocks on railroads; gliders ignore turtles 2020-12-06 16:29:07 -07:00
Eevee (Evelyn Woods)
4838bb189b Fix keys accumulating while paused 2020-12-06 16:23:43 -07:00
Eevee (Evelyn Woods)
54381370c0 Add timid teeth; move movement decisions onto tile types; improve doppelganger behavior 2020-12-06 16:16:04 -07:00
Eevee (Evelyn Woods)
d981a0a4be Fix some interactions that differ between players/doppelgangers; add Cerise doppelganger movement 2020-12-06 14:59:54 -07:00
Eevee (Evelyn Woods)
076aa9133a Improve splash page slightly; add pack saving in editor 2020-12-06 14:03:36 -07:00
Eevee (Evelyn Woods)
70df85187f Toggle force floors when powered 2020-12-06 11:13:37 -07:00
Eevee (Evelyn Woods)
f7080a2697 Editor: Fix shift-pencilling a tile with properties 2020-12-03 22:51:07 -07:00
Eevee (Evelyn Woods)
cb62786470 Fix yellow teleport behavior (you pick up even if it itself is not blocked); play pickup sound 2020-12-03 22:43:24 -07:00
Eevee (Evelyn Woods)
caf4906176 Fix a crash when trying to drop from an empty inventory 2020-12-03 22:21:44 -07:00
Eevee (Evelyn Woods)
564d247657 Play the thief sound even if you only lost bonus points 2020-12-03 21:58:45 -07:00
Eevee (Evelyn Woods)
30062485ab Fix hint saving 2020-12-03 21:38:39 -07:00
Eevee (Evelyn Woods)
87ac6f94a3 Editor: More tiles; more metadata; save hints, more or less 2020-12-03 21:19:47 -07:00
Eevee (Evelyn Woods)
700d3898ab Add a half-baked notion of perception level to tile rendering 2020-12-03 21:18:46 -07:00
Eevee (Evelyn Woods)
8505b132bb Fix some minor bugs introduced into turn-based mode 2020-12-03 21:17:50 -07:00
Eevee (Evelyn Woods)
b97aaa81a9 Slime doesn't kill blobs; implement bribe; fix player size on level restart 2020-12-03 20:52:43 -07:00
Eevee (Evelyn Woods)
0cd1ea342d Implement yellow teleport pickup behavior 2020-12-03 20:52:00 -07:00
Eevee (Evelyn Woods)
3c43b8d7cd Respect a level's intended viewport size 2020-12-03 17:49:02 -07:00
Eevee (Evelyn Woods)
0885bfc9d2 Make hook load, canopy work, and force floors reverse with gray button 2020-12-03 17:48:24 -07:00
Eevee (Evelyn Woods)
411005eaa6 Editor: Stub out support for actually saving levels 2020-12-03 15:40:44 -07:00
Eevee (Evelyn Woods)
89ae9aa4a3 Fix C2M compression occasionally losing the last byte 2020-12-03 15:39:11 -07:00
Eevee (Evelyn Woods)
c1452e005f Disable action buttons when appropriate; add inv overflow; partial CC1 support 2020-12-02 17:23:55 -07:00
Eevee (Evelyn Woods)
e51665b612 Add basic support for drop/cycle/swap 2020-12-02 17:18:54 -07:00
Eevee (Evelyn Woods)
8d197ce479 Add a basic implementation of doppelgangers 2020-12-02 15:03:13 -07:00
Eevee (Evelyn Woods)
f0680ce0c4 Cleaned up several tile properties; added railroad adjusting 2020-12-02 13:54:32 -07:00
Eevee (Evelyn Woods)
72cba627a8 Add a prototype railroad track tool 2020-12-02 12:23:09 -07:00
Eevee (Evelyn Woods)
aa41336b90 Add more tiles and more kinds of adjustment 2020-12-02 11:54:15 -07:00
Eevee (Evelyn Woods)
ec5d9f7b12 Editor: Add selected tile, tool help, and hint editing; clean up toolbar style 2020-12-02 11:34:46 -07:00
Eevee (Evelyn Woods)
0d376e003e Editor: Teach the adjust tool to edit individual tiles 2020-12-02 09:05:20 -07:00
Eevee (Evelyn Woods)
560a89cfd3 Fix using the wrong tile for the railroad switch 2020-11-30 09:09:21 -07:00
Eevee (Evelyn Woods)
e7c9bbe846 Implement most of the railroad behavior 2020-11-30 09:08:55 -07:00
Eevee (Evelyn Woods)
8d26de6915 Implement railroad rendering 2020-11-28 12:56:08 -07:00
Eevee (Evelyn Woods)
14061dec0e Fix the editor's viewport size to match the level 2020-11-28 12:36:35 -07:00
Eevee (Evelyn Woods)
4218657c28 Use consistent drawing behavior in the editor; add shift, ctrl pencil modifiers 2020-11-28 11:59:57 -07:00
Eevee (Evelyn Woods)
dff3081194 Editor: center/pad the level, fix some bugs with pencil drawing 2020-11-28 11:07:02 -07:00
Eevee (Evelyn Woods)
349af15e05 Fix being stuck in rewind mode forever when using the button 2020-11-25 03:59:57 -07:00
Eevee (Evelyn Woods)
50c81c5c96 Add directed blob + walker sprites and a custom slime splash (btw slime now destroys stuff) 2020-11-25 03:37:58 -07:00
Eevee (Evelyn Woods)
3a454d77f5 Implement the remaining logic gates and /most/ of their rendering! 2020-11-25 03:14:06 -07:00
Eevee (Evelyn Woods)
ac6e33bb6c Simplify blitting; fix arrow blitting; impl light switch; load more items 2020-11-25 01:14:15 -07:00
Eevee (Evelyn Woods)
6c6ce8f344 Fix fireballs being blocked by fire 2020-11-24 23:13:25 -07:00
Eevee (Evelyn Woods)
4b6a8e49ae Fix errors when drawing outside the level in the editor 2020-11-24 01:31:09 -07:00
Eevee (Evelyn Woods)
5cb29c8f7d Overhaul collision
Collision now uses bits and masks.  The main upshot is that ghost and
ice/directional blocks collide much more correctly, now.  And turtles
block fireballs.

Also, monsters can now move over "no" signs, and can trample the player
if she's standing on top of an item.

While I was at it, I finished implementing the "bestowal bow", an item
mod (same layer as the "no" sign) that allows any actor to pick up the
item in that tile.
2020-11-23 23:41:32 -07:00
Eevee (Evelyn Woods)
fb301b3b3e Initialize direction when placing actor tiles in the editor 2020-11-23 22:18:40 -07:00
Eevee (Evelyn Woods)
ca4eaa86cb Fix some minor aesthetic issues with the editor 2020-11-23 21:54:53 -07:00
Eevee (Evelyn Woods)
39d463932b Remove the "stuck" flag and fix all the repercussions of that 2020-11-23 21:35:28 -07:00
Eevee (Evelyn Woods)
e803af2fd2 Handle actors starting on force floors; partially implement item bestowal 2020-11-23 19:22:59 -07:00
Eevee (Evelyn Woods)
37072fa003 Add three new music tracks from notchris 2020-11-03 14:07:25 -07:00
Eevee (Evelyn Woods)
81c7f97d72 Improve behavior on mobile
- Hide the key hints in portrait mode

- Make auto-scaling more robust; it now handles when the player root is
  wider than the actual play area, it better understands the inventory
  behavior in portrait mode, and it recognizes when it needs to shrink;
  with these changes, the game actually fills the screen on both Firefox
  and Chrome on my phone!

- Replace the text buttons with SVG icons

- Add a little more contrast to button edges

- Fix alignment of the heart/time/score counters in portrait mode

- Detect movement based on where the touch is relative to the level
  viewport, not the entire play area (oof)
2020-11-03 13:50:34 -07:00
Eevee (Evelyn Woods)
1b6bd68879 Bump undo buffer size to 30 seconds 2020-11-03 12:09:12 -07:00
Eevee (Evelyn Woods)
8ff0bd803a Use a ring buffer for undo; don't pause when running out of undo during rewind 2020-11-03 11:57:16 -07:00
Eevee (Evelyn Woods)
350ac08d4d Shrink size of undo buffer by 40%
Using simple maps of changed properties, rather than a big pile of
closures, takes up significantly less space.
2020-11-03 11:48:51 -07:00
Eevee (Evelyn Woods)
84840d2b02 Consider turn-based mode to be aid; switch back to realtime correctly 2020-11-03 10:32:25 -07:00
Eevee (Evelyn Woods)
e7e02281a2 Clean up turn-based code
Mostly style nits, but also:

- Renamed some stuff in anticipation of removing GameEnded.

- Actor decisions are independent, so there's no need to do most of them
  in the first part of a tic and the player in the second part; they can
  all happen together in the second part.

- waiting_for_input was merged into turn_based, which I think makes it
  easier to follow what's going on between tics.  Although I just
  realized it introduces a bug, so, better fix that next.

- The canvas didn't need to know if we were waiting or not if we just
  force the tic offset to 1 while waiting.  This also fixed some slight
  jitter with force floors.
2020-11-03 09:50:37 -07:00
Eevee (Evelyn Woods)
83a1dd23ff Merge branch 'master' of github.com:eevee/lexys-labyrinth 2020-11-02 15:40:09 -07:00
Eevee (Evelyn Woods)
49ff0d9723 Clean up wiring drawing and logic (zero gates is now a no-op!); begin implementing logic gates 2020-11-01 11:36:17 -07:00
Eevee (Evelyn Woods)
060dfdc7d7 Implement drawing and correctly pushing directional blocks 2020-10-28 00:17:41 -06:00
Timothy Stiles
f670224460 forgot to change a continue to a return 2020-10-26 16:08:29 +11:00
Timothy Stiles
32b4399683 Merge remote-tracking branch 'upstream/master' 2020-10-26 16:05:34 +11:00
Eevee (Evelyn Woods)
dedaa45d07 Fix pushing sliding blocks 2020-10-24 22:30:18 -06:00
Eevee (Evelyn Woods)
368e4676fd Mostly implement orange buttons and flame jets 2020-10-24 21:33:11 -06:00
Timothy Stiles
509b3ca3b7 Merge remote-tracking branch 'upstream/master' 2020-10-25 14:31:32 +11:00
Eevee (Evelyn Woods)
0c9a7e3d07 Implement all three blob modes and fix up some minor details
This makes the replays from the Steam copies of Blobnet and Nice Day
play back correctly!  Neato!
2020-10-24 20:49:14 -06:00
Eevee (Evelyn Woods)
a07e10218e Monsters always attempt their last candidate direction, even if blocked 2020-10-24 20:32:22 -06:00
Eevee (Evelyn Woods)
f1b040f176 Implement green teleports and the Lynx/CC2 PRNG 2020-10-23 21:09:31 -06:00
Eevee (Evelyn Woods)
603a74a751 Show a hint the player starts on 2020-10-23 17:44:26 -06:00
Eevee (Evelyn Woods)
2820c067c5 Implement the CC2 "no sign" 2020-10-23 17:37:50 -06:00
Timothy Stiles
a0e37422b9 Merge remote-tracking branch 'upstream/master' 2020-10-23 20:26:39 +11:00
Eevee (Evelyn Woods)
8c2f71294f Fix crash caused by last fix dammit (fixes #9) 2020-10-22 14:44:05 -06:00
Timothy Stiles
fedbd200fc Merge remote-tracking branch 'upstream/master' 2020-10-22 18:04:43 +11:00
Eevee (Evelyn Woods)
d03d61516f Fix NaNs sneaking into the save file 2020-10-21 23:34:59 -06:00
Eevee (Evelyn Woods)
09eb03dad6 Iterate actors in reverse order to match Lynx/CC2 (fixes #7) 2020-10-21 21:24:59 -06:00
Eevee (Evelyn Woods)
8073604271 Add... error handling... sort of... for levels at least 2020-10-21 21:07:50 -06:00
Eevee (Evelyn Woods)
edbe32c148 Add support for drag/drop, dir upload, C2G, AND lazy level loading! 2020-10-21 20:47:07 -06:00
Timothy Stiles
9e53aa75a0 I tried 'snappier' and it was a bad idea, so now you don't have to
it basically skips the first frame of each turn-based movement. it's not TERRIBLE but the smooth movement is already really nice, we don't need to change it
2020-10-14 23:13:38 +11:00
Timothy Stiles
4388402850 Merge remote-tracking branch 'upstream/master' 2020-10-14 22:43:35 +11:00
Timothy Stiles
e3de4d59c7 spaceify 2020-10-14 22:34:00 +11:00
Timothy Stiles
f7e83342a0 fix a turn based rewinding visual bug 2020-10-14 22:33:45 +11:00
Timothy Stiles
be5cc7f97f spaceify 2020-10-14 22:23:13 +11:00
Timothy Stiles
e9d542f438 fix a bug when undoing while waiting for input
need to unset it (we used to do this but it got lost in the refactor)
2020-10-14 22:22:27 +11:00
Timothy Stiles
a7c38ae0af fix 'keys held for less than a frame are ignored' bug
this was annoying me!
2020-10-14 22:17:07 +11:00
Timothy Stiles
bb168d7e1e fix force arrows in turn based mode
if you got misaligned in tic_counter then you'd force arrow forever.
also, turn_based is no longer passed in! yay!
2020-10-14 22:07:29 +11:00
Timothy Stiles
e53f00a432 I broke force arrows, in fact!
so much for tooting my own horn
2020-10-14 21:54:13 +11:00
Timothy Stiles
a8ce3bca11 fix bugs
we're back at parity now, it looks like
2020-10-14 21:42:51 +11:00
Timothy Stiles
2e1a87199a code refactor part 1: advance_tic is now two parts
seems to work so far
2020-10-14 21:24:46 +11:00
Eevee (Evelyn Woods)
36b9f2efd7 Make (most) actors pick up blue keys 2020-10-07 15:28:51 -06:00
Eevee (Evelyn Woods)
197113c842 Add two new tracks from jneen 2020-10-07 15:16:20 -06:00
Eevee (Evelyn Woods)
b20e2cac8c Tanks in traps turn around 2020-10-04 09:52:59 -06:00
Eevee (Evelyn Woods)
5c2fc32546 Tanks always decide to move in their given direction, even when blocked 2020-10-04 09:47:03 -06:00
Eevee (Evelyn Woods)
7f8efaa4e0 Fix flicker when moving in sync with a N/W actor at the edge of the viewport 2020-10-04 09:40:52 -06:00
Eevee (Evelyn Woods)
8adb630862 Add partial wiring support 2020-10-01 06:46:07 -06:00
Eevee (Evelyn Woods)
4cd0585d0b Revert the blue wall compat fix and replace them with popwalls instead (fixes #5) 2020-10-01 03:22:49 -06:00
Eevee (Evelyn Woods)
4f5d169d06 Reduce SFX volume in levels with a lot of off-screen button presses 2020-10-01 03:08:54 -06:00
Eevee (Evelyn Woods)
9b873764fb Shim around several compat issues that affect CCLP levels
- CCLP1 #81 requires pushing blocks off of blue walls, which is
  impossible in CC2 but allowed in TW Lynx (unclear if this is a lynx
  behavior or a tw bug)

- CCLP1 #89 has a tank start on a recessed wall and drive off of it,
  expecting the recessed wall to be left alone, but under CC2 rules it
  becomes a wall; such walls are now automatically converted to a new
  tile, the "doubly recessed wall", which restores the expected behavior
  without changing how recessed walls work in general

- CCLP4 #135 expects pressing a blue button to not affect blue tanks
  that are currently in mid-slide

In addition, the behavior of blue buttons now matches the Lynx/Steam
behavior: the press is stored as a flag and queued until the tank is
next able to move.
2020-10-01 03:08:25 -06:00
Eevee (Evelyn Woods)
8326b42bc7 Pad "real time" seconds to two places; allow tied scores without aid to replace scores with aid 2020-09-30 02:37:43 -06:00
Eevee (Evelyn Woods)
f99b9826be Detect trap buttons that are held down when the level begins 2020-09-30 02:20:33 -06:00
Eevee (Evelyn Woods)
f4363b8fda Rewrite how connections work
- Teleporters now connect on the fly, rather than having fixed
  connections (important because dynamite can destroy teleporters!)

- If custom connections are present, red and brown buttons ONLY use
  those, rather than falling back to CC2 connection rules

- Multiple brown buttons connected to the same trap should now work
  correctly
2020-09-30 02:11:17 -06:00
Eevee (Evelyn Woods)
db3af69ff7 Make gray buttons undoable 2020-09-28 20:44:46 -06:00
Eevee (Evelyn Woods)
dfa0fa4a9e Add gray buttons to the C2M implementation 2020-09-28 20:43:22 -06:00
Eevee (Evelyn Woods)
325a06395d Partly implement gray buttons; expose them and green stuff in the editor 2020-09-28 04:09:24 -06:00
Eevee (Evelyn Woods)
76051870b7 Basically finish the camera region editing tool; add save/load support for it 2020-09-28 04:00:55 -06:00
Eevee (Evelyn Woods)
432bb881e6 Split out mouse operations; add camera regions, our first custom feature 2020-09-28 02:58:11 -06:00
Eevee (Evelyn Woods)
8711d87a36 Split the editor into its own module 2020-09-28 00:58:31 -06:00
Eevee (Evelyn Woods)
ade135514b Undo actor animation (fixes #4) 2020-09-28 00:38:24 -06:00
Eevee (Evelyn Woods)
684021f93d Fix typo in drowned player tile 2020-09-27 04:03:15 -06:00
Eevee (Evelyn Woods)
78bb1f2dc1 Populate player 2 state sprites so she can actually be drawn 2020-09-26 20:38:50 -06:00
Eevee (Evelyn Woods)
70d6739465 Ice blocks splash in water 2020-09-26 20:21:00 -06:00
Eevee (Evelyn Woods)
760ca374ce Fall back to webkitAudioContext if necessary, sigh 2020-09-26 19:47:51 -06:00
Timothy Stiles
c8d80dfc63 another spaceify (oops)
I literally tried to change the setting for this in notepad++ but it crashes every time I do

ha ha
2020-09-26 23:48:47 +10:00
Timothy Stiles
ccfd5c30ce fix animation ugliness in turn-based mode
Uguhughugh it looks SO SMOOTH NOW. I can go to bed happy.
2020-09-26 23:45:53 +10:00
Timothy Stiles
e908434a20 only restart on fresh press of spacebar 2020-09-26 23:01:42 +10:00
Timothy Stiles
5b7273e9d9 Turn-Based: add space to wait 2020-09-26 22:40:38 +10:00
Timothy Stiles
e6a4e88935 spaceify previous commit 2020-09-26 22:32:01 +10:00
Timothy Stiles
d2e900dc3a fix a rewind bug in non turn based mode
Was caused by not making these setters undoable.
2020-09-26 22:31:18 +10:00
Timothy Stiles
30a145599c fix a graphical undoing bug in Turn-Based Mode
turns out we were smuggling pending_undo to previous moves. aha!
2020-09-26 22:18:19 +10:00
Timothy Stiles
5c6cd01b39 Implement turn based mode
Seems to work mechanically though I haven't extensively stress tested it yet. Force floors work the way you'd want them to though (you're given control whenever you can make an input and not otherwise).
There are some graphical bugs with rewinding, but there were some without turn based mode anyway...
2020-09-26 22:10:42 +10:00
Eevee (Evelyn Woods)
4a0ba44116 Restore floors under thin walls in CCL maps 2020-09-26 04:49:58 -06:00
Eevee (Evelyn Woods)
967520c1bd Change fake floors to not be blocking; causes bad visual/audio feedback 2020-09-26 03:15:01 -06:00
Eevee (Evelyn Woods)
b40805c02e Take a rough swing at phone support 2020-09-26 02:55:39 -06:00
Eevee (Evelyn Woods)
fb71dd1ff1 Fix conundrum, which I accidentally corrupted a bit 2020-09-26 01:44:06 -06:00
Eevee (Evelyn Woods)
12066072ec Disable the big ol cheat whoops 2020-09-26 00:17:15 -06:00
Eevee (Evelyn Woods)
68de70743f Fix, partially, stopping yourself on force floors 2020-09-25 20:45:01 -06:00
Eevee (Evelyn Woods)
55014fa1ca Use ceil, not floor, when converting the timer to seconds 2020-09-25 20:02:53 -06:00
Eevee (Evelyn Woods)
5e2c8ee65e Add a background; hide some broken stuff 2020-09-25 19:55:34 -06:00
Eevee (Evelyn Woods)
7a6370c9e9 Fix spurious floors in parsed CCL files 2020-09-25 19:09:24 -06:00
Eevee (Evelyn Woods)
f0bfa12083 Clear connections when editing a new level 2020-09-25 05:39:15 -06:00
Eevee (Evelyn Woods)
5c93b5f199 Only let the player pick up keys for now 2020-09-25 05:11:30 -06:00
Eevee (Evelyn Woods)
26f9e917a8 Support the remaining invalid tile, which slipped into CCLXP2 2020-09-25 04:51:59 -06:00
Eevee (Evelyn Woods)
537e011f2a Track scores, including your total score for a pack 2020-09-25 03:47:18 -06:00
Eevee (Evelyn Woods)
ac59f7b15d Add "kinda song", by glip 2020-09-25 01:29:48 -06:00
Eevee (Evelyn Woods)
40aa845e92 Add sound effects! 2020-09-25 01:28:31 -06:00
Eevee (Evelyn Woods)
6aee8ed622 Overhaul the UI to be more good pretty; add CCLP2+4 2020-09-24 20:28:16 -06:00
Eevee (Evelyn Woods)
c231e7fc53 Add the Lexy tileset and make it the default, finally! 2020-09-24 19:20:29 -06:00
Eevee (Evelyn Woods)
19fd4273f1 Add three more songs; make music track deterministic 2020-09-24 17:23:31 -06:00
Eevee (Evelyn Woods)
8adb249925 Steam Teeth pursue the player's image 2020-09-23 23:38:10 -06:00
Eevee (Evelyn Woods)
7817a8ebdd Revert previous commit; auto-eject is Lynx behavior 2020-09-23 22:56:27 -06:00
Eevee (Evelyn Woods)
459120313e Eject actors from open traps immediately 2020-09-23 22:55:12 -06:00
Eevee (Evelyn Woods)
787cd0d3a7 Fix tile rendering with the TW tileset 2020-09-23 22:49:44 -06:00
Eevee (Evelyn Woods)
5e70df77a6 Fix block behavior, again 2020-09-23 22:41:07 -06:00
Eevee (Evelyn Woods)
f583fe3b10 Rewind at 2× speed 2020-09-23 21:43:24 -06:00
Eevee (Evelyn Woods)
a631b0f0e2 Fix demo playback (faucet was being created too early and immediately destroyed) 2020-09-23 21:42:05 -06:00
Eevee (Evelyn Woods)
e859afe0b5 Change hint behavior to match Steam: hint shows as you approach 2020-09-23 21:31:56 -06:00
Eevee (Evelyn Woods)
67504e436e Draw the player's blocked/pushing frame (at last) 2020-09-23 21:09:57 -06:00
Eevee (Evelyn Woods)
b7ceafc5a1 Add a first pass at a soundtrack, with 5 tracks wow! 2020-09-21 02:08:03 -06:00
Eevee (Evelyn Woods)
0535cbc0bf Stub out drawing connections in the editor 2020-09-20 21:17:18 -06:00
Eevee (Evelyn Woods)
8ac70f8ee6 Add some more obits and remove "player" from them 2020-09-20 21:17:01 -06:00
Eevee (Evelyn Woods)
362c18d6e2 Remove ||=, which is also really new! 2020-09-20 01:09:42 -06:00
Eevee (Evelyn Woods)
ad615e5caf Teleporters with an actor on them are blocked 2020-09-20 01:08:47 -06:00
Eevee (Evelyn Woods)
2dc18a98db Finally fix pushing a sliding block 2020-09-20 01:05:24 -06:00
Eevee (Evelyn Woods)
c8a24d0e4b Avoid ??= for now, it's extremely new 2020-09-20 00:30:07 -06:00
Eevee (Evelyn Woods)
72a44429af Animate CC2 force floors 2020-09-20 00:02:08 -06:00
Eevee (Evelyn Woods)
ddfa7f562a Extend the CC2 tile definition with some custom stuff 2020-09-19 23:32:13 -06:00
Eevee (Evelyn Woods)
9e66bc46bb Restore fireballs going through fire 2020-09-19 23:32:00 -06:00
Eevee (Evelyn Woods)
ec8992a0fc Support separate poses for ice and force floors, and spin on ice 2020-09-19 22:59:50 -06:00
Eevee (Evelyn Woods)
582a875c52 Don't use "ignores" to override blocking; it breaks ice corners 2020-09-19 22:53:38 -06:00
Eevee (Evelyn Woods)
16f87bf6e0 Fix hot blocks appearing to move backwards on death 2020-09-19 22:47:04 -06:00
Eevee (Evelyn Woods)
2fc0648333 Slow animations down by half 2020-09-19 22:43:47 -06:00
Eevee (Evelyn Woods)
32be0d0d71 Overhaul inventory: taking items is now undoable; inventory UI is correct, shows key counts 2020-09-19 22:43:04 -06:00
Eevee (Evelyn Woods)
4edc83ae4f Restore bumping solid tiles 2020-09-19 20:35:12 -06:00
Eevee (Evelyn Woods)
fcbd2b17be Fix dirt block direction in DAT; remove clone block, which serves no purpose for us 2020-09-18 22:22:38 -06:00
Eevee (Evelyn Woods)
569a3c0f3d Fix wired drawing of teleports 2020-09-17 00:02:01 -06:00
Eevee (Evelyn Woods)
bc08ec4ceb Lazy-initialize the editor (to keep the TW tileset working in the player) 2020-09-16 23:34:52 -06:00
Eevee (Evelyn Woods)
e0bfb0aadf Standardize visual state, and use it instead of transmuting a dead player 2020-09-16 21:08:43 -06:00
Eevee (Evelyn Woods)
171c52acb5 Fix rewind effect to go up, not down 2020-09-16 19:57:17 -06:00
Eevee (Evelyn Woods)
ede7dbf424 Take inventory into account when auto-scaling the game 2020-09-16 19:46:39 -06:00
Eevee (Evelyn Woods)
063d9f9ef9 Implement rewind, add a key for it, and suggest keys in general 2020-09-16 19:40:38 -06:00
Eevee (Evelyn Woods)
57810da581 Add obituaries, and get them out of the game itself 2020-09-16 19:21:32 -06:00
Eevee (Evelyn Woods)
fe12c599bc Abort the tic and draw a final frame after the game ends; fix dead player appearance 2020-09-16 18:14:06 -06:00
Eevee (Evelyn Woods)
1d809601ae Clumsily add support for the player's swimming sprite 2020-09-16 14:57:29 -06:00
Eevee (Evelyn Woods)
e70e92b931 Move responsibility for drawing out of Tileset and into the renderer 2020-09-16 14:10:10 -06:00
Eevee (Evelyn Woods)
2e0519f802 Get rid of the Level.tic_offset hack and stop passing level to Tileset.draw 2020-09-16 13:29:57 -06:00
Eevee (Evelyn Woods)
529b87ab23 Attempt to support some invalid MSCC tiles 2020-09-16 01:51:38 -06:00
Eevee (Evelyn Woods)
5f6e820b14 Exits block non-players 2020-09-16 01:18:39 -06:00
Eevee (Evelyn Woods)
1dd617bbd0 Fix the editor's cell sort direction 2020-09-16 01:18:14 -06:00
Eevee (Evelyn Woods)
39a7985c1e Add support for map compression; use URL-safe base64 2020-09-16 01:08:08 -06:00
Eevee (Evelyn Woods)
a7f00d6ec4 Get level encoding and URL sharing just barely working! 2020-09-16 00:11:52 -06:00
Eevee (Evelyn Woods)
fed52c42ab Update CCL parser to also use tile templates containing types 2020-09-15 22:48:59 -06:00
Eevee (Evelyn Woods)
cce28c2d7e Rearrange C2M tile definitions to make saving easier
Also, tile templates no longer use name or carry format-specific
modifiers; they have the same properties as real tiles.
2020-09-15 22:45:15 -06:00
Eevee (Evelyn Woods)
325960b609 Allow only players, ice blocks, directional blocks, and rovers to reveal walls 2020-09-15 00:32:24 -06:00
Eevee (Evelyn Woods)
6d26362cb0 Remove the hesitation check from sliding teeth 2020-09-14 22:30:12 -06:00
Eevee (Evelyn Woods)
2ee61634a6 Separate "can enter" from "can push" checks
This fixes several bugs surrounding block pushing (e.g. flicking) and
slapping through thin walls and off of solid things.

It should also fix animation delay when pushing a block off a turtle and
create the CC2 behavior of pushing a block off a popwall and then being
blocked by the resulting wall.
2020-09-14 22:25:28 -06:00
Eevee (Evelyn Woods)
48e03f3225 Restore the splash when pushing a block into water; fix splash/explosion in TW tileset 2020-09-14 21:52:27 -06:00
Eevee (Evelyn Woods)
dee2970ad3 whoops this is important too 2020-09-14 21:52:00 -06:00
Eevee (Evelyn Woods)
67228d89d1 Fix bumping to only happen on departure; add a CC2 input tiebreaker 2020-09-14 21:45:27 -06:00
Eevee (Evelyn Woods)
045bcb5789 Remove blocks' knowledge of their pusher's speed 2020-09-14 21:09:05 -06:00
Eevee (Evelyn Woods)
c214aeb0c6 Blocks pushed onto force floors should move at slide speed 2020-09-14 20:42:28 -06:00
Eevee (Evelyn Woods)
468a1d44ba Get wire rendering correctly, at least for floors 2020-09-14 19:34:48 -06:00
Eevee (Evelyn Woods)
13b4180ab8 Make teleporting undoable 2020-09-14 18:09:13 -06:00
Eevee (Evelyn Woods)
b88d42582c Stub out enough stuff to get CC2 Lesson 5 loading
- Wire is...  well, ignored
- Pink and black buttons load but don't do anything
- Railroad is loaded but doesn't do anything
- Bowling ball, purple toggle wall/floor, rover...  you get the idea
- Railroad sign would work if railroad did, though
2020-09-14 17:25:30 -06:00
Eevee (Evelyn Woods)
ec41139960 Stub out enough to get CC2 Lesson 4 loading
- Gender signs: implemented
- Transmogrifier: basically implemented
- Yellow tank: basically implemented
- Directional blocks: load but don't draw or behave correctly
- Floor mimic: moves at hyperspeed
- Secret eye: no effect
2020-09-14 16:03:35 -06:00
Eevee (Evelyn Woods)
54aaed73a0 Green bombs also count towards the required chip count 2020-09-14 14:15:54 -06:00
Eevee (Evelyn Woods)
c913df5e53 Players can't escape creatures exactly behind them 2020-09-12 21:16:48 -06:00
Eevee (Evelyn Woods)
090ba24062 Allow players to turn in traps 2020-09-12 21:06:06 -06:00
Eevee (Evelyn Woods)
f511e2ecb9 Make cloning undoable 2020-09-12 21:00:50 -06:00